Player Matchup

Vamana
Vamana
Automatedmite71
Vamana
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 111L
1,431 Elo+
Party 1
Ra
Ra
Big Bonezy
Ra
Level 59
God Stats
13W - 15L
1,506 SR
Queue Stats
264W - 348L
1,388 Elo+
Party 1
Aphrodite
Aphrodite
Faygeht
Aphrodite
Level 60
God Stats
3W - 4L
1,776 SR
Queue Stats
391W - 469L
1,431 Elo+
Party 1
Awilix
Awilix
LegendaryDonut8
Awilix
Level 86
God Stats
9W - 12L
1,286 SR
Queue Stats
54W - 105L
1,405 Elo+
Party 1
Ishtar
Ishtar
Moist Floppy
Ishtar
Level 44
God Stats
7W - 9L
1,277 SR
Queue Stats
286W - 356L
1,408 Elo+
Party 1
Team Averages
Level 74
1,469 SR
1,412 Elo+

VS

Team Averages
Level 76
1,566 SR
1,501 Elo+
Thanatos
Thanatos
Bearzky
Thanatos
Level 57
God Stats
5W - 3L
1,756 SR
Queue Stats
49W - 48L
1,579 Elo+
Party 3
Chernobog
Chernobog
Imnotagamer_cuhh
Chernobog
Level 149
God Stats
1W - 0L
1,695 SR
Queue Stats
62W - 54L
1,505 Elo+
Party 2
Anubis
Anubis
chubaroni
Anubis
Level 14
God Stats
1W - 2L
1,246 SR
Queue Stats
8W - 9L
1,463 Elo+
Party 2
Zhong Kui
Zhong Kui
fatdoinksonly420
Zhong Kui
Level 147
God Stats
45W - 33L
1,633 SR
Queue Stats
91W - 90L
1,456 Elo+
Party 2
Bacchus
Bacchus
mcrobot
Bacchus
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,853
366
1,897
7,049
4,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
3 / 2 / 2
8,040
503
3,348
9,820
3,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Aphrodite
Faygeht
Aphrodite
12
0 / 4 / 2
7,106
444
3,022
13,405
9,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
4 / 5 / 3
7,286
455
7,397
13,286
5,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ishtar
12
1 / 2 / 1
6,725
420
8,372
10,866
4,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bearzky
Thanatos
15
7 / 2 / 4
8,515
532
11,312
13,031
6,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
14
1 / 3 / 7
8,348
522
9,275
8,872
3,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
chubaroni
Anubis
16
2 / 3 / 0
9,810
613
7,049
11,796
6,345
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
17
2 / 0 / 0
10,557
660
3,576
7,558
7,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
mcrobot
Bacchus
13
2 / 0 / 8
8,768
548
7,685
9,445
11,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
14
14
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Thanatos
Bearzky
Thanatos
7
2
4
4.5
L
3
2
2
2
L
Aphrodite
Faygeht
Aphrodite
0
4
2
0.25
W
Chernobog
1
3
7
1.5
L
4
5
3
1.1
L
Ishtar
1
2
1
0.75
W
Anubis
chubaroni
Anubis
2
3
0
0.67
W
Zhong Kui
2
0
0
2
W
Bacchus
mcrobot
Bacchus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,036
Damage
38,897
54,426
Taken
50,702
27,101
Mitigated
35,320
15,509
Healing
25,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,897
596
0
637
7,049
4,620
0
2,397
4,652
0
28,604
W
Thanatos
Bearzky
Thanatos
11,312
2,673
0
8,270
13,031
6,307
0
993
12,038
0
50,735
L
3,348
163
250
2,058
9,820
3,148
0
5,017
4,803
52,565
0
L
Aphrodite
Faygeht
Aphrodite
3,022
693
2,819
6,284
13,405
9,506
0
3,465
9,940
30,688
0
W
Chernobog
9,275
6,036
0
2,501
8,872
3,827
994
1,575
7,297
0
72,389
L
7,397
2,892
0
978
13,286
5,046
0
4,500
8,786
0
45,463
L
Ishtar
8,372
4,437
0
2,483
10,866
4,781
0
2,435
8,431
0
56,177
W
Anubis
chubaroni
Anubis
7,049
915
0
5,866
11,796
6,345
624
2,131
9,665
102,692
1,946
W
Zhong Kui
3,576
1,012
0
5,115
7,558
7,611
1,732
548
6,598
70,361
23,710
W
Bacchus
mcrobot
Bacchus
7,685
1,313
0
3,776
9,445
11,230
0
1,123
8,322
20,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,010
Gold Earned
45,998
333
Minions Killed
549
0
Camps Cleared
0
1,390,024
Distance Traveled
1,515,006
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,853
366
39
2
0
196,450
2
W
Thanatos
8,515
532
66
4
0
355,181
0
L
Ra
8,040
503
94
6
0
289,845
1
L
Aphrodite
7,106
444
45
3
0
297,756
0
W
Chernobog
8,348
522
136
9
0
275,554
4
L
Awilix
7,286
455
63
4
0
323,970
0
L
Ishtar
6,725
420
92
6
0
282,003
1
W
Anubis
9,810
613
164
10
0
292,825
0
W
Zhong Kui
10,557
660
169
11
0
270,261
0
W
Bacchus
8,768
548
14
1
0
321,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role