Player Matchup

Arachne
Arachne
 
Arachne
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
CiosseDK8
Rama
Level 84
God Stats
44W - 28L
1,672 SR
Queue Stats
850W - 862L
1,518 Elo+
Solo
Janus
Janus
JJuanjo2003
Janus
Level 109
God Stats
19W - 30L
1,500 SR
Queue Stats
125W - 124L
1,518 Elo+
Party 2
Achilles
Achilles
Zama023
Achilles
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 72L
1,500 Elo+
Party 2
Bacchus
Bacchus
elsheri09
Bacchus
Level 19
God Stats
25W - 25L
1,379 SR
Queue Stats
49W - 59L
1,374 Elo+
Party 3
Team Averages
Level 72
1,510 SR
1,482 Elo+

VS

Team Averages
Level 55
1,575 SR
1,498 Elo+
Ymir
Ymir
G-G-III-_-III
Ymir
Level 62
God Stats
1W - 3L
1,752 SR
Queue Stats
52W - 53L
1,436 Elo+
Solo
Lancelot
Lancelot
Pochilas
Lancelot
Level 57
God Stats
4W - 5L
1,243 SR
Queue Stats
313W - 255L
1,592 Elo+
Party 1
Anubis
Anubis
Shwrmxh
Anubis
Level 66
God Stats
19W - 15L
1,467 SR
Queue Stats
19W - 15L
1,502 Elo+
Solo
Surtr
Surtr
llXymoXll
Surtr
Level 25
God Stats
2W - 3L
1,664 SR
Queue Stats
145W - 135L
1,581 Elo+
Party 1
Nemesis
Nemesis
shanerive
Nemesis
Level 65
God Stats
11W - 9L
1,750 SR
Queue Stats
131W - 135L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
11 / 2 / 2
9,097
569
14,443
13,628
5,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
12
0 / 3 / 7
7,154
447
7,727
9,612
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 6
7,759
485
6,606
7,642
2,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Zama023
Achilles
13
2 / 0 / 4
8,012
501
5,302
12,722
9,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bacchus
elsheri09
Bacchus
12
3 / 1 / 8
7,793
487
8,094
13,028
12,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 5
7,027
439
2,427
13,669
9,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
Pochilas
Lancelot
13
5 / 1 / 2
7,615
476
10,083
11,628
5,769
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Shwrmxh
Anubis
12
2 / 7 / 2
7,430
464
9,236
12,716
6,151
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
llXymoXll
Surtr
12
0 / 3 / 0
7,426
464
11,741
13,187
12,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
shanerive
Nemesis
13
3 / 3 / 3
7,649
478
6,694
18,380
9,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
16
Kills
10
10
Deaths
16
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
11
2
2
6
W
Rama
0
3
7
1.17
L
0
2
5
1.25
W
0
4
6
0.75
L
Lancelot
Pochilas
Lancelot
5
1
2
6
L
Anubis
Shwrmxh
Anubis
2
7
2
0.43
W
Achilles
Zama023
Achilles
2
0
4
4
W
Bacchus
elsheri09
Bacchus
3
1
8
7
L
Surtr
llXymoXll
Surtr
0
3
0
0
L
Nemesis
shanerive
Nemesis
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,172
Damage
40,181
56,632
Taken
69,580
33,240
Mitigated
42,372
13,232
Healing
19,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
14,443
11,411
0
3,500
13,628
5,718
0
3,701
9,838
0
39,653
W
Rama
7,727
6,300
0
3,473
9,612
3,317
116
2,009
7,603
0
56,139
L
2,427
529
123
4,265
13,669
9,030
0
3,693
9,918
23,495
2,597
W
6,606
76
0
977
7,642
2,377
271
1,968
5,674
55,551
956
L
Lancelot
Pochilas
Lancelot
10,083
2,628
0
3,226
11,628
5,769
0
3,161
8,355
0
45,111
L
Anubis
Shwrmxh
Anubis
9,236
304
0
3,703
12,716
6,151
0
3,025
9,499
64,408
1,198
W
Achilles
Zama023
Achilles
5,302
720
0
2,475
12,722
9,395
0
961
11,142
0
42,628
W
Bacchus
elsheri09
Bacchus
8,094
1,507
0
2,807
13,028
12,433
0
3,214
9,644
23,764
0
L
Surtr
llXymoXll
Surtr
11,741
3,834
0
3,184
13,187
12,012
0
1,316
11,829
1,372
51,767
L
Nemesis
shanerive
Nemesis
6,694
3,534
0
4,524
18,380
9,410
0
2,796
15,440
0
67,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,815
Gold Earned
37,147
354
Minions Killed
366
0
Camps Cleared
0
1,511,531
Distance Traveled
1,385,443
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,097
569
44
3
0
316,075
0
W
Rama
7,154
447
78
5
0
281,716
0
L
Ymir
7,027
439
37
2
0
269,847
1
W
Janus
7,759
485
112
7
0
303,619
0
L
Lancelot
7,615
476
77
5
0
338,122
0
L
Anubis
7,430
464
83
5
0
222,333
0
W
Achilles
8,012
501
94
6
0
317,313
0
W
Bacchus
7,793
487
26
2
0
292,808
0
L
Surtr
7,426
464
79
5
0
234,863
0
L
Nemesis
7,649
478
90
6
0
320,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role