Player Matchup

Kuzenbo
Kuzenbo
BroodingValkyrie
Kuzenbo
Level 75
God Stats
3W - 0L
1,789 SR
Queue Stats
28W - 35L
1,370 Elo+
Party 1
Amaterasu
Amaterasu
TwoBit_Conway
Amaterasu
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 16L
1,355 Elo+
Party 1
Loki
Loki
ZaeMoney414
Loki
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 43L
1,550 Elo+
Solo
Skadi
Skadi
mister_mayham
Skadi
Level 43
God Stats
5W - 1L
1,379 SR
Queue Stats
94W - 105L
1,318 Elo+
Solo
Artemis
Artemis
slipsygipsy901
Artemis
Level 78
God Stats
9W - 2L
1,500 SR
Queue Stats
117W - 109L
1,325 Elo+
Solo
Team Averages
Level 68
1,534 SR
1,383 Elo+

VS

Team Averages
Level 55
1,510 SR
1,486 Elo+
Shiva
Shiva
Frankieeee_818
Shiva
Level 61
God Stats
6W - 5L
1,388 SR
Queue Stats
41W - 49L
1,317 Elo+
Solo
Sol
Sol
Idrael
Sol
Level 86
God Stats
0W - 1L
1,785 SR
Queue Stats
16W - 16L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
JoeTnul
Gilgamesh
Level 38
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Artemis
Artemis
Mattmahany114
Artemis
Level 45
God Stats
35W - 33L
1,500 SR
Queue Stats
222W - 216L
1,733 Elo+
Solo
Nu Wa
Nu Wa
tonykuma52
Nu Wa
Level 46
God Stats
11W - 12L
1,378 SR
Queue Stats
248W - 266L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 3
6,910
532
3,568
8,669
8,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
TwoBit_Conway
Amaterasu
11
1 / 0 / 0
6,775
521
2,683
9,874
7,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 0 / 0
6,601
508
2,859
8,054
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 1 / 1
6,348
488
1,786
5,284
4,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 1 / 1
6,524
502
5,304
8,248
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,319
563
4,731
8,800
7,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Idrael
Sol
13
0 / 1 / 0
7,248
558
5,059
6,085
2,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilgamesh
JoeTnul
Gilgamesh
1
0 / 0 / 0
2,509
193
0
0
0
Artemis
11
0 / 3 / 0
5,397
415
5,963
7,865
3,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
12
0 / 1 / 1
6,688
514
4,460
5,127
1,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
2
2
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
0
3
1.5
L
2
0
0
2
L
Sol
Idrael
Sol
0
1
0
0
L
Gilgamesh
JoeTnul
Gilgamesh
0
0
0
0
L
Artemis
0
3
0
0
W
Amaterasu
TwoBit_Conway
Amaterasu
1
0
0
1
W
2
0
0
2
W
0
1
1
0.5
W
2
1
1
2.5
L
Nu Wa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,200
Damage
20,213
40,129
Taken
27,877
25,983
Mitigated
13,668
12,636
Healing
7,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,568
1,716
176
1,605
8,669
8,647
61
72
8,593
27,672
1,612
L
4,731
962
544
2,798
8,800
7,005
0
1,754
7,002
0
38,194
L
Sol
Idrael
Sol
5,059
2,273
0
2,493
6,085
2,008
855
0
6,085
47,395
8,021
L
Gilgamesh
JoeTnul
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
5,963
2,612
0
1,220
7,865
3,051
0
1,605
6,260
0
36,953
W
Amaterasu
TwoBit_Conway
Amaterasu
2,683
303
0
2,692
9,874
7,430
182
4,794
5,080
897
27,121
W
2,859
1,223
0
5,470
8,054
2,815
0
935
7,101
0
50,413
W
1,786
540
0
442
5,284
4,070
30
3,193
2,068
0
38,972
W
5,304
1,807
0
2,251
8,248
3,021
459
122
8,126
0
48,595
L
Nu Wa
4,460
1,376
0
625
5,127
1,604
0
0
4,725
41,904
741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,158
Gold Earned
29,161
332
Minions Killed
304
0
Camps Cleared
0
1,183,697
Distance Traveled
902,540
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,910
532
43
3
0
228,187
0
L
Shiva
7,319
563
66
5
0
278,735
0
L
Sol
7,248
558
102
8
0
222,342
0
L
Gilgamesh
2,509
193
0
0
0
0
0
L
Artemis
5,397
415
58
4
0
194,990
0
W
Amaterasu
6,775
521
62
5
0
241,297
0
W
Loki
6,601
508
88
7
0
269,250
0
W
Skadi
6,348
488
62
5
0
210,724
0
W
Artemis
6,524
502
77
6
0
234,239
1
L
Nu Wa
6,688
514
78
6
0
206,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role