Player Matchup

Ymir
Ymir
Brovo64
Ymir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,364 Elo+
Party 1
Ao Kuang
Ao Kuang
CamJam333
Ao Kuang
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,497 Elo+
Party 1
Jing Wei
Jing Wei
DontshootmyBBC
Jing Wei
Level 6
God Stats
2W - 0L
1,448 SR
Queue Stats
5W - 2L
1,429 Elo+
Party 1
Team Averages
Level 37
1,483 SR
1,430 Elo+

VS

Team Averages
Level 55
1,573 SR
1,521 Elo+
Sobek
Sobek
DrDeepImpact
Sobek
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,650 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SmackAQuack
Ah Muzen Cab
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,650 Elo+
Party 2
Baron Samedi
Baron Samedi
ZeroMonzter
Baron Samedi
Level 43
God Stats
3W - 1L
1,720 SR
Queue Stats
3W - 6L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Brovo64
Ymir
14
0 / 1 / 14
8,938
688
6,872
10,380
12,400
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
CamJam333
Ao Kuang
16
15 / 1 / 1
11,613
893
17,620
11,248
5,262
Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
14
1 / 4 / 12
9,242
711
11,013
10,579
4,368
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
9,081
699
6,409
16,958
21,114
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
SmackAQuack
Ah Muzen Cab
13
1 / 6 / 3
8,884
683
7,236
12,411
4,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
ZeroMonzter
Baron Samedi
13
2 / 7 / 4
9,147
704
9,665
10,617
6,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
16
Kills
6
6
Deaths
16
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
Brovo64
Ymir
0
1
14
7
W
Ao Kuang
CamJam333
Ao Kuang
15
1
1
15.5
W
Jing Wei
1
4
12
1.75
L
3
3
3
1.5
L
Ah Muzen Cab
SmackAQuack
Ah Muzen Cab
1
6
3
0.42
L
Baron Samedi
ZeroMonzter
Baron Samedi
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,505
Damage
23,310
32,207
Taken
39,986
22,030
Mitigated
32,186
4,493
Healing
5,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Brovo64
Ymir
6,872
1,383
0
230
10,380
12,400
14
5,902
4,472
17,380
893
W
Ao Kuang
CamJam333
Ao Kuang
17,620
5,976
0
3,896
11,248
5,262
18
3,010
8,234
40,992
0
W
Jing Wei
11,013
8,028
0
367
10,579
4,368
540
6,653
3,920
0
36,848
L
6,409
699
170
1,702
16,958
21,114
201
6,447
10,511
12,808
3,683
L
Ah Muzen Cab
SmackAQuack
Ah Muzen Cab
7,236
1,947
0
1,085
12,411
4,935
0
10,396
2,015
0
40,233
L
Baron Samedi
ZeroMonzter
Baron Samedi
9,665
814
1,472
788
10,617
6,137
256
7,540
3,077
25,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,793
Gold Earned
27,112
127
Minions Killed
122
0
Camps Cleared
0
674,853
Distance Traveled
612,176
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,938
688
25
2
0
213,064
0
W
Ao Kuang
11,613
893
45
3
0
224,366
0
W
Jing Wei
9,242
711
57
4
0
237,423
0
L
Sobek
9,081
699
17
1
0
229,674
0
L
Ah Muzen Cab
8,884
683
75
6
0
218,378
0
L
Baron Samedi
9,147
704
30
2
0
164,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role