Player Matchup

Sol
Sol
 
Sol
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DRUNKENGUMBY
Apollo
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Jurake
Fenrir
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
116W - 142L
1,525 Elo+
Solo
Nike
Nike
Ragnacat
Nike
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,500 Elo+
Party 1
Raijin
Raijin
RandomPanda155
Raijin
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,500 Elo+
Party 1
Team Averages
Level 148
1,500 SR
1,505 Elo+

VS

Team Averages
Level 126
1,547 SR
1,438 Elo+
Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
JvDaProphet91
Ravana
Level 95
God Stats
1W - 3L
1,500 SR
Queue Stats
87W - 90L
1,323 Elo+
Party 2
Rama
Rama
Vulcarin
Rama
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 103L
1,399 Elo+
Solo
Jormungandr
Jormungandr
gIFoI2ce
Jormungandr
Level 151
God Stats
2W - 1L
1,733 SR
Queue Stats
59W - 55L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 1 / 10
8,606
861
5,307
6,871
2,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
15
7 / 2 / 8
9,370
937
10,305
8,651
3,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Jurake
Fenrir
13
2 / 5 / 11
8,429
843
6,012
12,886
11,334
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
16
5 / 1 / 11
9,433
943
6,629
9,858
10,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
3 / 0 / 14
9,095
910
7,245
7,600
3,300
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 6 / 4
7,441
744
13,316
12,480
6,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
 
Amaterasu
5
0 / 0 / 0
5,592
559
0
0
0
10
2 / 3 / 1
6,610
661
3,585
4,996
3,687
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
15
1 / 5 / 3
7,651
765
5,578
10,495
4,623
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jormungandr
gIFoI2ce
Jormungandr
14
2 / 5 / 5
7,738
774
7,365
13,346
13,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
20
18
Kills
7
9
Deaths
19
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
10
6
L
Artemis
 
Artemis
2
6
4
0.67
L
Amaterasu
 
Amaterasu
0
0
0
0
W
Apollo
7
2
8
5.5
W
Fenrir
Jurake
Fenrir
2
5
11
1.5
L
2
3
1
0.83
W
Nike
5
1
11
10.5
W
3
0
14
10
L
Rama
1
5
3
0.5
L
Jormungandr
gIFoI2ce
Jormungandr
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,498
Damage
29,844
45,866
Taken
41,317
31,828
Mitigated
28,478
15,979
Healing
5,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,307
1,398
923
2,704
6,871
2,601
2,792
1,091
5,780
18,287
1,039
L
Artemis
 
Artemis
13,316
2,668
743
1,579
12,480
6,169
0
3,188
9,292
0
21,995
L
Amaterasu
 
Amaterasu
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
10,305
7,257
629
1,597
8,651
3,982
2,163
1,885
6,766
0
28,487
W
Fenrir
Jurake
Fenrir
6,012
1,266
1,597
2,433
12,886
11,334
90
477
12,409
0
9,550
L
3,585
1,004
0
439
4,996
3,687
0
1,719
3,277
0
8,049
W
Nike
6,629
272
2,267
1,737
9,858
10,611
779
1,856
8,002
0
22,293
W
7,245
621
608
1,484
7,600
3,300
1,439
1,084
6,516
16,837
0
L
Rama
5,578
3,061
400
2,075
10,495
4,623
0
2,859
7,636
0
17,572
L
Jormungandr
gIFoI2ce
Jormungandr
7,365
913
0
264
13,346
13,999
0
4,772
8,574
16,091
972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,933
Gold Earned
35,032
120
Minions Killed
60
0
Camps Cleared
0
921,766
Distance Traveled
581,479
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,606
861
30
3
0
183,166
1
L
Artemis
7,441
744
16
2
0
144,975
0
L
Amaterasu
5,592
559
0
0
0
0
0
W
Apollo
9,370
937
36
4
0
169,583
0
W
Fenrir
8,429
843
10
1
0
206,961
0
L
Ravana
6,610
661
4
0
0
104,310
0
W
Nike
9,433
943
33
3
0
196,355
0
W
Raijin
9,095
910
11
1
0
165,701
0
L
Rama
7,651
765
23
2
0
164,089
0
L
Jormungandr
7,738
774
17
2
0
168,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role