Player Matchup

Bakasura
Bakasura
JoyDK
Bakasura
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
119W - 110L
1,667 Elo+
Party 1
Rama
Rama
Reinchaos
Rama
Level 82
God Stats
3W - 2L
1,812 SR
Queue Stats
84W - 73L
1,650 Elo+
Party 1
Baron Samedi
Baron Samedi
YEEET363
Baron Samedi
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
131W - 102L
1,228 Elo+
Party 3
Thor
Thor
magnetictreason
Thor
Level 42
God Stats
6W - 6L
1,500 SR
Queue Stats
283W - 245L
1,563 Elo+
Solo
Anubis
Anubis
meminggamer
Anubis
Level 60
God Stats
9W - 4L
1,631 SR
Queue Stats
121W - 101L
1,228 Elo+
Party 3
Team Averages
Level 60
1,589 SR
1,467 Elo+

VS

Team Averages
Level 48
1,522 SR
1,477 Elo+
Merlin
Merlin
AlozChino69
Merlin
Level 65
God Stats
17W - 21L
1,545 SR
Queue Stats
289W - 255L
1,511 Elo+
Solo
Bellona
Bellona
BFITZ6394
Bellona
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,563 Elo+
Solo
Aphrodite
Aphrodite
Blufferino
Aphrodite
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 84L
1,395 Elo+
Party 2
Arachne
Arachne
FloritoBandito
Arachne
Level 59
God Stats
4W - 8L
1,567 SR
Queue Stats
48W - 35L
1,558 Elo+
Solo
Anhur
Anhur
Nintendeo
Anhur
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 33L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
JoyDK
Bakasura
12
5 / 1 / 2
6,600
600
6,650
8,685
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
12
3 / 0 / 6
7,195
654
4,875
5,577
1,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
YEEET363
Baron Samedi
11
3 / 0 / 6
6,788
617
5,819
7,938
4,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
4 / 0 / 4
5,987
544
3,242
9,108
4,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
11
0 / 3 / 3
6,003
546
3,511
5,785
2,940
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 2 / 1
6,178
562
2,304
4,906
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
BFITZ6394
Bellona
10
0 / 2 / 1
6,103
555
3,900
9,092
8,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
Blufferino
Aphrodite
8
0 / 3 / 2
5,227
475
2,952
7,848
4,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 2
5,563
506
4,694
11,024
4,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anhur
Nintendeo
Anhur
8
0 / 6 / 0
4,711
428
3,646
8,843
2,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
4
4
Deaths
15
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
2
1
1.25
L
Bellona
BFITZ6394
Bellona
0
2
1
0.25
L
Aphrodite
Blufferino
Aphrodite
0
3
2
0.33
L
2
2
2
1.5
W
Bakasura
JoyDK
Bakasura
5
1
2
6
L
Anhur
Nintendeo
Anhur
0
6
0
0
W
Rama
3
0
6
6
W
Baron Samedi
YEEET363
Baron Samedi
3
0
6
6
W
4
0
4
6
W
Anubis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,097
Damage
17,496
37,093
Taken
41,713
18,092
Mitigated
21,258
12,916
Healing
10,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,304
273
0
738
4,906
1,338
0
1,568
2,936
47,200
0
L
Bellona
BFITZ6394
Bellona
3,900
557
0
2,377
9,092
8,288
0
3,416
5,393
0
37,605
L
Aphrodite
Blufferino
Aphrodite
2,952
698
1,060
3,281
7,848
4,692
0
1,074
6,475
22,096
668
L
4,694
3,899
0
2,011
11,024
4,033
0
2,097
8,197
0
40,125
W
Bakasura
JoyDK
Bakasura
6,650
4,759
0
2,376
8,685
3,973
0
1,730
6,876
0
40,318
L
Anhur
Nintendeo
Anhur
3,646
2,597
0
648
8,843
2,907
0
976
7,621
0
21,036
W
Rama
4,875
4,461
0
2,153
5,577
1,651
0
570
5,007
0
52,073
W
Baron Samedi
YEEET363
Baron Samedi
5,819
771
1,245
3,166
7,938
4,587
0
531
7,028
19,408
1,198
W
3,242
357
0
2,729
9,108
4,941
0
1,041
8,032
0
23,821
W
Anubis
3,511
265
0
1,247
5,785
2,940
0
1,807
3,978
48,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,573
Gold Earned
27,782
297
Minions Killed
285
0
Camps Cleared
0
1,046,096
Distance Traveled
999,517
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,178
562
92
8
0
212,070
1
L
Bellona
6,103
555
79
7
0
173,284
1
L
Aphrodite
5,227
475
32
3
0
205,456
0
L
Arachne
5,563
506
61
6
0
225,827
0
W
Bakasura
6,600
600
76
7
0
250,588
0
L
Anhur
4,711
428
21
2
0
182,880
1
W
Rama
7,195
654
93
8
0
192,812
0
W
Baron Samedi
6,788
617
24
2
0
203,492
0
W
Thor
5,987
544
29
3
0
190,585
0
W
Anubis
6,003
546
75
7
0
208,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role