Player Matchup

Charybdis
Charybdis
CookieBearSenpai
Charybdis
Level 104
God Stats
180W - 141L
1,343 SR
Queue Stats
221W - 203L
1,366 Elo+
Solo
Artemis
Artemis
FlipperActor700
Artemis
Level 56
God Stats
7W - 4L
1,802 SR
Queue Stats
88W - 94L
1,407 Elo+
Solo
Anubis
Anubis
GoOoOoLaZoOoOo
Anubis
Level 101
God Stats
7W - 6L
1,307 SR
Queue Stats
107W - 95L
1,377 Elo+
Solo
Sun Wukong
Sun Wukong
YANREN
Sun Wukong
Level 27
God Stats
3W - 7L
1,249 SR
Queue Stats
3W - 7L
1,276 Elo+
Party 1
Baron Samedi
Baron Samedi
winson0802
Baron Samedi
Level 41
God Stats
4W - 4L
1,360 SR
Queue Stats
6W - 10L
1,276 Elo+
Party 1
Team Averages
Level 66
1,412 SR
1,340 Elo+

VS

Team Averages
Level 63
1,408 SR
1,444 Elo+
Bakasura
Bakasura
Glendatboi
Bakasura
Level 47
God Stats
1W - 3L
1,343 SR
Queue Stats
4W - 6L
1,441 Elo+
Solo
Maman Brigitte
Maman Brigitte
HisPuddin48
Maman Brigitte
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,522 Elo+
Solo
Ares
Ares
JoeNavy_1297
Ares
Level 45
God Stats
2W - 4L
1,431 SR
Queue Stats
44W - 70L
1,330 Elo+
Solo
Nu Wa
Nu Wa
Scalett666
Nu Wa
Level 119
God Stats
1W - 3L
1,267 SR
Queue Stats
33W - 31L
1,589 Elo+
Solo
Thor
Thor
jdavidx1991x
Thor
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 56L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
13
4 / 0 / 5
8,276
1,182
7,725
6,072
2,259
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 7
7,128
1,018
4,731
7,016
3,149
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
3 / 1 / 7
8,348
1,193
13,285
5,799
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
YANREN
Sun Wukong
13
3 / 0 / 8
8,002
1,143
6,127
6,200
5,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
winson0802
Baron Samedi
13
1 / 0 / 10
7,532
1,076
6,385
3,483
1,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

346

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Glendatboi
Bakasura
12
2 / 2 / 1
7,290
1,041
6,831
6,167
3,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maman Brigitte
HisPuddin48
Maman Brigitte
10
0 / 0 / 0
4,631
662
0
0
0
12
0 / 3 / 3
7,000
1,000
5,265
17,678
13,987
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
13
0 / 1 / 2
7,346
1,049
7,998
4,623
1,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 6 / 1
7,357
1,051
5,072
14,043
6,611
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
12
Kills
4
4
Deaths
12
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
4
0
5
6.5
W
1
3
7
1.5
L
Bakasura
Glendatboi
Bakasura
2
2
1
1.25
W
3
1
7
6.5
L
Maman Brigitte
HisPuddin48
Maman Brigitte
0
0
0
0
L
0
3
3
0.5
L
Nu Wa
0
1
2
1
W
Sun Wukong
YANREN
Sun Wukong
3
0
8
7
L
2
6
1
0.42
W
Baron Samedi
winson0802
Baron Samedi
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,253
Damage
25,166
28,570
Taken
42,511
15,106
Mitigated
25,356
4,819
Healing
1,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
7,725
4,294
0
2,467
6,072
2,259
0
3,287
2,760
0
31,897
W
4,731
1,969
0
0
7,016
3,149
0
2,199
4,157
0
10,246
L
Bakasura
Glendatboi
Bakasura
6,831
5,073
0
351
6,167
3,308
0
1,825
4,342
0
8,424
W
13,285
673
0
0
5,799
3,171
0
2,433
3,366
41,889
0
L
Maman Brigitte
HisPuddin48
Maman Brigitte
0
0
0
0
0
0
0
0
0
0
0
L
5,265
191
0
790
17,678
13,987
0
9,087
8,591
16,503
692
L
Nu Wa
7,998
2,107
0
130
4,623
1,450
0
2,440
2,183
37,193
0
W
Sun Wukong
YANREN
Sun Wukong
6,127
748
0
468
6,200
5,005
0
2,279
3,521
0
12,279
L
5,072
1,638
0
700
14,043
6,611
0
6,318
7,725
0
14,737
W
Baron Samedi
winson0802
Baron Samedi
6,385
1,083
1,092
792
3,483
1,522
0
2,373
1,060
13,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,286
Gold Earned
33,624
154
Minions Killed
118
9
Camps Cleared
3
616,422
Distance Traveled
501,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,276
1,182
41
6
5
112,789
0
W
Artemis
7,128
1,018
6
1
0
90,597
0
L
Bakasura
7,290
1,041
12
2
3
143,627
0
W
Anubis
8,348
1,193
71
10
3
124,602
0
L
Maman Brigitte
4,631
662
0
0
0
0
0
L
Ares
7,000
1,000
14
2
0
129,338
0
L
Nu Wa
7,346
1,049
67
10
0
115,248
0
W
Sun Wukong
8,002
1,143
12
2
0
154,784
0
L
Thor
7,357
1,051
25
4
0
113,326
0
W
Baron Samedi
7,532
1,076
24
3
1
133,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role