Player Matchup

Ix Chel
Ix Chel
DrTrace3
Ix Chel
Level 159
God Stats
10W - 10L
1,500 SR
Queue Stats
169W - 159L
1,436 Elo+
Party 1
Izanami
Izanami
JBrathall10
Izanami
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,498 Elo+
Solo
Sobek
Sobek
MrSoloDolo5165
Sobek
Level 152
God Stats
54W - 58L
1,340 SR
Queue Stats
1,044W - 1,027L
1,463 Elo+
Solo
Achilles
Achilles
Tribãl
Achilles
Level 105
God Stats
6W - 6L
1,500 SR
Queue Stats
122W - 115L
1,307 Elo+
Solo
Thanatos
Thanatos
itsmitchyabish
Thanatos
Level 125
God Stats
4W - 5L
1,500 SR
Queue Stats
315W - 298L
1,436 Elo+
Party 1
Team Averages
Level 137
1,468 SR
1,428 Elo+

VS

Team Averages
Level 127
1,558 SR
1,476 Elo+
Ravana
Ravana
AlmaTheBlueDemon
Ravana
Level 117
God Stats
4W - 7L
1,515 SR
Queue Stats
36W - 36L
1,580 Elo+
Party 2
Aphrodite
Aphrodite
Bwolf4556
Aphrodite
Level 143
God Stats
36W - 45L
1,302 SR
Queue Stats
516W - 521L
1,423 Elo+
Solo
Fenrir
Fenrir
CoomBLASTER69420
Fenrir
Level 114
God Stats
0W - 3L
1,798 SR
Queue Stats
14W - 22L
1,413 Elo+
Party 2
Neith
Neith
SabrePandaZane
Neith
Level 116
God Stats
2W - 5L
1,422 SR
Queue Stats
12W - 18L
1,478 Elo+
Party 2
Surtr
Surtr
lHM-432l
Surtr
Level 145
God Stats
8W - 5L
1,752 SR
Queue Stats
165W - 170L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DrTrace3
Ix Chel
13
2 / 2 / 4
7,983
614
8,788
7,748
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
JBrathall10
Izanami
14
2 / 2 / 5
8,176
629
6,602
8,608
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 3 / 5
7,337
564
5,694
13,010
12,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Achilles
Tribãl
Achilles
13
4 / 2 / 2
7,692
592
7,127
9,119
7,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
14
4 / 2 / 1
7,908
608
4,153
7,625
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 2
7,192
553
5,302
9,644
4,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Bwolf4556
Aphrodite
13
1 / 3 / 4
6,775
521
4,244
7,409
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 4 / 4
5,704
439
3,574
12,339
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 4 / 1
6,809
524
5,400
8,788
3,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
lHM-432l
Surtr
12
3 / 2 / 1
6,897
531
5,071
10,815
7,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
22
15
Kills
10
11
Deaths
15
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
6
2
2
3.5
L
Aphrodite
Bwolf4556
Aphrodite
1
3
4
1
L
0
4
4
0.5
W
Ix Chel
DrTrace3
Ix Chel
2
2
4
2
W
Izanami
JBrathall10
Izanami
2
2
5
2.25
W
3
3
5
1.83
L
0
4
1
0.13
W
Achilles
Tribãl
Achilles
4
2
2
2.5
W
Thanatos
4
2
1
2.25
L
Surtr
lHM-432l
Surtr
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,364
Damage
23,591
46,110
Taken
48,995
30,831
Mitigated
25,818
19,247
Healing
13,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,302
1,907
0
2,024
9,644
4,353
0
2,849
6,705
0
39,998
L
Aphrodite
Bwolf4556
Aphrodite
4,244
566
1,192
3,510
7,409
3,167
0
2,875
4,534
51,110
0
L
3,574
1,252
162
2,127
12,339
7,172
0
5,159
7,180
0
21,286
W
Ix Chel
DrTrace3
Ix Chel
8,788
418
1,585
3,123
7,748
3,334
236
2,031
5,672
61,787
1,159
W
Izanami
JBrathall10
Izanami
6,602
4,745
0
2,799
8,608
3,539
623
216
8,392
0
69,318
W
5,694
775
0
3,847
13,010
12,538
0
2,112
10,761
23,672
1,780
L
5,400
2,159
0
2,064
8,788
3,969
0
1,135
7,605
0
56,929
W
Achilles
Tribãl
Achilles
7,127
1,685
0
1,876
9,119
7,995
20
160
8,533
1,998
38,004
W
Thanatos
4,153
2,046
0
6,017
7,625
3,425
398
127
7,462
0
61,344
L
Surtr
lHM-432l
Surtr
5,071
1,862
0
2,843
10,815
7,157
0
2,458
7,783
3,171
32,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,096
Gold Earned
33,377
426
Minions Killed
338
0
Camps Cleared
0
1,263,666
Distance Traveled
1,258,413
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,192
553
73
6
0
294,561
0
L
Aphrodite
6,775
521
87
7
0
257,331
0
L
Fenrir
5,704
439
26
2
0
242,302
1
W
Ix Chel
7,983
614
106
8
0
237,694
2
W
Izanami
8,176
629
122
9
0
215,439
0
W
Sobek
7,337
564
21
2
0
251,086
2
L
Neith
6,809
524
94
7
0
237,101
4
W
Achilles
7,692
592
76
6
0
276,152
0
W
Thanatos
7,908
608
101
8
0
283,295
0
L
Surtr
6,897
531
58
4
0
227,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role