Player Matchup

Kukulkan
Kukulkan
Silver III
ASMRcody
Kukulkan
Silver III
Level 159
God Stats
1W - 4L
1,255 SR
Queue Stats
107W - 124L
1,327 MMR
Solo
Rama
Rama
Gold V
DommyMofaka
Rama
Gold V
Level 266
God Stats
4W - 6L
1,739 SR
Queue Stats
170W - 161L
1,491 MMR
Party 1
Fenrir
Fenrir
Silver II
Longueuil
Fenrir
Silver II
Level 118
God Stats
7W - 3L
1,298 SR
Queue Stats
77W - 70L
1,149 MMR
Party 1
Khepri
Khepri
Silver I
PartysOverr
Khepri
Silver I
Level 189
God Stats
2W - 2L
1,505 SR
Queue Stats
51W - 45L
1,364 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
Sir Perceval97
Cu Chulainn
Bronze III
Level 107
God Stats
1W - 1L
1,880 SR
Queue Stats
3W - 10L
1,363 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 168
1,535 SR
1,339 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 168
1,482 SR
1,377 MMR
Chang'e
Chang'e
Bronze IV
 
Chang'e
Bronze IV
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold IV
BIGGFOOOT
Charon
Gold IV
Level 165
God Stats
40W - 36L
1,449 SR
Queue Stats
378W - 421L
1,383 MMR
Solo
Ishtar
Ishtar
Bronze III
GMAN-23-
Ishtar
Bronze III
Level 172
God Stats
0W - 1L
1,247 SR
Queue Stats
44W - 40L
1,320 MMR
Solo
Kali
Kali
Bronze III
Suprémacy
Kali
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 55L
1,318 MMR
Solo
Sobek
Sobek
Bronze IV
biggie_chunks617
Sobek
Bronze IV
Level 129
God Stats
0W - 3L
1,715 SR
Queue Stats
5W - 12L
1,363 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ASMRcody
Kukulkan
11
0 / 1 / 3
6,834
526
2,110
5,691
2,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

15
0 / 0 / 3
8,382
645
5,752
5,930
2,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Longueuil
Fenrir
15
7 / 0 / 0
8,228
633
6,215
11,792
6,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
11
1 / 0 / 2
6,985
537
3,071
7,113
4,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
Sir Perceval97
Cu Chulainn
12
2 / 1 / 2
7,818
601
9,725
10,285
5,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Bake KujiraThanatosArachneAo Kuang

VS

Bans
AthenaGuan YuThorAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 2 / 1
6,980
537
4,735
7,098
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon
BIGGFOOOT
Charon
8
0 / 0 / 0
5,922
456
1,966
4,855
3,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
GMAN-23-
Ishtar
12
0 / 2 / 0
6,399
492
5,520
9,932
3,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 0
6,808
524
5,483
11,802
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 5 / 0
5,762
443
5,338
14,896
14,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
2
2
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
1
0.25
W
Kukulkan
ASMRcody
Kukulkan
0
1
3
1.5
L
Charon
BIGGFOOOT
Charon
0
0
0
0
W
0
0
3
1.5
L
Ishtar
GMAN-23-
Ishtar
0
2
0
0
W
Fenrir
Longueuil
Fenrir
7
0
0
7
W
Khepri
1
0
2
2
W
Cu Chulainn
Sir Perceval97
Cu Chulainn
2
1
2
3
L
2
2
0
1
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,873
Damage
23,042
40,811
Taken
48,583
21,870
Mitigated
30,579
12,260
Healing
14,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,735
106
322
3,451
7,098
2,669
0
1,727
5,331
53,033
1,687
W
Kukulkan
ASMRcody
Kukulkan
2,110
132
0
500
5,691
2,728
0
3,309
2,382
42,719
869
L
Charon
BIGGFOOOT
Charon
1,966
196
0
2,082
4,855
3,062
0
1,158
3,657
17,516
341
W
5,752
4,960
0
3,556
5,930
2,687
658
538
5,392
0
84,915
L
Ishtar
GMAN-23-
Ishtar
5,520
3,367
0
2,448
9,932
3,540
0
1,097
8,835
0
58,152
W
Fenrir
Longueuil
Fenrir
6,215
2,067
0
2,441
11,792
6,430
0
1,428
10,288
0
79,794
W
Khepri
3,071
484
1,595
1,732
7,113
4,710
0
1,360
5,729
24,648
1,487
W
Cu Chulainn
Sir Perceval97
Cu Chulainn
9,725
3,492
0
2,436
10,285
5,315
0
3,885
5,681
0
55,523
L
5,483
3,005
0
2,319
11,802
6,522
0
693
11,083
0
58,652
L
5,338
1,078
0
4,371
14,896
14,786
0
158
14,738
29,378
1,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,247
Gold Earned
31,871
457
Minions Killed
378
0
Camps Cleared
0
1,344,453
Distance Traveled
1,196,015
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,980
537
108
8
0
248,853
4
W
Kukulkan
6,834
526
84
6
0
240,041
3
L
Charon
5,922
456
21
2
0
201,105
3
W
Rama
8,382
645
152
12
0
246,926
2
L
Ishtar
6,399
492
101
8
0
230,817
1
W
Fenrir
8,228
633
111
9
0
315,022
0
W
Khepri
6,985
537
21
2
0
293,822
3
W
Cu Chulainn
7,818
601
89
7
0
248,642
0
L
Kali
6,808
524
106
8
0
287,037
0
L
Sobek
5,762
443
42
3
0
228,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role