Player Matchup

Mercury
Mercury
FearedShadow
Mercury
Level 159
God Stats
10W - 11L
1,567 SR
Queue Stats
214W - 208L
1,473 Elo+
Solo
Erlang Shen
Erlang Shen
FirstPrinceJr22
Erlang Shen
Level 126
God Stats
21W - 34L
1,453 SR
Queue Stats
191W - 186L
1,514 Elo+
Solo
Izanami
Izanami
Samu_naranja
Izanami
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
49W - 54L
1,537 Elo+
Solo
Cthulhu
Cthulhu
brusande
Cthulhu
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 40L
1,777 Elo+
Solo
Agni
Agni
nappy704
Agni
Level 126
God Stats
3W - 2L
1,402 SR
Queue Stats
239W - 225L
1,721 Elo+
Solo
Team Averages
Level 133
1,484 SR
1,604 Elo+

VS

Team Averages
Level 129
1,474 SR
1,373 Elo+
Ares
Ares
KING_DRE_HOE
Ares
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 66L
1,313 Elo+
Solo
Surtr
Surtr
Kenobisama
Surtr
Level 113
God Stats
1W - 2L
1,268 SR
Queue Stats
41W - 37L
1,347 Elo+
Solo
Janus
Janus
Martin_DE99
Janus
Level 143
God Stats
4W - 9L
1,385 SR
Queue Stats
151W - 148L
1,434 Elo+
Solo
Bastet
Bastet
McPollooo11
Bastet
Level 106
God Stats
2W - 2L
1,715 SR
Queue Stats
12W - 10L
1,574 Elo+
Solo
Skadi
Skadi
Weestals
Skadi
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
278W - 277L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FearedShadow
Mercury
15
6 / 0 / 3
8,471
605
8,152
10,118
4,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
FirstPrinceJr22
Erlang Shen
14
4 / 0 / 0
9,183
656
5,728
12,025
9,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Izanami
Samu_naranja
Izanami
14
3 / 2 / 4
8,704
622
5,960
7,065
2,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
brusande
Cthulhu
12
4 / 0 / 5
7,894
564
7,855
11,726
9,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Agni
12
0 / 1 / 3
7,358
526
4,064
9,367
2,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
6,211
444
4,467
8,985
5,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
9
0 / 5 / 0
5,581
399
6,309
10,152
5,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 2 / 1
6,749
482
8,977
7,969
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
11
1 / 2 / 0
6,290
449
4,235
11,228
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Weestals
Skadi
11
0 / 7 / 1
5,944
425
3,518
10,169
3,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
5
17
Kills
2
3
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
FearedShadow
Mercury
6
0
3
7.5
W
Erlang Shen
FirstPrinceJr22
Erlang Shen
4
0
0
4
L
1
2
1
0.75
L
Surtr
0
5
0
0
L
0
2
1
0.25
L
Bastet
1
2
0
0.5
W
Izanami
Samu_naranja
Izanami
3
2
4
2.5
L
Skadi
Weestals
Skadi
0
7
1
0.07
W
Cthulhu
brusande
Cthulhu
4
0
5
6.5
W
Agni
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,759
Damage
27,506
50,301
Taken
48,503
29,024
Mitigated
23,357
13,416
Healing
5,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
FearedShadow
Mercury
8,152
5,146
0
1,095
10,118
4,124
0
2,534
7,422
0
83,634
W
Erlang Shen
FirstPrinceJr22
Erlang Shen
5,728
3,051
61
5,807
12,025
9,607
2,331
815
10,681
0
66,286
L
4,467
427
0
1,472
8,985
5,643
0
3,457
5,528
14,976
837
L
Surtr
6,309
3,279
0
1,952
10,152
5,907
0
90
10,062
397
30,876
L
8,977
558
0
495
7,969
3,399
0
4,238
3,731
45,045
2,546
L
Bastet
4,235
991
0
1,392
11,228
4,874
0
2,303
8,925
0
52,172
W
Izanami
Samu_naranja
Izanami
5,960
4,276
0
570
7,065
2,885
166
1,161
5,904
0
67,647
L
Skadi
Weestals
Skadi
3,518
1,501
0
385
10,169
3,534
0
1,294
8,875
0
38,800
W
Cthulhu
brusande
Cthulhu
7,855
880
0
2,640
11,726
9,733
0
3,860
7,748
35,032
454
W
Agni
4,064
298
0
3,243
9,367
2,675
0
4,497
4,430
34,787
1,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,610
Gold Earned
30,775
486
Minions Killed
290
0
Camps Cleared
0
1,381,653
Distance Traveled
1,271,503
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,471
605
122
9
0
338,679
2
W
Erlang Shen
9,183
656
127
9
0
256,740
0
L
Ares
6,211
444
24
2
0
275,516
2
L
Surtr
5,581
399
44
3
0
177,242
1
L
Janus
6,749
482
91
7
0
269,111
2
L
Bastet
6,290
449
80
6
0
295,024
0
W
Izanami
8,704
622
121
9
0
249,901
0
L
Skadi
5,944
425
51
4
0
254,610
4
W
Cthulhu
7,894
564
43
3
0
281,979
2
W
Agni
7,358
526
73
5
0
254,354
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role