Player Matchup

Athena
Athena
Heltariel
Athena
Level 101
God Stats
1W - 6L
1,317 SR
Queue Stats
18W - 22L
1,192 Elo+
Party 4
Izanami
Izanami
Rayler TV
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Cu Chulainn
Cu Chulainn
ZivMrd
Cu Chulainn
Level 36
God Stats
4W - 6L
1,230 SR
Queue Stats
238W - 255L
1,286 Elo+
Party 1
Ra
Ra
gumpituk
Ra
Level 13
God Stats
5W - 5L
1,729 SR
Queue Stats
58W - 82L
1,247 Elo+
Party 1
Fenrir
Fenrir
xPiney
Fenrir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
943 Elo+
Solo
Team Averages
Level 45
1,455 SR
1,234 Elo+

VS

Team Averages
Level 39
1,299 SR
1,317 Elo+
Sylvanus
Sylvanus
Akiresek
Sylvanus
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 3L
1,551 Elo+
Party 3
Izanami
Izanami
BlackKOBEmamba
Izanami
Level 17
God Stats
20W - 39L
932 SR
Queue Stats
74W - 99L
1,026 Elo+
Party 2
King Arthur
King Arthur
Saliarek
King Arthur
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 22L
1,504 Elo+
Party 3
Mercury
Mercury
alejandroguti191
Mercury
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
12W - 15L
1,400 Elo+
Solo
Anubis
Anubis
terdem_
Anubis
Level 37
God Stats
5W - 11L
1,065 SR
Queue Stats
76W - 101L
1,105 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Heltariel
Athena
13
1 / 2 / 1
8,854
443
4,538
16,206
17,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Rayler TV
Izanami
11
0 / 2 / 0
7,624
381
4,512
8,479
3,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
ZivMrd
Cu Chulainn
14
0 / 3 / 0
8,768
438
13,252
21,838
26,093
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 5 / 0
9,215
461
5,007
12,141
5,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
xPiney
Fenrir
11
2 / 5 / 0
7,836
392
4,900
16,418
5,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Akiresek
Sylvanus
15
0 / 0 / 10
10,186
509
8,296
13,923
14,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

15
4 / 1 / 3
9,699
485
6,273
10,585
4,155
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
Saliarek
King Arthur
16
6 / 2 / 4
10,637
532
12,399
18,507
18,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

18
3 / 1 / 7
10,656
533
5,864
16,705
8,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
terdem_
Anubis
18
4 / 0 / 4
11,240
562
10,307
6,683
3,664
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
3
Kills
17
17
Deaths
4
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Akiresek
Sylvanus
0
0
10
5
W
4
1
3
5.5
L
Athena
Heltariel
Athena
1
2
1
0.75
L
Izanami
Rayler TV
Izanami
0
2
0
0
W
King Arthur
Saliarek
King Arthur
6
2
4
4
L
Cu Chulainn
ZivMrd
Cu Chulainn
0
3
0
0
W
3
1
7
6.5
L
0
5
0
0
W
Anubis
terdem_
Anubis
4
0
4
6
L
Fenrir
xPiney
Fenrir
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,209
Damage
43,139
75,082
Taken
66,403
57,870
Mitigated
48,671
13,713
Healing
20,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Akiresek
Sylvanus
8,296
3,235
5,011
5,484
13,923
14,089
1,284
2,549
11,374
44,710
412
W
6,273
4,352
0
1,339
10,585
4,155
1,368
2,905
7,680
0
59,877
L
Athena
Heltariel
Athena
4,538
1,284
0
1,830
16,206
17,140
0
4,314
11,892
32,998
661
L
Izanami
Rayler TV
Izanami
4,512
2,386
0
0
8,479
3,474
309
1,691
6,788
0
45,162
W
King Arthur
Saliarek
King Arthur
12,399
2,363
0
1,778
18,507
18,646
274
2,456
16,051
0
65,207
L
Cu Chulainn
ZivMrd
Cu Chulainn
13,252
1,468
0
4,234
21,838
26,093
258
2,953
18,885
112
74,980
W
5,864
1,999
0
3,910
16,705
8,117
1,391
4,337
12,368
0
99,276
L
5,007
869
505
3,515
12,141
5,217
109
5,733
6,408
77,440
0
W
Anubis
terdem_
Anubis
10,307
342
244
2,902
6,683
3,664
1,024
3,136
3,475
80,258
735
L
Fenrir
xPiney
Fenrir
4,900
1,381
0
3,629
16,418
5,946
0
3,912
12,506
0
32,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,297
Gold Earned
52,418
386
Minions Killed
450
0
Camps Cleared
0
1,784,020
Distance Traveled
1,840,957
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,186
509
55
3
0
305,125
5
W
Izanami
9,699
485
70
4
0
348,975
0
L
Athena
8,854
443
46
2
0
393,022
2
L
Izanami
7,624
381
72
4
0
338,896
0
W
King Arthur
10,637
532
92
5
0
398,654
2
L
Cu Chulainn
8,768
438
92
5
0
347,230
0
W
Mercury
10,656
533
117
6
0
437,635
0
L
Ra
9,215
461
125
6
0
330,154
0
W
Anubis
11,240
562
116
6
0
350,568
0
L
Fenrir
7,836
392
51
3
0
374,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role