Player Matchup

Fenrir
Fenrir
Scriath
Fenrir
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 19L
1,804 Elo+
Party 2
Baron Samedi
Baron Samedi
VulgoMandiocaa
Baron Samedi
Level 191
God Stats
2W - 1L
1,500 SR
Queue Stats
168W - 168L
1,520 Elo+
Party 3
Hachiman
Hachiman
WesleySafadaoKk
Hachiman
Level 156
God Stats
1W - 4L
1,500 SR
Queue Stats
198W - 182L
1,691 Elo+
Party 2
Tyr
Tyr
lFalco
Tyr
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
530W - 380L
1,460 Elo+
Party 3
Freya
Freya
mb4rth
Freya
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 20L
1,339 Elo+
Solo
Team Averages
Level 153
1,500 SR
1,563 Elo+

VS

Team Averages
Level 135
1,637 SR
1,578 Elo+
Anubis
Anubis
CristianoR0naldo
Anubis
Level 125
God Stats
102W - 83L
1,874 SR
Queue Stats
187W - 183L
1,809 Elo+
Party 1
Anhur
Anhur
JumpDelt
Anhur
Level 148
God Stats
6W - 3L
1,701 SR
Queue Stats
66W - 50L
1,571 Elo+
Solo
Pele
Pele
Lukniko
Pele
Level 108
God Stats
1W - 0L
1,289 SR
Queue Stats
73W - 81L
1,378 Elo+
Party 1
Cernunnos
Cernunnos
Tottiii
Cernunnos
Level 145
God Stats
4W - 2L
1,801 SR
Queue Stats
41W - 41L
1,512 Elo+
Solo
Ra
Ra
la25
Ra
Level 149
God Stats
6W - 3L
1,522 SR
Queue Stats
94W - 86L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Scriath
Fenrir
8
1 / 2 / 2
4,301
717
2,682
5,652
2,007
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Baron Samedi
VulgoMandiocaa
Baron Samedi
7
1 / 2 / 1
3,976
663
2,035
5,759
3,709
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
7
1 / 1 / 0
3,829
638
2,107
3,422
983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tyr
lFalco
Tyr
7
1 / 1 / 0
4,042
674
1,790
6,044
2,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Freya
mb4rth
Freya
4
0 / 1 / 0
3,094
516
127
1,815
442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 2
4,345
724
3,610
2,103
1,042
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
JumpDelt
Anhur
8
1 / 0 / 1
4,344
724
3,115
2,733
759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Pele
Lukniko
Pele
7
3 / 2 / 2
4,137
690
2,146
5,211
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cernunnos
Tottiii
Cernunnos
7
0 / 1 / 2
3,838
640
2,195
3,997
1,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ra
la25
Ra
7
1 / 0 / 4
4,162
694
1,843
3,713
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
4
Kills
7
7
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Anhur
JumpDelt
Anhur
1
0
1
1.5
W
Pele
Lukniko
Pele
3
2
2
2
L
Fenrir
Scriath
Fenrir
1
2
2
1
W
Cernunnos
Tottiii
Cernunnos
0
1
2
1
L
Baron Samedi
VulgoMandiocaa
Baron Samedi
1
2
1
0.75
L
Hachiman
1
1
0
1
L
Tyr
lFalco
Tyr
1
1
0
1
W
Ra
la25
Ra
1
0
4
3
L
Freya
mb4rth
Freya
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,741
Damage
12,909
22,692
Taken
17,757
9,231
Mitigated
6,030
8,214
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,610
687
0
735
2,103
1,042
257
1,199
888
25,250
370
W
Anhur
JumpDelt
Anhur
3,115
2,054
0
1,908
2,733
759
35
0
2,733
0
26,431
W
Pele
Lukniko
Pele
2,146
925
0
2,209
5,211
1,566
0
284
4,927
0
15,764
L
Fenrir
Scriath
Fenrir
2,682
979
0
2,716
5,652
2,007
0
428
5,224
0
22,004
W
Cernunnos
Tottiii
Cernunnos
2,195
1,097
0
960
3,997
1,447
0
402
3,595
0
20,242
L
Baron Samedi
VulgoMandiocaa
Baron Samedi
2,035
331
228
1,871
5,759
3,709
0
2,733
3,026
12,548
789
L
Hachiman
2,107
1,205
0
1,038
3,422
983
0
913
2,450
0
21,634
L
Tyr
lFalco
Tyr
1,790
276
0
2,091
6,044
2,090
0
179
5,865
0
20,750
W
Ra
la25
Ra
1,843
502
180
1,720
3,713
1,216
0
253
3,460
25,232
1,781
L
Freya
mb4rth
Freya
127
40
0
270
1,815
442
0
977
838
5,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,242
Gold Earned
20,826
149
Minions Killed
198
0
Camps Cleared
0
563,532
Distance Traveled
633,665
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,345
724
43
7
0
130,875
0
W
Anhur
4,344
724
47
8
0
104,410
0
W
Pele
4,137
690
28
5
0
131,994
0
L
Fenrir
4,301
717
47
8
0
147,891
0
W
Cernunnos
3,838
640
33
6
0
136,859
0
L
Baron Samedi
3,976
663
9
2
0
117,319
0
L
Hachiman
3,829
638
45
8
0
116,730
0
L
Tyr
4,042
674
36
6
0
125,247
0
W
Ra
4,162
694
47
8
0
129,527
1
L
Freya
3,094
516
12
2
0
56,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role