Player Matchup

Rama
Rama
Bronze III
 
Rama
Bronze III
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold III
BouteKK
Ah Puch
Gold III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 129L
1,694 MMR
Party 1
Bellona
Bellona
Silver I
Marceloog
Bellona
Silver I
Level 159
God Stats
1W - 2L
1,720 SR
Queue Stats
38W - 24L
1,599 MMR
Solo
Sylvanus
Sylvanus
Gold III
Treexion
Sylvanus
Gold III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 48L
1,511 MMR
Solo
Loki
Loki
Silver II
Westbrook0
Loki
Silver II
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
112W - 107L
1,351 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,544 SR
1,531 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,548 SR
1,523 MMR
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver I
DanielSăn
Merlin
Silver I
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
73W - 53L
1,545 MMR
Solo
Charon
Charon
Silver I
MeGarchoATuMama
Charon
Silver I
Level 69
God Stats
8W - 5L
1,525 SR
Queue Stats
127W - 106L
1,593 MMR
Party 2
Horus
Horus
Silver II
tincho2322
Horus
Silver II
Level 99
God Stats
32W - 25L
1,715 SR
Queue Stats
247W - 211L
1,479 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
0 / 7 / 0
4,384
399
507
7,462
2,236
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ah Puch
BouteKK
Ah Puch
9
0 / 4 / 1
5,254
478
4,577
6,746
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Marceloog
Bellona
10
0 / 1 / 0
5,628
512
4,911
13,174
11,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Treexion
Sylvanus
9
1 / 1 / 0
5,003
455
1,925
4,681
2,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 0
4,798
436
977
8,610
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
ThothAchillesAthena

VS

Bans
JanusThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
7 / 0 / 1
8,072
734
8,829
5,268
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
 
Arachne
11
3 / 0 / 3
6,291
572
5,165
8,646
3,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Merlin
DanielSăn
Merlin
12
2 / 1 / 3
7,089
644
2,883
4,908
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
3 / 0 / 7
7,723
702
5,135
5,699
4,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
12
0 / 0 / 1
6,787
617
8,241
8,877
5,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
15
16
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
7
0
0
W
Hou Yi
 
Hou Yi
7
0
1
7.5
W
Arachne
 
Arachne
3
0
3
4.5
L
Ah Puch
BouteKK
Ah Puch
0
4
1
0.13
W
Merlin
DanielSăn
Merlin
2
1
3
3.5
L
Bellona
Marceloog
Bellona
0
1
0
0
W
3
0
7
6.5
L
Sylvanus
Treexion
Sylvanus
1
1
0
1
L
0
3
0
0
W
Horus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,897
Damage
30,253
40,673
Taken
33,398
21,299
Mitigated
17,116
8,931
Healing
14,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
507
382
0
489
7,462
2,236
0
595
6,867
0
16,164
W
Hou Yi
 
Hou Yi
8,829
4,968
0
2,072
5,268
2,134
2,725
483
4,785
0
62,603
W
Arachne
 
Arachne
5,165
3,284
0
5,566
8,646
3,513
0
1,719
6,927
0
45,211
L
Ah Puch
BouteKK
Ah Puch
4,577
82
0
463
6,746
2,635
0
3,556
3,190
32,038
0
W
Merlin
DanielSăn
Merlin
2,883
111
0
492
4,908
1,797
17
2,769
2,139
59,965
0
L
Bellona
Marceloog
Bellona
4,911
1,485
0
3,863
13,174
11,487
0
510
11,882
0
40,467
W
5,135
1,235
0
2,392
5,699
4,413
0
1,418
4,281
23,221
4,300
L
Sylvanus
Treexion
Sylvanus
1,925
533
40
1,588
4,681
2,258
0
1,849
2,832
17,844
7,682
L
977
125
0
2,488
8,610
2,683
0
1,507
7,103
0
25,436
W
Horus
8,241
3,100
80
3,640
8,877
5,259
0
0
8,877
329
51,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,067
Gold Earned
35,962
275
Minions Killed
412
0
Camps Cleared
0
948,796
Distance Traveled
1,143,104
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,384
399
29
3
0
150,404
0
W
Hou Yi
8,072
734
97
9
0
193,424
0
W
Arachne
6,291
572
64
6
0
263,602
0
L
Ah Puch
5,254
478
72
7
0
203,114
2
W
Merlin
7,089
644
123
11
0
220,069
3
L
Bellona
5,628
512
73
7
0
218,388
2
W
Charon
7,723
702
30
3
0
243,367
2
L
Sylvanus
5,003
455
50
5
0
127,287
0
L
Loki
4,798
436
51
5
0
249,603
0
W
Horus
6,787
617
98
9
0
222,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role