Player Matchup

Ganesha
Ganesha
Silver I
AppleStrufel
Ganesha
Silver I
Level 132
God Stats
1W - 1L
1,715 SR
Queue Stats
10W - 10L
1,509 MMR
Solo
Zeus
Zeus
Bronze III
Benlani0430
Zeus
Bronze III
Level 105
God Stats
1W - 3L
1,738 SR
Queue Stats
37W - 47L
1,590 MMR
Solo
Pele
Pele
Gold III
DEATHMACHINE912
Pele
Gold III
Level 137
God Stats
2W - 3L
1,633 SR
Queue Stats
32W - 37L
1,557 MMR
Solo
Cernunnos
Cernunnos
Gold IV
LilMalo
Cernunnos
Gold IV
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
369W - 360L
1,546 MMR
Solo
Bellona
Bellona
Silver I
geogamer0
Bellona
Silver I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,549 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,617 SR
1,550 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,478 SR
1,529 MMR
Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
Elarvenzis
Janus
Silver I
Level 140
God Stats
2W - 0L
1,753 SR
Queue Stats
39W - 36L
1,595 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
OoAPPLExPIEoO
Ah Muzen Cab
Silver III
Level 142
God Stats
1W - 1L
1,307 SR
Queue Stats
14W - 18L
1,508 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Płex
Sun Wukong
Gold III
Level 108
God Stats
6W - 5L
1,500 SR
Queue Stats
345W - 329L
1,530 MMR
Solo
Ne Zha
Ne Zha
Silver I
artemievna
Ne Zha
Silver I
Level 69
God Stats
3W - 3L
1,331 SR
Queue Stats
32W - 31L
1,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AppleStrufel
Ganesha
11
0 / 3 / 2
6,510
465
1,379
9,473
7,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 6 / 1
6,841
489
4,406
9,955
2,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 1 / 1
6,610
472
4,259
9,140
3,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cernunnos
LilMalo
Cernunnos
14
0 / 2 / 1
7,164
512
2,084
8,422
3,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
geogamer0
Bellona
14
1 / 2 / 1
8,152
582
9,358
14,029
15,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SurtrHachimanBake KujiraAwilix

VS

Bans
GebThanatosJormungandrThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
9 / 1 / 3
9,619
687
7,160
11,375
5,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
13
2 / 2 / 2
7,754
554
7,065
6,175
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
OoAPPLExPIEoO
Ah Muzen Cab
15
1 / 0 / 3
8,968
641
4,798
5,032
1,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sun Wukong
Płex
Sun Wukong
14
1 / 2 / 3
8,708
622
8,926
13,668
11,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
artemievna
Ne Zha
13
1 / 1 / 3
7,790
556
6,083
11,877
10,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
14
14
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
1
3
10.5
L
Ganesha
AppleStrufel
Ganesha
0
3
2
0.33
L
1
6
1
0.25
L
4
1
1
4.5
W
Janus
2
2
2
1.5
L
Cernunnos
LilMalo
Cernunnos
0
2
1
0.25
W
Ah Muzen Cab
OoAPPLExPIEoO
Ah Muzen Cab
1
0
3
2.5
W
Sun Wukong
Płex
Sun Wukong
1
2
3
1.25
W
Ne Zha
artemievna
Ne Zha
1
1
3
2.5
L
Bellona
geogamer0
Bellona
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,486
Damage
34,032
51,019
Taken
48,127
32,783
Mitigated
31,376
10,571
Healing
16,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,160
3,356
0
6,347
11,375
5,065
877
503
10,872
0
78,716
L
Ganesha
AppleStrufel
Ganesha
1,379
126
0
1,588
9,473
7,057
0
2,476
6,721
16,616
0
L
4,406
538
0
1,265
9,955
2,870
0
2,504
7,162
37,107
645
L
4,259
1,126
0
1,978
9,140
3,570
0
656
8,386
0
38,146
W
Janus
7,065
246
0
1,357
6,175
2,466
697
2,777
3,398
49,164
862
L
Cernunnos
LilMalo
Cernunnos
2,084
957
0
1,084
8,422
3,287
0
0
8,422
0
68,981
W
Ah Muzen Cab
OoAPPLExPIEoO
Ah Muzen Cab
4,798
1,340
0
250
5,032
1,954
2,420
203
4,829
0
85,210
W
Sun Wukong
Płex
Sun Wukong
8,926
1,519
0
5,771
13,668
11,846
0
669
12,999
0
67,705
W
Ne Zha
artemievna
Ne Zha
6,083
1,029
0
2,611
11,877
10,045
0
2,066
9,811
0
45,015
L
Bellona
geogamer0
Bellona
9,358
2,962
0
4,656
14,029
15,999
0
593
12,042
0
68,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,277
Gold Earned
42,839
392
Minions Killed
524
0
Camps Cleared
0
1,346,449
Distance Traveled
1,509,025
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,619
687
116
8
0
321,910
0
L
Ganesha
6,510
465
10
1
0
273,929
4
L
Zeus
6,841
489
81
6
0
233,670
4
L
Pele
6,610
472
60
4
0
270,654
2
W
Janus
7,754
554
96
7
0
309,442
6
L
Cernunnos
7,164
512
131
9
0
255,705
6
W
Ah Muzen Cab
8,968
641
136
10
0
287,094
2
W
Sun Wukong
8,708
622
123
9
0
275,580
0
W
Ne Zha
7,790
556
53
4
0
314,999
1
L
Bellona
8,152
582
110
8
0
312,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role