Player Matchup

Fenrir
Fenrir
CamilaM13
Fenrir
Level 47
God Stats
1W - 3L
1,462 SR
Queue Stats
67W - 72L
1,437 Elo+
Solo
Mercury
Mercury
DigB5495
Mercury
Level 34
God Stats
3W - 4L
1,551 SR
Queue Stats
41W - 50L
1,439 Elo+
Solo
Ymir
Ymir
RBG4233
Ymir
Level 98
God Stats
3W - 4L
1,834 SR
Queue Stats
11W - 13L
1,885 Elo+
Solo
Ah Puch
Ah Puch
StupidTrollGamer
Ah Puch
Level 127
God Stats
1W - 1L
1,735 SR
Queue Stats
25W - 25L
1,475 Elo+
Solo
Izanami
Izanami
oGSi Solo
Izanami
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 10L
1,369 Elo+
Solo
Team Averages
Level 86
1,616 SR
1,521 Elo+

VS

Team Averages
Level 79
1,585 SR
1,540 Elo+
Nu Wa
Nu Wa
Baetoevin
Nu Wa
Level 48
God Stats
29W - 24L
1,783 SR
Queue Stats
97W - 108L
1,564 Elo+
Solo
Bacchus
Bacchus
Ruz_Sludax24
Bacchus
Level 82
God Stats
6W - 4L
1,451 SR
Queue Stats
13W - 9L
1,571 Elo+
Solo
Mercury
Mercury
Tesadh
Mercury
Level 133
God Stats
2W - 0L
1,690 SR
Queue Stats
28W - 20L
1,616 Elo+
Solo
Guan Yu
Guan Yu
TheRyanGosling
Guan Yu
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 123L
1,451 Elo+
Solo
Apollo
Apollo
yXShadow-_
Apollo
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CamilaM13
Fenrir
6
0 / 6 / 0
4,281
389
3,622
9,649
5,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Mercury
DigB5495
Mercury
7
0 / 3 / 1
4,646
422
714
6,786
2,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
RBG4233
Ymir
7
0 / 2 / 0
5,032
457
2,660
7,492
5,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 1 / 0
6,529
594
1,077
2,929
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
oGSi Solo
Izanami
10
1 / 2 / 0
5,511
501
4,873
8,950
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Baetoevin
Nu Wa
11
3 / 0 / 2
6,176
561
3,695
2,834
916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Ruz_Sludax24
Bacchus
9
1 / 0 / 3
6,005
546
3,941
7,577
5,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Tesadh
Mercury
12
2 / 0 / 3
6,331
576
3,645
8,583
4,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
6 / 1 / 3
7,295
663
5,516
9,077
7,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Apollo
yXShadow-_
Apollo
9
1 / 1 / 3
5,397
491
3,786
4,237
1,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
13
14
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Baetoevin
Nu Wa
3
0
2
4
L
Fenrir
CamilaM13
Fenrir
0
6
0
0
L
Mercury
DigB5495
Mercury
0
3
1
0.17
L
Ymir
RBG4233
Ymir
0
2
0
0
W
Bacchus
Ruz_Sludax24
Bacchus
1
0
3
2.5
L
1
1
0
1
W
Mercury
Tesadh
Mercury
2
0
3
3.5
W
6
1
3
7.5
L
Izanami
oGSi Solo
Izanami
1
2
0
0.5
W
Apollo
yXShadow-_
Apollo
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,946
Damage
20,583
35,806
Taken
32,308
17,976
Mitigated
18,990
5,731
Healing
8,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Baetoevin
Nu Wa
3,695
1,031
0
238
2,834
916
0
565
2,191
34,730
0
L
Fenrir
CamilaM13
Fenrir
3,622
667
0
1,336
9,649
5,904
0
1,278
8,371
0
14,766
L
Mercury
DigB5495
Mercury
714
0
0
385
6,786
2,367
0
1,162
5,624
0
24,247
L
Ymir
RBG4233
Ymir
2,660
1,017
1,113
1,258
7,492
5,551
0
1,307
6,185
7,740
0
W
Bacchus
Ruz_Sludax24
Bacchus
3,941
389
0
2,336
7,577
5,327
216
422
7,052
20,807
2,397
L
1,077
0
0
296
2,929
1,063
258
1,684
1,245
48,198
0
W
Mercury
Tesadh
Mercury
3,645
2,170
0
2,505
8,583
4,078
0
333
8,250
0
60,805
W
5,516
842
34
1,804
9,077
7,146
465
1,064
7,841
0
39,881
L
Izanami
oGSi Solo
Izanami
4,873
3,851
0
1,343
8,950
3,091
32
1,932
7,018
0
49,670
W
Apollo
yXShadow-_
Apollo
3,786
2,252
0
1,145
4,237
1,523
454
1,353
2,846
0
22,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,999
Gold Earned
31,204
243
Minions Killed
299
0
Camps Cleared
0
990,691
Distance Traveled
1,118,015
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,176
561
71
6
0
188,884
5
L
Fenrir
4,281
389
20
2
0
189,297
0
L
Mercury
4,646
422
46
4
0
216,412
0
L
Ymir
5,032
457
11
1
0
216,728
4
W
Bacchus
6,005
546
29
3
0
237,430
0
L
Ah Puch
6,529
594
87
8
0
187,178
0
W
Mercury
6,331
576
99
9
0
289,220
0
W
Guan Yu
7,295
663
60
5
0
203,528
0
L
Izanami
5,511
501
79
7
0
181,076
1
W
Apollo
5,397
491
40
4
0
198,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role