Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Corrupted Realm
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,552 Elo+
Solo
King Arthur
King Arthur
GhostAnubis39
King Arthur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,507 Elo+
Solo
Kumbhakarna
Kumbhakarna
NICOfirework
Kumbhakarna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
ScandaLDayi
Arachne
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 123L
1,561 Elo+
Solo
Team Averages
Level 95
1,500 SR
1,524 Elo+

VS

Team Averages
Level 116
1,498 SR
1,486 Elo+
Chang'e
Chang'e
AvrgMxcn
Chang'e
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 46L
1,751 Elo+
Solo
Discordia
Discordia
BerkADerp
Discordia
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,233 Elo+
Solo
Danzaburou
Danzaburou
KingDerrick20
Danzaburou
Level 156
God Stats
7W - 8L
1,500 SR
Queue Stats
232W - 313L
1,413 Elo+
Solo
Zhong Kui
Zhong Kui
Undead_Falken87
Zhong Kui
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 59L
1,496 Elo+
Solo
Fafnir
Fafnir
poop o sama
Fafnir
Level 86
God Stats
4W - 2L
1,488 SR
Queue Stats
163W - 155L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
18
4 / 3 / 10
10,475
748
12,994
17,438
28,706
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
5 / 3 / 8
10,715
765
14,847
13,940
8,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
GhostAnubis39
King Arthur
17
4 / 7 / 5
10,066
719
8,354
18,590
19,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
NICOfirework
Kumbhakarna
13
0 / 8 / 7
8,113
580
4,105
16,924
10,119
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
ScandaLDayi
Arachne
14
3 / 6 / 4
9,128
652
8,438
16,472
14,014
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AvrgMxcn
Chang'e
20
6 / 3 / 15
13,112
937
24,463
17,159
12,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
BerkADerp
Discordia
18
4 / 3 / 12
11,619
830
15,199
9,216
4,416
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
KingDerrick20
Danzaburou
19
9 / 1 / 16
12,562
897
13,596
9,273
4,905
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Zhong Kui
Undead_Falken87
Zhong Kui
15
4 / 5 / 14
10,380
741
13,932
15,171
19,518
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
15
4 / 4 / 14
10,531
752
7,380
15,222
20,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
98
16
Kills
27
27
Deaths
16
34
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
3
10
3
W
Chang'e
AvrgMxcn
Chang'e
6
3
15
4.5
W
Discordia
BerkADerp
Discordia
4
3
12
3.33
L
5
3
8
3
L
King Arthur
GhostAnubis39
King Arthur
4
7
5
0.93
W
Danzaburou
KingDerrick20
Danzaburou
9
1
16
17
L
Kumbhakarna
NICOfirework
Kumbhakarna
0
8
7
0.44
L
Arachne
ScandaLDayi
Arachne
3
6
4
0.83
W
Zhong Kui
Undead_Falken87
Zhong Kui
4
5
14
2.2
W
Fafnir
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,738
Damage
74,570
83,364
Taken
66,041
80,994
Mitigated
61,661
24,367
Healing
27,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
12,994
765
998
3,877
17,438
28,706
248
10,110
7,328
23,961
0
W
Chang'e
AvrgMxcn
Chang'e
24,463
2,842
7,826
7,183
17,159
12,244
1,651
6,547
10,544
55,837
581
W
Discordia
BerkADerp
Discordia
15,199
1,302
358
697
9,216
4,416
985
4,818
4,354
41,665
1,445
L
14,847
2,047
7,698
6,516
13,940
8,574
430
11,239
2,701
48,751
0
L
King Arthur
GhostAnubis39
King Arthur
8,354
780
730
397
18,590
19,581
273
14,404
4,186
586
16,030
W
Danzaburou
KingDerrick20
Danzaburou
13,596
5,107
1,666
3,029
9,273
4,905
2,481
6,141
3,006
0
31,591
L
Kumbhakarna
NICOfirework
Kumbhakarna
4,105
664
0
928
16,924
10,119
202
11,808
5,116
7,009
735
L
Arachne
ScandaLDayi
Arachne
8,438
6,054
652
2,571
16,472
14,014
581
12,005
4,467
0
10,490
W
Zhong Kui
Undead_Falken87
Zhong Kui
13,932
1,438
833
2,251
15,171
19,518
1,544
5,535
9,463
24,191
0
W
Fafnir
7,380
1,541
674
3,023
15,222
20,578
140
8,046
6,852
12,535
584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,497
Gold Earned
58,204
126
Minions Killed
216
0
Camps Cleared
0
1,162,506
Distance Traveled
1,210,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,475
748
26
2
0
256,758
0
W
Chang'e
13,112
937
87
6
0
235,116
0
W
Discordia
11,619
830
54
4
0
273,619
0
L
Ra
10,715
765
51
4
0
251,819
0
L
King Arthur
10,066
719
19
1
0
230,130
0
W
Danzaburou
12,562
897
37
3
0
278,865
0
L
Kumbhakarna
8,113
580
18
1
0
209,307
0
L
Arachne
9,128
652
12
1
0
214,492
0
W
Zhong Kui
10,380
741
31
2
0
210,617
0
W
Fafnir
10,531
752
7
1
0
212,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role