Player Matchup

Athena
Athena
 
Athena
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Dismondo
Achilles
Level 54
God Stats
4W - 4L
1,214 SR
Queue Stats
44W - 33L
1,185 Elo+
Party 1
Medusa
Medusa
JSpezz
Medusa
Level 105
God Stats
4W - 6L
1,496 SR
Queue Stats
74W - 68L
1,539 Elo+
Solo
Nemesis
Nemesis
MagentaFire
Nemesis
Level 18
God Stats
2W - 5L
1,370 SR
Queue Stats
12W - 24L
1,185 Elo+
Party 1
Thoth
Thoth
SucySupreme
Thoth
Level 58
God Stats
2W - 2L
1,364 SR
Queue Stats
23W - 26L
1,185 Elo+
Party 1
Team Averages
Level 60
1,389 SR
1,319 Elo+

VS

Team Averages
Level 81
1,453 SR
1,406 Elo+
Vamana
Vamana
King1Ruler
Vamana
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 18L
1,401 Elo+
Party 3
Ymir
Ymir
Lil Syco259
Ymir
Level 85
God Stats
7W - 7L
1,697 SR
Queue Stats
142W - 142L
1,512 Elo+
Party 2
Janus
Janus
ShortyWithA40
Janus
Level 28
God Stats
6W - 9L
1,285 SR
Queue Stats
99W - 87L
1,463 Elo+
Party 2
Anhur
Anhur
beamerbum
Anhur
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
327W - 309L
1,472 Elo+
Party 2
Lancelot
Lancelot
letgomyeggo23
Lancelot
Level 46
God Stats
1W - 1L
1,282 SR
Queue Stats
3W - 8L
1,180 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 4 / 1
7,086
443
3,473
14,917
11,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles
Dismondo
Achilles
13
2 / 4 / 0
7,667
479
12,476
19,761
19,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
JSpezz
Medusa
11
1 / 5 / 1
6,927
433
11,728
13,229
4,288
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
MagentaFire
Nemesis
13
1 / 3 / 3
7,422
464
3,134
14,222
5,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 7 / 1
7,144
447
5,356
9,827
3,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
King1Ruler
Vamana
15
2 / 2 / 0
9,321
583
8,920
16,514
8,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 1 / 10
8,112
507
6,347
16,577
13,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
9 / 1 / 3
10,042
628
12,569
9,810
3,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
beamerbum
Anhur
14
3 / 0 / 9
8,627
539
9,033
11,084
4,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
letgomyeggo23
Lancelot
15
8 / 2 / 9
9,289
581
9,206
9,947
4,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
5
Kills
23
23
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
4
1
0.13
L
Achilles
Dismondo
Achilles
2
4
0
0.5
L
Medusa
JSpezz
Medusa
1
5
1
0.3
W
Vamana
King1Ruler
Vamana
2
2
0
1
W
1
1
10
6
L
Nemesis
MagentaFire
Nemesis
1
3
3
0.83
W
9
1
3
10.5
L
1
7
1
0.21
W
Anhur
beamerbum
Anhur
3
0
9
7.5
W
Lancelot
letgomyeggo23
Lancelot
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,167
Damage
46,075
71,956
Taken
63,932
44,907
Mitigated
34,239
17,514
Healing
21,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,473
980
0
3,253
14,917
11,961
0
5,480
9,319
26,812
0
L
Achilles
Dismondo
Achilles
12,476
2,866
0
5,622
19,761
19,746
0
1,493
18,218
0
54,029
L
Medusa
JSpezz
Medusa
11,728
5,945
0
4,081
13,229
4,288
0
3,566
9,601
0
55,892
W
Vamana
King1Ruler
Vamana
8,920
4,673
0
7,403
16,514
8,198
0
0
16,514
0
74,356
W
6,347
1,124
2,407
5,499
16,577
13,114
576
3,261
13,316
34,238
1,807
L
Nemesis
MagentaFire
Nemesis
3,134
1,648
0
2,780
14,222
5,733
0
3,670
10,410
0
60,798
W
12,569
363
0
743
9,810
3,977
1,870
2,968
6,842
70,477
2,461
L
5,356
313
0
1,778
9,827
3,179
0
3,476
6,193
37,024
0
W
Anhur
beamerbum
Anhur
9,033
4,922
0
3,739
11,084
4,328
83
1,328
9,756
0
53,975
W
Lancelot
letgomyeggo23
Lancelot
9,206
1,181
0
1,308
9,947
4,622
341
1,272
8,675
0
60,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,246
Gold Earned
45,391
350
Minions Killed
429
0
Camps Cleared
0
1,522,536
Distance Traveled
1,679,024
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,086
443
33
2
0
281,894
5
L
Achilles
7,667
479
77
5
0
303,739
0
L
Medusa
6,927
433
85
5
0
295,011
0
W
Vamana
9,321
583
106
7
0
317,721
0
W
Ymir
8,112
507
41
3
0
296,591
0
L
Nemesis
7,422
464
91
6
0
328,917
0
W
Janus
10,042
628
110
7
0
338,857
0
L
Thoth
7,144
447
64
4
0
312,975
1
W
Anhur
8,627
539
82
5
0
310,290
2
W
Lancelot
9,289
581
90
6
0
415,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role