Player Matchup

Thanatos
Thanatos
ArtoriasBelmont
Thanatos
Level 129
God Stats
7W - 1L
1,800 SR
Queue Stats
52W - 37L
1,605 Elo+
Party 2
Arachne
Arachne
Dreams ReKz
Arachne
Level 106
God Stats
11W - 11L
1,646 SR
Queue Stats
82W - 76L
1,460 Elo+
Party 2
Ares
Ares
Fenderal
Ares
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,572 Elo+
Party 3
Sun Wukong
Sun Wukong
SrChoma
Sun Wukong
Level 159
God Stats
1W - 1L
1,331 SR
Queue Stats
31W - 17L
1,473 Elo+
Party 3
Ra
Ra
ViceYumi
Ra
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,499 Elo+
Party 3
Team Averages
Level 121
1,556 SR
1,522 Elo+

VS

Team Averages
Level 93
1,501 SR
1,680 Elo+
Vulcan
Vulcan
Artillery121
Vulcan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,540 Elo+
Party 1
Charon
Charon
Colade
Charon
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,838 Elo+
Party 1
Maui
Maui
Fanimel
Maui
Level 158
God Stats
1W - 3L
1,505 SR
Queue Stats
32W - 39L
1,610 Elo+
Party 1
Artemis
Artemis
JussForCΩck
Artemis
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 8L
1,559 Elo+
Party 1
Da Ji
Da Ji
codered127
Da Ji
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 79L
1,854 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
0 / 0 / 3
7,131
1,019
3,478
3,238
1,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
Dreams ReKz
Arachne
13
3 / 0 / 1
7,808
1,115
3,081
4,305
2,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
13
1 / 1 / 4
7,515
1,074
8,461
10,325
9,523
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
SrChoma
Sun Wukong
13
1 / 0 / 3
7,529
1,076
7,286
5,370
3,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 0 / 3
7,671
1,096
3,841
2,766
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

343

VS

Team 2 Tickets

325

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
0 / 2 / 1
7,150
1,021
5,612
4,157
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
Colade
Charon
13
1 / 0 / 0
8,330
1,190
4,769
9,166
9,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Maui
Fanimel
Maui
12
0 / 0 / 1
7,903
1,129
4,648
8,352
8,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
JussForCΩck
Artemis
12
0 / 2 / 1
6,999
1,000
7,796
6,326
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
12
0 / 1 / 1
6,514
931
73
1,071
446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
5
Kills
1
1
Deaths
5
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
2
1
0.25
W
Thanatos
0
0
3
1.5
L
Charon
Colade
Charon
1
0
0
1
W
Arachne
Dreams ReKz
Arachne
3
0
1
3.5
L
Maui
Fanimel
Maui
0
0
1
0.5
W
Ares
1
1
4
3
L
Artemis
JussForCΩck
Artemis
0
2
1
0.25
W
Sun Wukong
SrChoma
Sun Wukong
1
0
3
2.5
W
0
0
3
1.5
L
Da Ji
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,147
Damage
22,898
26,004
Taken
29,072
18,635
Mitigated
23,231
4,313
Healing
2,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
5,612
1,520
0
0
4,157
1,960
0
1,897
2,119
30,573
605
W
Thanatos
3,478
46
0
2,245
3,238
1,702
0
2,477
761
0
13,398
L
Charon
Colade
Charon
4,769
741
0
988
9,166
9,096
0
3,465
5,427
24,166
0
W
Arachne
Dreams ReKz
Arachne
3,081
2,553
0
1,019
4,305
2,748
0
2,686
1,619
0
7,157
L
Maui
Fanimel
Maui
4,648
489
0
656
8,352
8,576
0
3,252
4,736
10,740
290
W
Ares
8,461
774
0
0
10,325
9,523
0
4,503
5,822
13,550
0
L
Artemis
JussForCΩck
Artemis
7,796
3,915
0
721
6,326
3,153
0
2,734
3,583
0
16,281
W
Sun Wukong
SrChoma
Sun Wukong
7,286
664
0
272
5,370
3,224
0
3,199
2,171
0
22,482
W
3,841
32
539
238
2,766
1,438
0
1,629
1,137
28,045
525
L
Da Ji
73
0
0
0
1,071
446
0
32
1,039
0
1,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,654
Gold Earned
36,896
138
Minions Killed
145
8
Camps Cleared
3
775,027
Distance Traveled
594,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,150
1,021
67
10
0
150,127
0
W
Thanatos
7,131
1,019
25
4
2
159,436
0
L
Charon
8,330
1,190
22
3
1
148,751
0
W
Arachne
7,808
1,115
8
1
2
148,412
0
L
Maui
7,903
1,129
23
3
0
146,316
0
W
Ares
7,515
1,074
8
1
1
136,163
0
L
Artemis
6,999
1,000
30
4
2
137,502
0
W
Sun Wukong
7,529
1,076
30
4
3
174,480
0
W
Ra
7,671
1,096
67
10
0
156,536
0
L
Da Ji
6,514
931
3
0
0
11,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role