Player Matchup

Amaterasu
Amaterasu
MRbrownVANILLA
Amaterasu
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 109L
1,532 Elo+
Solo
Merlin
Merlin
Mr Buckley 1994
Merlin
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 74L
1,448 Elo+
Solo
Ra
Ra
Wolfman7847
Ra
Level 107
God Stats
2W - 6L
1,500 SR
Queue Stats
299W - 365L
1,461 Elo+
Solo
Mercury
Mercury
complex-fare92
Mercury
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 191L
1,564 Elo+
Solo
Fenrir
Fenrir
ranintotheplugg
Fenrir
Level 38
God Stats
2W - 4L
1,500 SR
Queue Stats
241W - 240L
1,500 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,501 Elo+

VS

Team Averages
Level 106
1,500 SR
1,428 Elo+
Thoth
Thoth
Itz_Yo_Dad559
Thoth
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,522 Elo+
Solo
Achilles
Achilles
Squintzzz
Achilles
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,526 Elo+
Solo
Skadi
Skadi
VANCESAR
Skadi
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
175W - 201L
1,259 Elo+
Solo
Chang'e
Chang'e
VexingCascade32
Chang'e
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 58L
1,325 Elo+
Solo
Ares
Ares
imcooldude
Ares
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 32L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MRbrownVANILLA
Amaterasu
12
0 / 6 / 3
6,808
619
8,605
16,142
14,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 1 / 4
9,170
834
11,680
7,677
3,655
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 2 / 6
8,659
787
11,243
7,078
3,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

8
0 / 3 / 2
6,538
594
648
4,475
1,991
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 6 / 3
7,904
719
6,437
14,054
14,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 10
9,592
872
11,604
9,583
3,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Squintzzz
Achilles
15
4 / 1 / 10
8,975
816
6,325
9,992
10,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
VANCESAR
Skadi
11
0 / 2 / 12
7,712
701
7,236
6,167
2,798
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 2 / 10
9,579
871
9,879
15,285
7,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 9
8,885
808
10,484
17,510
17,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
9
Kills
18
18
Deaths
9
18
Assists
51
Player
Kills
Deaths
Assists
KDA
W
6
3
10
3.67
L
Amaterasu
MRbrownVANILLA
Amaterasu
0
6
3
0.25
L
4
1
4
6
W
Achilles
Squintzzz
Achilles
4
1
10
9
W
Skadi
VANCESAR
Skadi
0
2
12
3
W
5
2
10
5
L
3
2
6
3
L
0
3
2
0.33
W
3
1
9
7.5
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,613
Damage
45,528
49,426
Taken
58,537
38,315
Mitigated
42,048
14,968
Healing
34,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,604
492
1,452
1,244
9,583
3,953
2,933
3,104
6,346
26,206
0
L
Amaterasu
MRbrownVANILLA
Amaterasu
8,605
2,754
133
2,827
16,142
14,582
0
9,095
6,607
0
12,032
L
11,680
631
648
609
7,677
3,655
0
4,979
2,558
37,117
535
W
Achilles
Squintzzz
Achilles
6,325
816
759
2,546
9,992
10,057
912
3,968
5,799
0
14,680
W
Skadi
VANCESAR
Skadi
7,236
3,657
486
421
6,167
2,798
1,465
3,389
2,734
0
13,553
W
9,879
1,140
14,842
9,311
15,285
7,673
840
7,162
7,710
25,337
0
L
11,243
607
6,532
2,506
7,078
3,509
0
5,405
1,628
23,143
0
L
648
229
0
661
4,475
1,991
0
2,086
2,347
0
3,580
W
10,484
306
463
3,422
17,510
17,567
779
4,488
12,454
13,392
3,471
L
6,437
911
0
1,052
14,054
14,578
0
9,325
4,550
0
8,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,079
Gold Earned
44,743
103
Minions Killed
119
0
Camps Cleared
0
880,764
Distance Traveled
988,477
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,592
872
33
3
0
218,326
0
L
Amaterasu
6,808
619
7
1
0
197,589
0
L
Merlin
9,170
834
55
5
0
191,765
0
W
Achilles
8,975
816
28
3
0
192,730
0
W
Skadi
7,712
701
15
1
0
111,086
0
W
Chang'e
9,579
871
28
3
0
232,427
0
L
Ra
8,659
787
35
3
0
202,067
0
L
Mercury
6,538
594
5
0
0
93,452
0
W
Ares
8,885
808
15
1
0
233,908
0
L
Fenrir
7,904
719
1
0
0
195,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role