Player Matchup

Ra
Ra
Gold IV
HeStoleMyWaifu
Ra
Gold IV
Level 70
God Stats
1W - 0L
1,725 SR
Queue Stats
76W - 73L
1,545 MMR
Solo
Mulan
Mulan
Silver I
KILLINGxSPREE99
Mulan
Silver I
Level 112
God Stats
14W - 11L
1,496 SR
Queue Stats
194W - 190L
1,532 MMR
Solo
Geb
Geb
Gold III
LeoMessi8-
Geb
Gold III
Level 126
God Stats
3W - 6L
1,298 SR
Queue Stats
255W - 256L
1,540 MMR
Solo
Ishtar
Ishtar
Gold III
TsukuyomiShock
Ishtar
Gold III
Level 140
God Stats
3W - 4L
1,275 SR
Queue Stats
74W - 80L
1,535 MMR
Solo
Awilix
Awilix
Silver I
Zebssss
Awilix
Silver I
Level 147
God Stats
1W - 0L
1,301 SR
Queue Stats
16W - 10L
1,539 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,419 SR
1,538 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,688 SR
1,538 MMR
Tsukuyomi
Tsukuyomi
Gold V
Panikk
Tsukuyomi
Gold V
Level 105
God Stats
6W - 5L
1,699 SR
Queue Stats
136W - 121L
1,527 MMR
Solo
Ares
Ares
Gold IV
TequilaGod
Ares
Gold IV
Level 158
God Stats
11W - 9L
1,715 SR
Queue Stats
131W - 135L
1,527 MMR
Solo
Ullr
Ullr
Gold V
WarchitoMS
Ullr
Gold V
Level 88
God Stats
11W - 14L
1,782 SR
Queue Stats
100W - 94L
1,592 MMR
Party 1
Mercury
Mercury
Silver I
subparatbest
Mercury
Silver I
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
221W - 214L
1,545 MMR
Solo
Cabrakan
Cabrakan
Silver I
supermisterchi2
Cabrakan
Silver I
Level 149
God Stats
6W - 7L
1,745 SR
Queue Stats
91W - 82L
1,499 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 2
10,696
563
7,455
11,277
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
4 / 0 / 1
12,512
659
10,831
12,872
12,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
0 / 3 / 6
8,993
473
5,249
14,356
11,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
5 / 0 / 2
12,410
653
9,085
12,011
5,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Awilix
Zebssss
Awilix
18
5 / 2 / 7
11,139
586
9,440
13,003
5,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Ao KuangThothAthena

VS

Bans
ArachneThanatosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Panikk
Tsukuyomi
16
6 / 4 / 2
10,002
526
14,611
16,839
6,925
9
0 / 3 / 0
6,410
337
4,518
11,521
10,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 4 / 1
8,677
457
8,251
12,746
4,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
subparatbest
Mercury
17
1 / 2 / 5
9,172
483
3,680
12,488
6,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
13
2 / 3 / 3
8,690
457
4,610
13,160
14,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
16
Kills
9
9
Deaths
16
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
4
2
0.75
W
4
0
1
4.5
W
0
3
6
1
L
Tsukuyomi
Panikk
Tsukuyomi
6
4
2
1.75
L
0
3
0
0
W
5
0
2
6
L
0
4
1
0.13
W
Awilix
Zebssss
Awilix
5
2
7
4.25
L
Mercury
subparatbest
Mercury
1
2
5
1.75
L
Cabrakan
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,060
Damage
35,670
63,519
Taken
66,754
39,920
Mitigated
43,441
28,770
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,455
846
3,155
4,150
11,277
4,763
671
963
10,314
98,932
1,671
W
10,831
2,717
0
7,334
12,872
12,142
0
5,314
7,053
0
110,813
W
5,249
863
0
2,267
14,356
11,853
0
2,022
12,334
19,823
0
L
Tsukuyomi
Panikk
Tsukuyomi
14,611
2,618
0
2,355
16,839
6,925
0
6,621
10,019
0
99,330
L
4,518
769
0
1,804
11,521
10,959
0
166
10,686
24,017
2,418
W
9,085
6,611
0
5,730
12,011
5,584
1,818
678
11,333
0
115,966
L
8,251
3,624
0
3,131
12,746
4,801
0
799
11,947
0
77,057
W
Awilix
Zebssss
Awilix
9,440
2,637
0
6,134
13,003
5,578
889
1,547
11,417
0
86,475
L
Mercury
subparatbest
Mercury
3,680
1,523
0
824
12,488
6,014
0
2,356
10,132
0
98,264
L
Cabrakan
4,610
727
0
2,139
13,160
14,742
0
2,310
10,698
31,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,750
Gold Earned
42,951
664
Minions Killed
534
0
Camps Cleared
0
1,945,329
Distance Traveled
1,609,703
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,696
563
160
8
0
382,297
1
W
Mulan
12,512
659
173
9
0
344,801
5
W
Geb
8,993
473
13
1
0
368,682
2
L
Tsukuyomi
10,002
526
153
8
0
329,588
0
L
Ares
6,410
337
34
2
0
167,536
2
W
Ishtar
12,410
653
192
10
0
363,959
4
L
Ullr
8,677
457
136
7
0
290,658
1
W
Awilix
11,139
586
126
7
0
485,590
0
L
Mercury
9,172
483
160
8
0
441,550
0
L
Cabrakan
8,690
457
51
3
0
380,371
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role