Player Matchup

Hercules
Hercules
Bronze III
 
Hercules
Bronze III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold IV
DTcameronDT
Ravana
Gold IV
Level 55
God Stats
2W - 8L
1,717 SR
Queue Stats
460W - 462L
1,343 MMR
Solo
Apollo
Apollo
Bronze III
Naimo2845
Apollo
Bronze III
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
1,408 MMR
Party 1
Ra
Ra
Gold V
oCrissCross
Ra
Gold V
Level 255
God Stats
11W - 4L
1,715 SR
Queue Stats
233W - 234L
1,347 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 140
1,586 SR
1,420 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,465 SR
1,344 MMR
Hachiman
Hachiman
Bronze III
De1icious
Hachiman
Bronze III
Level 63
God Stats
6W - 6L
1,575 SR
Queue Stats
11W - 11L
1,353 MMR
Party 2
Anubis
Anubis
Gold V
HírezBufaOVamana
Anubis
Gold V
Level 106
God Stats
0W - 2L
1,318 SR
Queue Stats
59W - 60L
1,337 MMR
Solo
Vulcan
Vulcan
Silver II
LordDoinkSlapper
Vulcan
Silver II
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,331 MMR
Solo
Guan Yu
Guan Yu
Silver III
SuguruGeto123
Guan Yu
Silver III
Level 108
God Stats
2W - 3L
1,608 SR
Queue Stats
25W - 31L
1,343 MMR
Solo
Pele
Pele
Bronze III
iZxt
Pele
Bronze III
Level 120
God Stats
0W - 1L
1,323 SR
Queue Stats
5W - 7L
1,353 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 0 / 1
9,050
646
5,699
9,946
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
 
Cthulhu
12
1 / 0 / 1
6,965
498
2,761
7,076
4,016
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
14
6 / 0 / 2
8,564
612
8,387
8,994
4,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Apollo
Naimo2845
Apollo
13
0 / 0 / 3
7,578
541
3,582
9,315
3,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 3
9,527
681
5,096
6,792
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
RatatoskrThanatosThorUllr

VS

Bans
Maman BrigitteBake KujiraAthenaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
De1icious
Hachiman
12
0 / 1 / 0
6,809
486
3,784
5,661
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 0
6,002
429
3,785
8,641
4,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 0
7,152
511
5,800
8,213
3,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
13
0 / 1 / 0
6,708
479
2,760
9,012
7,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
iZxt
Pele
9
0 / 3 / 0
5,430
388
3,441
8,334
3,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
10
Kills
0
0
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
0
1
1.5
W
Cthulhu
 
Cthulhu
1
0
1
1.5
W
Ravana
6
0
2
7
L
Hachiman
De1icious
Hachiman
0
1
0
0
L
0
2
0
0
L
0
3
0
0
W
Apollo
Naimo2845
Apollo
0
0
3
1.5
L
Guan Yu
0
1
0
0
L
Pele
iZxt
Pele
0
3
0
0
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,525
Damage
19,570
42,123
Taken
39,861
23,427
Mitigated
20,195
20,463
Healing
9,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,699
1,921
0
4,766
9,946
8,891
551
1,695
8,251
0
69,943
W
Cthulhu
 
Cthulhu
2,761
2
119
1,635
7,076
4,016
1,161
536
6,540
36,476
1,158
W
Ravana
8,387
1,644
0
4,202
8,994
4,230
2
1,081
7,913
0
65,228
L
Hachiman
De1icious
Hachiman
3,784
1,332
0
2,252
5,661
2,066
0
1,116
4,545
0
49,179
L
3,785
125
0
1,971
8,641
4,580
0
2,331
6,262
31,357
0
L
5,800
1,429
0
869
8,213
3,236
0
2,756
5,412
66,909
1,503
W
Apollo
Naimo2845
Apollo
3,582
1,644
0
3,423
9,315
3,333
360
2,636
6,679
0
60,136
L
Guan Yu
2,760
324
156
2,485
9,012
7,252
0
1,001
7,424
0
48,900
L
Pele
iZxt
Pele
3,441
882
0
1,514
8,334
3,061
0
455
7,837
0
29,753
W
5,096
352
1,870
4,448
6,792
2,957
1,132
3,641
3,151
87,842
424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,684
Gold Earned
32,101
561
Minions Killed
419
0
Camps Cleared
0
1,480,843
Distance Traveled
1,230,196
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,050
646
135
10
0
275,157
0
W
Cthulhu
6,965
498
54
4
0
289,074
4
W
Ravana
8,564
612
89
6
0
317,246
1
L
Hachiman
6,809
486
97
7
0
262,833
0
L
Anubis
6,002
429
44
3
0
214,549
2
L
Vulcan
7,152
511
135
10
0
305,836
5
W
Apollo
7,578
541
119
9
0
300,093
5
L
Guan Yu
6,708
479
98
7
0
231,025
2
L
Pele
5,430
388
45
3
0
215,953
2
W
Ra
9,527
681
164
12
0
299,273
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role