Player Matchup

Heimdallr
Heimdallr
AlexS__S
Heimdallr
Level 126
God Stats
196W - 160L
1,275 SR
Queue Stats
712W - 702L
1,423 Elo+
Solo
Janus
Janus
AyDai
Janus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 93L
1,615 Elo+
Solo
Fenrir
Fenrir
ClubSoda98
Fenrir
Level 129
God Stats
0W - 2L
1,265 SR
Queue Stats
26W - 40L
1,278 Elo+
Party 1
Thor
Thor
Moth4218
Thor
Level 88
God Stats
1W - 4L
1,500 SR
Queue Stats
59W - 68L
1,188 Elo+
Party 1
Atlas
Atlas
RetoastedT0ast
Atlas
Level 159
God Stats
12W - 7L
1,688 SR
Queue Stats
160W - 160L
1,550 Elo+
Solo
Team Averages
Level 124
1,446 SR
1,411 Elo+

VS

Team Averages
Level 121
1,508 SR
1,504 Elo+
Awilix
Awilix
 
Awilix
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
A1 the SauceMan
Achilles
Level 119
God Stats
6W - 5L
1,710 SR
Queue Stats
28W - 31L
1,477 Elo+
Party 2
Ra
Ra
Dr Dirtnap
Ra
Level 105
God Stats
6W - 8L
1,710 SR
Queue Stats
42W - 76L
1,426 Elo+
Party 2
Odin
Odin
Vultureking68
Odin
Level 100
God Stats
49W - 36L
1,335 SR
Queue Stats
395W - 389L
1,530 Elo+
Solo
Anhur
Anhur
tommysmokes
Anhur
Level 158
God Stats
4W - 2L
1,285 SR
Queue Stats
185W - 190L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlexS__S
Heimdallr
11
0 / 1 / 0
6,262
569
3,537
5,710
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
AyDai
Janus
9
0 / 2 / 0
5,372
488
3,674
4,494
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
ClubSoda98
Fenrir
10
0 / 2 / 0
5,480
498
5,009
10,590
4,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
10
0 / 2 / 0
5,400
491
1,529
10,183
4,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 0
5,520
502
3,780
7,139
5,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
5 / 0 / 1
6,572
597
6,048
6,289
2,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
12
0 / 0 / 1
6,383
580
6,600
9,084
8,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 0 / 2
6,394
581
3,112
4,917
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 2
5,324
484
2,557
4,688
3,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 0 / 0
5,500
500
3,512
6,019
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
7
7
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
0
1
5.5
W
Achilles
0
0
1
0.5
L
Heimdallr
AlexS__S
Heimdallr
0
1
0
0
L
Janus
AyDai
Janus
0
2
0
0
L
Fenrir
ClubSoda98
Fenrir
0
2
0
0
W
1
0
2
2
L
Thor
0
2
0
0
L
0
0
0
0
W
0
0
2
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,529
Damage
21,829
38,116
Taken
30,997
18,556
Mitigated
18,012
11,477
Healing
8,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,048
2,484
0
351
6,289
2,614
0
1,755
4,444
0
43,334
W
Achilles
6,600
1,047
0
3,594
9,084
8,503
0
795
8,289
0
38,942
L
Heimdallr
AlexS__S
Heimdallr
3,537
1,671
0
1,941
5,710
2,210
0
0
5,710
0
55,364
L
Janus
AyDai
Janus
3,674
0
0
203
4,494
1,401
63
985
3,509
33,903
0
L
Fenrir
ClubSoda98
Fenrir
5,009
2,819
0
5,511
10,590
4,855
0
297
9,532
0
30,409
W
3,112
689
132
1,861
4,917
1,698
0
2,533
2,074
47,640
0
L
Thor
1,529
665
0
1,751
10,183
4,148
0
1,196
8,922
0
54,810
L
3,780
1,404
0
2,071
7,139
5,942
0
569
6,435
17,806
0
W
2,557
187
0
774
4,688
3,212
0
1,219
3,469
0
12,909
W
3,512
1,343
0
1,902
6,019
1,985
0
752
5,267
0
38,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,034
Gold Earned
30,173
334
Minions Killed
322
0
Camps Cleared
0
1,086,535
Distance Traveled
1,247,512
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,572
597
78
7
0
268,934
0
W
Achilles
6,383
580
75
7
0
245,831
1
L
Heimdallr
6,262
569
108
10
0
196,831
0
L
Janus
5,372
488
71
6
0
239,342
6
L
Fenrir
5,480
498
53
5
0
198,127
1
W
Ra
6,394
581
86
8
0
238,673
3
L
Thor
5,400
491
80
7
0
226,101
0
L
Atlas
5,520
502
22
2
0
226,134
1
W
Odin
5,324
484
20
2
0
269,587
1
W
Anhur
5,500
500
63
6
0
224,487
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role