Player Matchup

Bellona
Bellona
Gold IV
Demirci10
Bellona
Gold IV
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 125L
1,547 MMR
Party 3
Apollo
Apollo
Silver I
SmiteGirlsFeet
Apollo
Silver I
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 14L
1,537 MMR
Party 2
Kukulkan
Kukulkan
Silver I
YellowRubberDuck
Kukulkan
Silver I
Level 155
God Stats
4W - 3L
1,215 SR
Queue Stats
97W - 91L
1,542 MMR
Solo
Bacchus
Bacchus
Gold IV
adrianojr0
Bacchus
Gold IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,513 MMR
Party 3
Loki
Loki
Bronze III
qPetrichor
Loki
Bronze III
Level 82
God Stats
3W - 6L
1,500 SR
Queue Stats
49W - 50L
1,546 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,443 SR
1,537 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,533 SR
1,527 MMR
Artio
Artio
Gold III
 
Artio
Gold III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Bronze III
Damfishy1
Osiris
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,546 MMR
Solo
Jing Wei
Jing Wei
Gold V
SeikozWasTaken
Jing Wei
Gold V
Level 108
God Stats
4W - 2L
1,663 SR
Queue Stats
24W - 21L
1,545 MMR
Solo
Lancelot
Lancelot
Gold IV
YooYoo_Levader
Lancelot
Gold IV
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 114L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Demirci10
Bellona
10
0 / 1 / 1
5,575
558
5,077
8,269
7,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 0
5,523
552
2,883
6,476
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 2
5,849
585
3,648
4,672
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
adrianojr0
Bacchus
8
1 / 0 / 1
5,119
512
2,890
5,269
4,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 0 / 2
6,047
605
2,902
6,959
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Bake KujiraAresAo Kuang

VS

Bans
AnhurAthenaMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
0 / 1 / 1
5,294
529
3,666
6,111
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
 
Ymir
8
1 / 1 / 1
5,104
510
2,945
7,478
5,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Damfishy1
Osiris
9
0 / 1 / 1
5,173
517
5,299
8,911
8,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
8
1 / 1 / 0
4,806
481
2,439
3,470
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Lancelot
9
2 / 1 / 1
4,971
497
3,388
7,282
3,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
5
Kills
4
4
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
1
0.5
L
Ymir
 
Ymir
1
1
1
1.5
L
Osiris
Damfishy1
Osiris
0
1
1
0.5
W
Bellona
Demirci10
Bellona
0
1
1
0.5
L
Jing Wei
1
1
0
1
W
1
2
0
0.5
W
1
1
2
2
L
Lancelot
2
1
1
2.5
W
Bacchus
adrianojr0
Bacchus
1
0
1
1.5
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,400
Damage
17,737
31,645
Taken
33,252
18,744
Mitigated
22,021
12,215
Healing
8,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,666
102
160
1,794
6,111
2,922
0
1,572
4,539
32,624
3,167
L
Ymir
 
Ymir
2,945
1,301
0
2,723
7,478
5,726
0
1,712
5,766
16,203
286
L
Osiris
Damfishy1
Osiris
5,299
2,001
0
2,440
8,911
8,947
0
131
7,980
0
34,031
W
Bellona
Demirci10
Bellona
5,077
1,197
0
3,298
8,269
7,978
0
0
7,562
0
37,348
L
Jing Wei
2,439
1,732
0
1,268
3,470
1,343
15
359
3,111
0
27,576
W
2,883
2,396
0
1,734
6,476
2,329
882
1,467
5,009
0
39,505
W
3,648
572
0
640
4,672
1,861
0
3,135
1,537
41,372
0
L
Lancelot
3,388
690
0
0
7,282
3,083
0
2,764
4,518
0
27,727
W
Bacchus
adrianojr0
Bacchus
2,890
405
0
2,127
5,269
4,154
0
1,415
3,854
12,848
0
W
2,902
643
0
4,416
6,959
2,422
0
447
6,432
0
54,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,113
Gold Earned
25,348
338
Minions Killed
259
0
Camps Cleared
0
993,228
Distance Traveled
986,225
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,294
529
78
8
0
237,369
2
L
Ymir
5,104
510
24
2
0
198,482
1
L
Osiris
5,173
517
56
6
0
202,131
1
W
Bellona
5,575
558
76
8
0
193,116
0
L
Jing Wei
4,806
481
48
5
0
135,917
0
W
Apollo
5,523
552
75
8
0
158,786
3
W
Kukulkan
5,849
585
76
8
0
195,702
4
L
Lancelot
4,971
497
53
5
0
212,326
0
W
Bacchus
5,119
512
17
2
0
202,373
4
W
Loki
6,047
605
94
9
0
243,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role