Player Matchup

Thanatos
Thanatos
SebasthianPiscis
Thanatos
Level 91
God Stats
2W - 8L
1,127 SR
Queue Stats
95W - 92L
1,515 Elo+
Solo
Arachne
Arachne
Vitamin9652
Arachne
Level 33
God Stats
3W - 36L
844 SR
Queue Stats
22W - 67L
962 Elo+
Solo
Olorun
Olorun
franco55o
Olorun
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 22L
1,703 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kazama_joestar
Morgan Le Fay
Level 66
God Stats
71W - 73L
1,250 SR
Queue Stats
146W - 172L
1,339 Elo+
Solo
Lancelot
Lancelot
lotusnevermoore
Lancelot
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
158W - 179L
1,322 Elo+
Solo
Team Averages
Level 81
1,244 SR
1,368 Elo+

VS

Team Averages
Level 62
1,605 SR
1,634 Elo+
Ix Chel
Ix Chel
AyJoash
Ix Chel
Level 86
God Stats
7W - 2L
1,600 SR
Queue Stats
9W - 12L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
GloriZZa
Danzaburou
Level 29
God Stats
1W - 1L
1,355 SR
Queue Stats
2W - 3L
1,770 Elo+
Party 1
Hun Batz
Hun Batz
Th3r3ald3al9727
Hun Batz
Level 54
God Stats
136W - 109L
1,554 SR
Queue Stats
797W - 806L
1,531 Elo+
Solo
Geb
Geb
TopBinsBruv
Geb
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,779 Elo+
Party 1
Izanami
Izanami
TrynnaChief
Izanami
Level 97
God Stats
7W - 0L
2,017 SR
Queue Stats
10W - 12L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,099
1,014
3,416
4,203
1,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Arachne
Vitamin9652
Arachne
12
0 / 1 / 1
6,760
966
4,189
5,025
2,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Olorun
franco55o
Olorun
13
0 / 1 / 1
7,505
1,072
5,268
6,044
2,751
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
kazama_joestar
Morgan Le Fay
12
0 / 0 / 1
7,155
1,022
2,960
3,112
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
12
0 / 3 / 0
6,896
985
6,422
10,887
7,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

270

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AyJoash
Ix Chel
13
2 / 0 / 6
7,954
1,136
5,041
4,564
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
GloriZZa
Danzaburou
13
4 / 0 / 4
8,747
1,250
9,995
5,948
2,691
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
13
1 / 0 / 2
7,502
1,072
2,359
3,522
1,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 1 / 6
8,213
1,173
4,124
4,799
4,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
TrynnaChief
Izanami
13
1 / 0 / 6
7,868
1,124
5,425
7,440
3,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
1
Kills
8
8
Deaths
1
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
AyJoash
Ix Chel
2
0
6
5
W
Danzaburou
GloriZZa
Danzaburou
4
0
4
6
L
1
3
0
0.33
W
Hun Batz
1
0
2
2
W
0
1
6
3
W
Izanami
TrynnaChief
Izanami
1
0
6
4
L
Arachne
Vitamin9652
Arachne
0
1
1
0.5
L
Olorun
franco55o
Olorun
0
1
1
0.5
L
Morgan Le Fay
kazama_joestar
Morgan Le Fay
0
0
1
0.5
L
Lancelot
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,255
Damage
26,944
29,271
Taken
26,273
16,422
Mitigated
13,603
2,830
Healing
5,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
AyJoash
Ix Chel
5,041
902
479
688
4,564
2,062
0
1,963
2,601
16,215
0
W
Danzaburou
GloriZZa
Danzaburou
9,995
4,339
0
891
5,948
2,691
0
1,189
4,759
0
26,053
L
3,416
355
0
1,341
4,203
1,768
0
995
3,208
0
8,326
W
Hun Batz
2,359
0
260
866
3,522
1,704
0
1,283
2,239
0
15,960
W
4,124
383
0
1,141
4,799
4,114
0
1,615
3,184
6,166
1,239
W
Izanami
TrynnaChief
Izanami
5,425
4,467
0
1,148
7,440
3,032
0
2,178
5,262
0
27,221
L
Arachne
Vitamin9652
Arachne
4,189
3,593
0
449
5,025
2,682
0
1,049
3,976
0
5,738
L
Olorun
franco55o
Olorun
5,268
1,727
60
729
6,044
2,751
0
2,146
3,898
25,451
0
L
Morgan Le Fay
kazama_joestar
Morgan Le Fay
2,960
45
0
251
3,112
1,367
0
1,068
2,044
15,485
0
L
Lancelot
6,422
547
0
0
10,887
7,854
0
3,430
7,457
0
13,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,415
Gold Earned
40,284
117
Minions Killed
179
5
Camps Cleared
4
621,598
Distance Traveled
698,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,954
1,136
20
3
0
135,812
0
W
Danzaburou
8,747
1,250
38
5
1
150,267
0
L
Thanatos
7,099
1,014
9
1
2
109,295
0
W
Hun Batz
7,502
1,072
45
6
2
160,500
0
W
Geb
8,213
1,173
12
2
0
123,019
0
W
Izanami
7,868
1,124
64
9
1
128,742
0
L
Arachne
6,760
966
7
1
0
94,696
0
L
Olorun
7,505
1,072
44
6
2
123,182
0
L
Morgan Le Fay
7,155
1,022
34
5
1
141,517
0
L
Lancelot
6,896
985
23
3
0
152,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role