Player Matchup

Izanami
Izanami
DOOMER229
Izanami
Level 110
God Stats
1W - 2L
1,500 SR
Queue Stats
269W - 263L
1,544 Elo+
Solo
Odin
Odin
Finnfanaccount
Odin
Level 84
God Stats
3W - 3L
1,707 SR
Queue Stats
228W - 223L
1,338 Elo+
Party 1
Arachne
Arachne
ReaperrOG
Arachne
Level 45
God Stats
48W - 29L
1,589 SR
Queue Stats
168W - 173L
1,663 Elo+
Solo
Nu Wa
Nu Wa
U_Dikke-_-Ma
Nu Wa
Level 85
God Stats
7W - 5L
1,448 SR
Queue Stats
103W - 90L
1,569 Elo+
Solo
Sun Wukong
Sun Wukong
stenardius
Sun Wukong
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 22L
1,241 Elo+
Party 1
Team Averages
Level 73
1,549 SR
1,471 Elo+

VS

Team Averages
Level 85
1,717 SR
1,626 Elo+
Ares
Ares
Freskito666
Ares
Level 22
God Stats
10W - 2L
1,996 SR
Queue Stats
34W - 20L
1,900 Elo+
Party 2
Cernunnos
Cernunnos
RABLEX555
Cernunnos
Level 76
God Stats
2W - 0L
1,691 SR
Queue Stats
26W - 15L
1,840 Elo+
Party 2
Scylla
Scylla
Tibuwoolf
Scylla
Level 105
God Stats
5W - 0L
1,900 SR
Queue Stats
30W - 23L
1,597 Elo+
Party 2
Bellona
Bellona
clouddestructor
Bellona
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 60L
1,338 Elo+
Solo
Hun Batz
Hun Batz
xXMad-BeastXx040
Hun Batz
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
361W - 352L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DOOMER229
Izanami
17
0 / 1 / 1
9,887
520
8,276
12,132
5,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 5 / 2
8,129
428
2,919
19,922
17,515
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
ReaperrOG
Arachne
11
1 / 3 / 1
7,291
384
6,020
16,531
7,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
1 / 0 / 1
9,680
509
11,558
9,181
3,336
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
stenardius
Sun Wukong
15
0 / 4 / 2
8,629
454
9,846
20,434
22,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 9
9,746
513
12,447
16,881
20,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
RABLEX555
Cernunnos
17
4 / 0 / 3
10,102
532
11,059
9,473
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Tibuwoolf
Scylla
17
2 / 1 / 2
9,879
520
10,060
7,831
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 0 / 3
11,070
583
13,117
18,061
21,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
2 / 1 / 7
9,749
513
9,558
18,969
9,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
3
Kills
13
13
Deaths
3
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Izanami
DOOMER229
Izanami
0
1
1
0.5
L
1
5
2
0.4
W
3
1
9
7.5
W
Cernunnos
RABLEX555
Cernunnos
4
0
3
5.5
L
Arachne
ReaperrOG
Arachne
1
3
1
0.5
W
Scylla
Tibuwoolf
Scylla
2
1
2
3
L
1
0
1
1.5
W
2
0
3
3.5
L
Sun Wukong
stenardius
Sun Wukong
0
4
2
0.25
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,619
Damage
56,241
78,200
Taken
71,215
55,424
Mitigated
60,302
17,609
Healing
24,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DOOMER229
Izanami
8,276
4,997
0
3,760
12,132
5,261
418
3,170
8,962
0
119,206
L
2,919
291
0
3,380
19,922
17,515
0
6,631
13,291
0
25,101
W
12,447
737
0
2,463
16,881
20,769
0
2,108
14,365
33,456
4,041
W
Cernunnos
RABLEX555
Cernunnos
11,059
5,389
0
5,185
9,473
4,429
1,913
1,315
8,068
0
84,603
L
Arachne
ReaperrOG
Arachne
6,020
3,660
0
4,609
16,531
7,203
0
4,617
11,914
0
43,877
W
Scylla
Tibuwoolf
Scylla
10,060
780
0
1,466
7,831
3,551
0
2,398
5,224
99,612
1,063
L
11,558
1,788
0
934
9,181
3,336
0
4,515
4,666
84,702
355
W
13,117
3,654
0
7,565
18,061
21,942
767
1,752
14,883
0
101,565
L
Sun Wukong
stenardius
Sun Wukong
9,846
1,646
0
4,926
20,434
22,109
0
2,641
17,793
0
79,857
W
9,558
1,791
0
7,491
18,969
9,611
537
3,145
15,487
0
105,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,616
Gold Earned
50,546
585
Minions Killed
619
0
Camps Cleared
0
1,805,734
Distance Traveled
1,927,968
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,887
520
178
9
0
382,482
0
L
Odin
8,129
428
45
2
0
371,829
2
W
Ares
9,746
513
40
2
0
425,680
5
W
Cernunnos
10,102
532
134
7
0
340,992
2
L
Arachne
7,291
384
60
3
0
332,195
2
W
Scylla
9,879
520
150
8
0
352,277
3
L
Nu Wa
9,680
509
172
9
0
369,596
6
W
Bellona
11,070
583
161
8
0
390,034
4
L
Sun Wukong
8,629
454
130
7
0
349,632
2
W
Hun Batz
9,749
513
134
7
0
418,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role