Player Matchup

Gilgamesh
Gilgamesh
Bronze III
Asiurr
Gilgamesh
Bronze III
Level 147
God Stats
1W - 1L
1,356 SR
Queue Stats
2W - 5L
1,500 MMR
Party 2
Atlas
Atlas
Bronze III
Felpo
Atlas
Bronze III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Bronze III
Wishiiѕ
Ao Kuang
Bronze III
Level 203
God Stats
3W - 2L
1,330 SR
Queue Stats
25W - 14L
1,500 MMR
Party 1
Izanami
Izanami
Bronze III
carnivalgames
Izanami
Bronze III
Level 84
God Stats
7W - 6L
1,620 SR
Queue Stats
13W - 9L
1,500 MMR
Party 1
Raijin
Raijin
Bronze III
gat0rkiller8
Raijin
Bronze III
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,461 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,489 SR
1,500 MMR
Scylla
Scylla
Bronze III
GhostKill-30
Scylla
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 MMR
Party 4
Xing Tian
Xing Tian
Bronze III
Holorunt02
Xing Tian
Bronze III
Level 63
God Stats
0W - 4L
1,446 SR
Queue Stats
6W - 11L
1,500 MMR
Solo
Chernobog
Chernobog
Bronze III
TzN Kiixy
Chernobog
Bronze III
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 40L
1,500 MMR
Party 3
Bacchus
Bacchus
Bronze III
ValexE
Bacchus
Bronze III
Level 156
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 40L
1,500 MMR
Party 3
Fenrir
Fenrir
Bronze III
WolfM-97
Fenrir
Bronze III
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Asiurr
Gilgamesh
18
2 / 0 / 5
12,324
649
9,561
17,857
12,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
Felpo
Atlas
16
1 / 2 / 6
10,497
552
4,509
18,732
16,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
Wishiiѕ
Ao Kuang
19
12 / 0 / 7
12,633
665
17,353
18,898
8,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Izanami
18
2 / 3 / 3
11,294
594
5,728
12,499
5,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
19
9 / 0 / 8
13,104
690
20,114
5,744
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Bake KujiraMaman BrigitteTiamatMulan

VS

Bans
IshtarBellonaAphroditeAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
0 / 8 / 0
7,812
411
2,824
14,353
4,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Holorunt02
Xing Tian
14
0 / 6 / 1
7,874
414
8,409
21,861
16,513
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
TzN Kiixy
Chernobog
17
4 / 2 / 1
10,005
527
9,551
12,203
4,688
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
ValexE
Bacchus
12
0 / 3 / 5
7,941
418
7,223
14,773
14,067
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Fenrir
WolfM-97
Fenrir
13
1 / 7 / 0
7,830
412
1,804
16,664
6,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
26
Kills
5
5
Deaths
26
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Asiurr
Gilgamesh
2
0
5
4.5
W
Atlas
Felpo
Atlas
1
2
6
2
L
Scylla
0
8
0
0
L
Xing Tian
Holorunt02
Xing Tian
0
6
1
0.08
L
Chernobog
TzN Kiixy
Chernobog
4
2
1
2.25
L
Bacchus
ValexE
Bacchus
0
3
5
0.83
W
Ao Kuang
Wishiiѕ
Ao Kuang
12
0
7
15.5
L
Fenrir
WolfM-97
Fenrir
1
7
0
0.14
W
Izanami
2
3
3
1.17
W
Raijin
9
0
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,265
Damage
29,811
73,730
Taken
79,854
46,023
Mitigated
46,612
25,788
Healing
14,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Asiurr
Gilgamesh
9,561
1,736
0
2,185
17,857
12,967
1,267
7,449
10,408
491
103,179
W
Atlas
Felpo
Atlas
4,509
1,920
0
3,705
18,732
16,062
857
3,853
14,879
49,967
642
L
Scylla
2,824
310
0
230
14,353
4,914
0
11,150
2,785
54,690
0
L
Xing Tian
Holorunt02
Xing Tian
8,409
684
0
3,945
21,861
16,513
0
7,555
14,234
61,523
0
L
Chernobog
TzN Kiixy
Chernobog
9,551
4,776
0
4,384
12,203
4,688
96
6,041
6,128
0
95,289
L
Bacchus
ValexE
Bacchus
7,223
1,421
0
1,984
14,773
14,067
0
6,501
8,158
15,864
0
W
Ao Kuang
Wishiiѕ
Ao Kuang
17,353
3,659
181
13,655
18,898
8,569
1,812
5,485
13,413
117,754
1,029
L
Fenrir
WolfM-97
Fenrir
1,804
428
0
3,590
16,664
6,430
670
9,957
6,503
0
55,642
W
Izanami
5,728
3,006
0
3,526
12,499
5,727
2,294
3,892
8,607
0
94,491
W
Raijin
20,114
1,491
220
2,316
5,744
2,698
3,426
1,539
4,205
121,529
476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,852
Gold Earned
41,462
709
Minions Killed
449
0
Camps Cleared
0
1,959,817
Distance Traveled
1,729,766
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,324
649
156
8
0
382,009
0
W
Atlas
10,497
552
57
3
0
404,508
1
L
Scylla
7,812
411
111
6
0
349,597
0
L
Xing Tian
7,874
414
69
4
0
329,587
0
L
Chernobog
10,005
527
164
9
0
361,446
0
L
Bacchus
7,941
418
16
1
0
390,434
5
W
Ao Kuang
12,633
665
147
8
0
454,261
0
L
Fenrir
7,830
412
89
5
0
298,702
2
W
Izanami
11,294
594
155
8
0
365,409
2
W
Raijin
13,104
690
194
10
0
353,630
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role