Player Matchup

Arachne
Arachne
Silver II
AndyCaper0
Arachne
Silver II
Level 112
God Stats
3W - 3L
1,500 SR
Queue Stats
423W - 422L
1,232 MMR
Solo
Ares
Ares
Silver V
JonnieWest
Ares
Silver V
Level 86
God Stats
10W - 12L
1,500 SR
Queue Stats
167W - 176L
1,271 MMR
Solo
Hercules
Hercules
Silver V
Sendoh10
Hercules
Silver V
Level 105
God Stats
12W - 14L
1,699 SR
Queue Stats
173W - 181L
1,272 MMR
Solo
Skadi
Skadi
Bronze III
Skarnnie
Skadi
Bronze III
Level 138
God Stats
64W - 41L
1,625 SR
Queue Stats
118W - 123L
1,045 MMR
Party 1
Merlin
Merlin
Bronze III
XxMSR_SpuKyxX
Merlin
Bronze III
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
5W - 5L
1,409 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,565 SR
1,246 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 90
1,439 SR
1,365 MMR
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver IV
 
Izanami
Silver IV
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
Modalpriest
Janus
Silver II
Level 65
God Stats
4W - 10L
1,405 SR
Queue Stats
58W - 62L
1,278 MMR
Solo
Bacchus
Bacchus
Bronze IV
SlatersLifeYT
Bacchus
Bronze IV
Level 82
God Stats
3W - 3L
1,247 SR
Queue Stats
46W - 52L
1,270 MMR
Solo
Hun Batz
Hun Batz
Silver II
Sunrisers01
Hun Batz
Silver II
Level 118
God Stats
3W - 5L
1,541 SR
Queue Stats
21W - 32L
1,277 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AndyCaper0
Arachne
7
2 / 0 / 0
4,243
707
1,571
4,621
1,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

7
2 / 0 / 1
4,337
723
2,433
5,103
2,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Sendoh10
Hercules
7
0 / 1 / 0
3,666
611
1,012
5,647
2,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Skadi
Skarnnie
Skadi
8
1 / 0 / 2
4,152
692
3,151
2,252
705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
0 / 0 / 2
4,307
718
750
1,218
339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
Ao KuangAwilixAthenaAphrodite

VS

Bans
UllrBake KujiraYmirOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
1 / 0 / 0
4,582
764
4,480
4,749
3,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
 
Izanami
5
0 / 1 / 0
3,405
568
1,283
2,989
840
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 0
4,202
700
1,149
2,677
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
6
0 / 2 / 0
3,707
618
2,332
5,959
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Sunrisers01
Hun Batz
9
0 / 0 / 0
4,157
693
142
3,948
1,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
5
Kills
1
1
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
0
0
1
L
Izanami
 
Izanami
0
1
0
0
W
Arachne
AndyCaper0
Arachne
2
0
0
2
W
2
0
1
2.5
L
0
2
0
0
W
Hercules
Sendoh10
Hercules
0
1
0
0
W
Skadi
Skarnnie
Skadi
1
0
2
2
L
Bacchus
0
2
0
0
L
Hun Batz
Sunrisers01
Hun Batz
0
0
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,917
Damage
9,386
18,841
Taken
20,322
8,508
Mitigated
10,786
6,777
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,480
1,642
0
2,024
4,749
3,312
0
0
4,749
0
29,835
L
Izanami
 
Izanami
1,283
794
0
1,029
2,989
840
0
868
2,121
0
17,248
W
Arachne
AndyCaper0
Arachne
1,571
1,067
0
2,751
4,621
1,539
0
528
4,027
0
23,771
W
2,433
334
0
1,676
5,103
2,965
0
1,920
3,181
9,337
886
L
1,149
0
0
295
2,677
847
0
747
1,927
24,502
590
W
Hercules
Sendoh10
Hercules
1,012
287
0
1,622
5,647
2,960
0
0
5,201
0
19,094
W
Skadi
Skarnnie
Skadi
3,151
1,250
0
472
2,252
705
0
638
1,614
0
31,918
L
Bacchus
2,332
253
0
1,689
5,959
4,216
0
1,544
4,415
10,630
0
L
Hun Batz
Sunrisers01
Hun Batz
142
0
0
250
3,948
1,571
0
0
3,948
0
29,689
W
750
0
0
256
1,218
339
0
319
853
26,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,705
Gold Earned
20,053
179
Minions Killed
214
0
Camps Cleared
0
716,005
Distance Traveled
632,914
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,582
764
57
10
0
129,616
2
L
Izanami
3,405
568
30
5
0
90,071
0
W
Arachne
4,243
707
39
7
0
169,975
1
W
Ares
4,337
723
16
3
0
143,209
1
L
Janus
4,202
700
54
9
0
132,506
0
W
Hercules
3,666
611
27
5
0
144,127
0
W
Skadi
4,152
692
50
8
0
128,411
0
L
Bacchus
3,707
618
14
2
0
133,244
1
L
Hun Batz
4,157
693
59
10
0
147,477
0
W
Merlin
4,307
718
47
8
0
130,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role