Player Matchup

Ares
Ares
LUCHASAURUS
Ares
Level 137
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 82L
1,547 Elo+
Party 3
Gilgamesh
Gilgamesh
SouthPaw7204
Gilgamesh
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,578 Elo+
Party 1
Cernunnos
Cernunnos
XxKr0n1KStarfanx
Cernunnos
Level 102
God Stats
1W - 2L
1,327 SR
Queue Stats
9W - 12L
1,578 Elo+
Party 1
Susano
Susano
fluffydogg
Susano
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 72L
1,467 Elo+
Party 3
Janus
Janus
jonesy76blitz
Janus
Level 211
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,578 Elo+
Party 1
Team Averages
Level 135
1,465 SR
1,550 Elo+

VS

Team Averages
Level 116
1,599 SR
1,527 Elo+
Janus
Janus
AridLight
Janus
Level 123
God Stats
11W - 12L
1,459 SR
Queue Stats
118W - 123L
1,513 Elo+
Party 2
Cernunnos
Cernunnos
BarerRaptor7925
Cernunnos
Level 150
God Stats
10W - 4L
1,645 SR
Queue Stats
118W - 110L
1,554 Elo+
Party 2
Ravana
Ravana
CosmicQuake79
Ravana
Level 87
God Stats
6W - 0L
1,842 SR
Queue Stats
66W - 65L
1,485 Elo+
Party 2
King Arthur
King Arthur
Reaper16148
King Arthur
Level 127
God Stats
166W - 150L
1,548 SR
Queue Stats
173W - 156L
1,529 Elo+
Party 2
Atlas
Atlas
ZÉAL0T
Atlas
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 49L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 1
7,171
478
7,320
11,609
9,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
SouthPaw7204
Gilgamesh
13
1 / 1 / 0
7,771
518
10,359
18,914
22,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
13
0 / 0 / 2
7,131
475
3,924
7,102
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Susano
fluffydogg
Susano
12
1 / 1 / 3
6,715
448
5,299
11,179
4,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 1
8,421
561
6,593
6,830
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AridLight
Janus
15
1 / 2 / 1
8,494
566
5,295
9,351
3,416
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cernunnos
BarerRaptor7925
Cernunnos
15
0 / 2 / 1
8,676
578
6,325
9,591
4,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 1 / 1
7,151
477
4,227
7,319
3,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Reaper16148
King Arthur
16
2 / 1 / 0
8,850
590
12,119
14,048
15,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
ZÉAL0T
Atlas
10
1 / 1 / 1
6,700
447
5,586
11,042
7,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
7
Kills
4
4
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
AridLight
Janus
1
2
1
0.75
W
Cernunnos
BarerRaptor7925
Cernunnos
0
2
1
0.25
W
0
1
1
0.5
L
3
0
1
3.5
W
King Arthur
Reaper16148
King Arthur
2
1
0
2
L
Gilgamesh
SouthPaw7204
Gilgamesh
1
1
0
1
L
Cernunnos
0
0
2
1
W
Atlas
ZÉAL0T
Atlas
1
1
1
1.5
L
Susano
fluffydogg
Susano
1
1
3
2.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,495
Damage
33,552
55,634
Taken
51,351
42,595
Mitigated
34,980
16,534
Healing
14,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AridLight
Janus
5,295
376
0
4,270
9,351
3,416
0
6,211
2,778
77,384
2,910
W
Cernunnos
BarerRaptor7925
Cernunnos
6,325
3,136
0
3,165
9,591
4,513
605
1,096
8,495
0
92,639
W
4,227
855
0
988
7,319
3,796
0
384
6,833
0
70,776
L
7,320
757
0
3,616
11,609
9,948
0
4,446
7,116
27,836
0
W
King Arthur
Reaper16148
King Arthur
12,119
2,324
0
3,706
14,048
15,702
0
433
12,649
68
77,979
L
Gilgamesh
SouthPaw7204
Gilgamesh
10,359
2,814
0
4,589
18,914
22,446
0
716
16,974
0
62,686
L
Cernunnos
3,924
1,760
0
1,778
7,102
2,755
105
509
6,593
0
61,385
W
Atlas
ZÉAL0T
Atlas
5,586
2,076
0
2,468
11,042
7,553
0
5,188
5,601
21,088
0
L
Susano
fluffydogg
Susano
5,299
1,688
0
5,301
11,179
4,676
0
1,111
10,021
0
56,532
L
6,593
313
0
1,250
6,830
2,770
0
4,161
2,669
69,868
1,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,209
Gold Earned
39,871
477
Minions Killed
551
0
Camps Cleared
0
1,465,988
Distance Traveled
1,492,041
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,494
566
146
10
0
292,947
7
W
Cernunnos
8,676
578
154
10
0
271,826
0
W
Ravana
7,151
477
108
7
0
317,987
0
L
Ares
7,171
478
35
2
0
292,749
4
W
King Arthur
8,850
590
132
9
0
280,786
0
L
Gilgamesh
7,771
518
108
7
0
268,287
0
L
Cernunnos
7,131
475
109
7
0
275,359
0
W
Atlas
6,700
447
11
1
0
328,495
6
L
Susano
6,715
448
90
6
0
342,003
1
L
Janus
8,421
561
135
9
0
287,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role