Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
Pinktaco69x
Khepri
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,285 Elo+
Party 3
Ra
Ra
SirenSong0914
Ra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,285 Elo+
Party 3
Anhur
Anhur
VioletRosePlum
Anhur
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 3
Arachne
Arachne
superl1to
Arachne
Level 38
God Stats
7W - 5L
1,721 SR
Queue Stats
18W - 15L
1,535 Elo+
Party 2
Team Averages
Level 57
1,544 SR
1,378 Elo+

VS

Team Averages
Level 77
1,591 SR
1,665 Elo+
Ravana
Ravana
FelixDaNerd
Ravana
Level 104
God Stats
8W - 5L
1,651 SR
Queue Stats
109W - 72L
1,536 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Joe-Little-Jr
Ah Muzen Cab
Level 28
God Stats
3W - 1L
1,742 SR
Queue Stats
12W - 12L
1,606 Elo+
Party 4
Osiris
Osiris
Killer Astro 32
Osiris
Level 88
God Stats
2W - 0L
1,257 SR
Queue Stats
14W - 7L
1,914 Elo+
Party 1
Anubis
Anubis
UN1BEAR-TTV
Anubis
Level 117
God Stats
1W - 0L
1,720 SR
Queue Stats
27W - 13L
1,719 Elo+
Party 1
Cerberus
Cerberus
jellytubbi
Cerberus
Level 47
God Stats
11W - 5L
1,584 SR
Queue Stats
63W - 67L
1,550 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 3 / 3
5,937
990
3,479
4,703
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
11
0 / 2 / 3
6,453
1,076
2,989
6,761
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 1
6,905
1,151
7,333
3,783
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 2
6,186
1,031
2,516
5,584
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
superl1to
Arachne
11
1 / 3 / 2
6,358
1,060
3,597
6,007
2,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

293

VS

Team 2 Tickets

373

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
12
3 / 1 / 7
7,459
1,243
5,743
4,840
3,496
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Joe-Little-Jr
Ah Muzen Cab
12
4 / 0 / 5
7,764
1,294
4,824
3,061
1,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
3 / 1 / 6
7,035
1,173
3,017
5,536
7,450
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
12
2 / 1 / 7
6,884
1,147
5,947
5,176
3,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
jellytubbi
Cerberus
12
1 / 0 / 9
6,567
1,095
3,997
4,588
3,457
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
3
Kills
13
13
Deaths
3
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
3
0.5
W
Ravana
3
1
7
6.5
W
Ah Muzen Cab
Joe-Little-Jr
Ah Muzen Cab
4
0
5
6.5
W
3
1
6
6
L
Khepri
0
2
3
0.75
L
2
2
1
1.25
W
Anubis
2
1
7
5.5
L
0
3
2
0.33
W
Cerberus
jellytubbi
Cerberus
1
0
9
5.5
L
Arachne
superl1to
Arachne
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,914
Damage
23,528
26,838
Taken
23,201
10,761
Mitigated
18,787
2,932
Healing
2,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,479
133
275
778
4,703
1,517
0
1,478
3,225
6,579
0
W
Ravana
5,743
2,538
0
1,162
4,840
3,496
0
2,548
2,191
374
12,894
W
Ah Muzen Cab
Joe-Little-Jr
Ah Muzen Cab
4,824
1,906
0
0
3,061
1,322
0
1,037
1,902
0
26,716
W
3,017
1,568
0
662
5,536
7,450
0
2,360
3,015
0
5,514
L
Khepri
2,989
385
0
782
6,761
4,239
0
2,468
4,293
5,654
0
L
7,333
389
225
395
3,783
1,526
0
1,070
2,713
25,271
0
W
Anubis
5,947
430
0
375
5,176
3,062
0
4,253
720
15,487
1,498
L
2,516
1,288
0
270
5,584
1,284
0
3,066
2,518
0
12,860
W
Cerberus
jellytubbi
Cerberus
3,997
265
0
520
4,588
3,457
0
2,931
1,572
11,359
0
L
Arachne
superl1to
Arachne
3,597
2,887
0
207
6,007
2,195
0
1,915
4,092
0
6,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,839
Gold Earned
35,709
101
Minions Killed
115
4
Camps Cleared
5
464,526
Distance Traveled
552,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,937
990
11
2
0
76,299
0
W
Ravana
7,459
1,243
15
3
1
111,298
0
W
Ah Muzen Cab
7,764
1,294
62
10
1
106,823
0
W
Osiris
7,035
1,173
3
1
0
115,362
0
L
Khepri
6,453
1,076
7
1
1
101,488
0
L
Ra
6,905
1,151
46
8
2
114,780
0
W
Anubis
6,884
1,147
24
4
2
94,746
0
L
Anhur
6,186
1,031
29
5
0
79,800
0
W
Cerberus
6,567
1,095
11
2
1
124,594
0
L
Arachne
6,358
1,060
8
1
1
92,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role