Player Matchup

Yemoja
Yemoja
Bronze III
LeftClickEnjoyer
Yemoja
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,408 MMR
Solo
Zeus
Zeus
Gold III
Yc-ToXyKoZ-Yc
Zeus
Gold III
Level 144
God Stats
28W - 18L
1,829 SR
Queue Stats
321W - 315L
1,640 MMR
Party 1
Thanatos
Thanatos
Bronze III
cheyennefromeast
Thanatos
Bronze III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,453 MMR
Party 3
Achilles
Achilles
Silver II
deadmau-fivee
Achilles
Silver II
Level 143
God Stats
11W - 20L
1,432 SR
Queue Stats
394W - 422L
1,185 MMR
Party 1
Ishtar
Ishtar
Bronze III
l-RaidZl-
Ishtar
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,363 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,552 SR
1,410 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,393 SR
1,428 MMR
King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold IV
Malekith11
Mercury
Gold IV
Level 56
God Stats
3W - 4L
1,354 SR
Queue Stats
506W - 505L
1,436 MMR
Party 2
Horus
Horus
Gold IV
US_ScoRpzz_
Horus
Gold IV
Level 59
God Stats
6W - 1L
1,285 SR
Queue Stats
36W - 36L
1,410 MMR
Solo
Medusa
Medusa
Silver III
goldwolfii
Medusa
Silver III
Level 236
God Stats
25W - 25L
1,349 SR
Queue Stats
166W - 165L
1,412 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
lIIAzAIIl
Zhong Kui
Silver I
Level 109
God Stats
109W - 83L
1,474 SR
Queue Stats
210W - 217L
1,380 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,423
491
2,528
6,627
4,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
1 / 2 / 0
4,771
530
2,936
4,366
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 5 / 1
4,442
494
2,583
8,632
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
deadmau-fivee
Achilles
8
0 / 1 / 0
4,293
477
3,018
8,271
7,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
l-RaidZl-
Ishtar
6
1 / 2 / 0
4,157
462
4,811
5,788
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Bake KujiraJanusAwilixHachimanKukulkan

VS

Bans
HadesKuzenboMaman BrigitteThorBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 0 / 1
5,623
625
5,405
7,332
4,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
Malekith11
Mercury
9
6 / 1 / 1
5,645
627
4,651
5,948
2,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 0 / 7
4,911
546
3,242
7,443
4,830
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
goldwolfii
Medusa
8
3 / 1 / 3
5,147
572
7,359
5,923
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Zhong Kui
lIIAzAIIl
Zhong Kui
10
1 / 1 / 2
5,845
649
2,552
5,406
4,404
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
10
12
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
1
0.5
L
0
2
1
0.25
W
Mercury
Malekith11
Mercury
6
1
1
6.5
W
0
0
7
3.5
L
1
2
0
0.5
L
1
5
1
0.3
L
Achilles
deadmau-fivee
Achilles
0
1
0
0
W
Medusa
goldwolfii
Medusa
3
1
3
4.5
L
Ishtar
l-RaidZl-
Ishtar
1
2
0
0.5
W
Zhong Kui
lIIAzAIIl
Zhong Kui
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,876
Damage
23,209
33,684
Taken
32,052
19,869
Mitigated
18,344
7,268
Healing
10,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,405
927
0
1,570
7,332
4,828
0
296
6,494
0
40,553
L
2,528
733
538
802
6,627
4,745
0
120
6,507
15,977
0
W
Mercury
Malekith11
Mercury
4,651
2,667
0
749
5,948
2,118
0
729
5,219
0
30,604
W
3,242
2,008
600
2,898
7,443
4,830
9
908
6,535
0
14,322
L
2,936
513
0
759
4,366
1,485
0
2,060
2,306
26,287
995
L
2,583
412
0
2,853
8,632
3,578
0
372
8,260
0
23,647
L
Achilles
deadmau-fivee
Achilles
3,018
795
0
1,666
8,271
7,914
0
0
8,271
1,563
21,933
W
Medusa
goldwolfii
Medusa
7,359
4,161
0
1,397
5,923
2,164
0
1,346
4,577
0
32,324
L
Ishtar
l-RaidZl-
Ishtar
4,811
3,840
0
650
5,788
2,147
0
0
5,788
0
15,668
W
Zhong Kui
lIIAzAIIl
Zhong Kui
2,552
398
0
3,557
5,406
4,404
683
2,549
2,857
42,002
810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,086
Gold Earned
27,171
184
Minions Killed
249
0
Camps Cleared
0
810,428
Distance Traveled
934,852
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,623
625
63
7
0
199,450
1
L
Yemoja
4,423
491
32
4
0
167,859
0
W
Mercury
5,645
627
55
6
0
212,151
0
W
Horus
4,911
546
11
1
0
189,493
1
L
Zeus
4,771
530
58
6
0
138,372
0
L
Thanatos
4,442
494
39
4
0
193,363
0
L
Achilles
4,293
477
38
4
0
159,670
0
W
Medusa
5,147
572
46
5
0
161,960
2
L
Ishtar
4,157
462
17
2
0
151,164
0
W
Zhong Kui
5,845
649
74
8
0
171,798
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role