Player Matchup

Medusa
Medusa
CL4PT
Medusa
Level 148
God Stats
5W - 3L
1,749 SR
Queue Stats
149W - 126L
1,641 Elo+
Party 1
Ah Puch
Ah Puch
Kamajithespider
Ah Puch
Level 157
God Stats
1W - 1L
1,690 SR
Queue Stats
135W - 110L
1,674 Elo+
Party 1
Cabrakan
Cabrakan
Lydn
Cabrakan
Level 163
God Stats
3W - 2L
1,323 SR
Queue Stats
124W - 94L
1,626 Elo+
Party 1
Hun Batz
Hun Batz
Sc00b
Hun Batz
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 110L
1,601 Elo+
Party 1
Tiamat
Tiamat
zubr-8
Tiamat
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 69L
1,500 Elo+
Solo
Team Averages
Level 146
1,553 SR
1,608 Elo+

VS

Team Averages
Level 119
1,533 SR
1,604 Elo+
Loki
Loki
DrWonkenstein
Loki
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,466 Elo+
Party 2
Chernobog
Chernobog
Juanito7---
Chernobog
Level 140
God Stats
1W - 0L
1,491 SR
Queue Stats
12W - 7L
1,655 Elo+
Solo
Tsukuyomi
Tsukuyomi
Marcocos10
Tsukuyomi
Level 86
God Stats
5W - 0L
1,609 SR
Queue Stats
43W - 31L
1,691 Elo+
Party 2
Kukulkan
Kukulkan
PDOaksColby
Kukulkan
Level 83
God Stats
2W - 5L
1,568 SR
Queue Stats
21W - 26L
1,650 Elo+
Party 2
Khepri
Khepri
Slankyy
Khepri
Level 140
God Stats
3W - 1L
1,500 SR
Queue Stats
88W - 77L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CL4PT
Medusa
13
0 / 2 / 0
7,284
486
7,452
9,229
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 3 / 1
7,332
489
5,860
12,250
7,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
Lydn
Cabrakan
11
0 / 4 / 1
6,874
458
3,829
11,270
12,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hun Batz
Sc00b
Hun Batz
13
1 / 3 / 1
7,036
469
5,227
14,178
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
zubr-8
Tiamat
11
2 / 4 / 0
7,026
468
3,819
9,784
5,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 3
8,094
540
8,975
12,864
5,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
Juanito7---
Chernobog
16
3 / 1 / 1
8,888
593
7,116
11,394
5,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
Marcocos10
Tsukuyomi
15
1 / 0 / 2
8,461
564
7,968
10,045
7,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
PDOaksColby
Kukulkan
13
3 / 1 / 3
7,777
518
6,908
5,882
2,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
Slankyy
Khepri
13
2 / 0 / 6
7,643
510
5,562
5,354
6,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
16
16
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
CL4PT
Medusa
0
2
0
0
W
7
1
3
8.5
W
Chernobog
Juanito7---
Chernobog
3
1
1
3.5
L
0
3
1
0.17
L
Cabrakan
Lydn
Cabrakan
0
4
1
0.13
W
Tsukuyomi
Marcocos10
Tsukuyomi
1
0
2
2
W
Kukulkan
PDOaksColby
Kukulkan
3
1
3
4.5
L
Hun Batz
Sc00b
Hun Batz
1
3
1
0.5
W
Khepri
Slankyy
Khepri
2
0
6
5
L
Tiamat
zubr-8
Tiamat
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,187
Damage
36,529
56,711
Taken
45,539
35,169
Mitigated
27,382
16,905
Healing
14,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
CL4PT
Medusa
7,452
3,675
0
2,790
9,229
3,667
0
494
8,735
0
72,808
W
8,975
2,363
0
7,388
12,864
5,818
0
1,698
11,052
0
72,570
W
Chernobog
Juanito7---
Chernobog
7,116
4,237
0
3,756
11,394
5,070
162
670
10,724
0
85,329
L
5,860
284
0
4,325
12,250
7,467
0
0
11,593
48,151
4,141
L
Cabrakan
Lydn
Cabrakan
3,829
721
0
2,011
11,270
12,658
0
4,075
7,195
13,694
500
W
Tsukuyomi
Marcocos10
Tsukuyomi
7,968
2,178
0
2,762
10,045
7,277
0
4,196
5,073
0
78,019
W
Kukulkan
PDOaksColby
Kukulkan
6,908
1,141
0
0
5,882
2,711
0
3,773
2,109
53,557
205
L
Hun Batz
Sc00b
Hun Batz
5,227
1,571
0
5,175
14,178
5,989
0
2,855
11,275
0
68,918
W
Khepri
Slankyy
Khepri
5,562
1,501
0
946
5,354
6,506
0
1,831
3,523
18,995
0
L
Tiamat
zubr-8
Tiamat
3,819
199
0
2,604
9,784
5,388
0
4,864
4,920
39,784
579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,552
Gold Earned
40,863
430
Minions Killed
525
0
Camps Cleared
0
1,462,617
Distance Traveled
1,521,412
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,284
486
127
8
0
303,525
0
W
Loki
8,094
540
103
7
0
341,896
4
W
Chernobog
8,888
593
157
10
0
279,884
3
L
Ah Puch
7,332
489
88
6
0
242,646
6
L
Cabrakan
6,874
458
20
1
0
306,847
1
W
Tsukuyomi
8,461
564
134
9
0
315,429
0
W
Kukulkan
7,777
518
107
7
0
286,729
1
L
Hun Batz
7,036
469
108
7
0
337,723
3
W
Khepri
7,643
510
24
2
0
297,474
4
L
Tiamat
7,026
468
87
6
0
271,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role