Player Matchup

Hun Batz
Hun Batz
FluidHanma
Hun Batz
Level 61
God Stats
6W - 9L
1,278 SR
Queue Stats
91W - 100L
1,262 Elo+
Party 1
Mulan
Mulan
FrozenFire842
Mulan
Level 43
God Stats
5W - 10L
1,444 SR
Queue Stats
63W - 66L
1,167 Elo+
Party 1
Janus
Janus
SPK Green
Janus
Level 42
God Stats
0W - 3L
1,292 SR
Queue Stats
54W - 74L
1,237 Elo+
Party 1
Jormungandr
Jormungandr
SPK Money
Jormungandr
Level 8
God Stats
3W - 10L
1,567 SR
Queue Stats
5W - 21L
1,121 Elo+
Party 1
Chaac
Chaac
incognito58
Chaac
Level 97
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 57L
1,463 Elo+
Solo
Team Averages
Level 50
1,416 SR
1,250 Elo+

VS

Team Averages
Level 85
1,445 SR
1,631 Elo+
Ra
Ra
ILikeDotamore
Ra
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Vamana
Vamana
ImAsianTrustMe
Vamana
Level 69
God Stats
7W - 12L
1,223 SR
Queue Stats
15W - 24L
1,308 Elo+
Party 2
Ullr
Ullr
Odin2023
Ullr
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 126L
1,616 Elo+
Solo
Khepri
Khepri
Swozzie
Khepri
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 27L
1,865 Elo+
Party 2
Serqet
Serqet
mr_random_mr
Serqet
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 16L
1,865 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FluidHanma
Hun Batz
10
2 / 0 / 1
5,441
544
4,349
6,625
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 0
5,578
558
6,731
8,951
4,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
SPK Green
Janus
11
0 / 3 / 1
5,870
587
4,328
7,041
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
SPK Money
Jormungandr
10
1 / 0 / 0
5,150
515
2,241
4,734
3,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

1
0 / 0 / 0
3,491
349
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
6,349
635
3,678
5,738
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 1
5,626
563
3,044
8,376
7,481
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
10
0 / 0 / 0
5,526
553
1,978
3,253
1,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
Swozzie
Khepri
9
0 / 1 / 2
5,601
560
1,660
7,647
5,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
11
2 / 0 / 1
6,212
621
4,281
7,672
3,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
4
4
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
FluidHanma
Hun Batz
2
0
1
2.5
L
0
1
0
0
W
2
1
2
3
W
0
1
1
0.5
W
Ullr
0
0
0
0
L
Janus
SPK Green
Janus
0
3
1
0.17
L
Jormungandr
SPK Money
Jormungandr
1
0
0
1
W
Khepri
Swozzie
Khepri
0
1
2
1
L
0
0
0
0
W
Serqet
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,649
Damage
14,641
27,351
Taken
32,686
12,367
Mitigated
20,088
6,030
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
FluidHanma
Hun Batz
4,349
787
0
2,454
6,625
2,306
0
943
5,216
0
30,171
L
6,731
785
0
2,406
8,951
4,174
0
1,717
7,078
307
40,676
W
3,678
842
394
1,379
5,738
2,091
0
2,950
2,500
42,323
0
W
3,044
513
0
3,185
8,376
7,481
0
121
8,255
0
31,489
W
Ullr
1,978
232
0
1,038
3,253
1,325
314
484
2,596
0
44,201
L
Janus
SPK Green
Janus
4,328
288
0
554
7,041
2,561
0
2,181
4,810
46,708
1,039
L
Jormungandr
SPK Money
Jormungandr
2,241
714
0
616
4,734
3,326
0
373
4,361
31,559
0
W
Khepri
Swozzie
Khepri
1,660
74
0
2,487
7,647
5,626
130
1,945
5,528
14,454
1,990
L
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
4,281
1,229
0
1,470
7,672
3,565
0
584
7,056
0
50,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,530
Gold Earned
29,314
253
Minions Killed
307
0
Camps Cleared
0
834,414
Distance Traveled
1,076,117
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,441
544
50
5
0
232,326
0
L
Mulan
5,578
558
63
6
0
199,518
0
W
Ra
6,349
635
81
8
0
197,738
0
W
Vamana
5,626
563
50
5
0
207,224
3
W
Ullr
5,526
553
73
7
0
194,530
0
L
Janus
5,870
587
91
9
0
205,799
0
L
Jormungandr
5,150
515
49
5
0
196,771
0
W
Khepri
5,601
560
16
2
0
212,337
0
L
Chaac
3,491
349
0
0
0
0
0
W
Serqet
6,212
621
87
9
0
264,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role