Player Matchup

Tiamat
Tiamat
Ace of Crows117
Tiamat
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 22L
1,567 Elo+
Party 2
Skadi
Skadi
Femtorias
Skadi
Level 106
God Stats
11W - 4L
1,943 SR
Queue Stats
35W - 29L
1,593 Elo+
Party 2
Charon
Charon
Khepri T
Charon
Level 108
God Stats
5W - 1L
1,500 SR
Queue Stats
33W - 24L
1,458 Elo+
Party 2
Team Averages
Level 108
1,648 SR
1,539 Elo+

VS

Team Averages
Level 81
1,591 SR
1,512 Elo+
Odin
Odin
ImTooGoodBuddy
Odin
Level 83
God Stats
2W - 1L
1,716 SR
Queue Stats
17W - 15L
1,518 Elo+
Party 1
Jing Wei
Jing Wei
stonednebula
Jing Wei
Level 77
God Stats
15W - 15L
1,557 SR
Queue Stats
17W - 15L
1,518 Elo+
Party 1
Hera
Hera
xKillerKat6548
Hera
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
332W - 360L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
9,418
673
9,589
8,728
5,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
Femtorias
Skadi
16
2 / 0 / 2
10,612
758
10,209
10,969
5,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Khepri T
Charon
16
1 / 0 / 3
9,800
700
12,145
14,786
17,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 0
8,753
625
8,027
13,030
11,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
stonednebula
Jing Wei
15
0 / 1 / 0
9,018
644
5,883
15,604
6,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 0
8,610
615
11,883
8,218
3,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
4
Kills
0
0
Deaths
4
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Skadi
Femtorias
Skadi
2
0
2
3
L
0
1
0
0
W
Charon
Khepri T
Charon
1
0
3
2.5
L
Jing Wei
stonednebula
Jing Wei
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,943
Damage
25,793
34,483
Taken
36,852
28,353
Mitigated
21,724
10,288
Healing
10,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,589
624
0
3,641
8,728
5,279
541
3,495
4,925
30,301
0
W
Skadi
Femtorias
Skadi
10,209
3,750
0
2,829
10,969
5,330
1,930
3,976
6,894
0
76,002
L
8,027
1,126
0
3,916
13,030
11,744
0
5,647
6,542
0
32,797
W
Charon
Khepri T
Charon
12,145
1,641
186
3,632
14,786
17,744
1,171
4,074
10,130
26,035
1,143
L
Jing Wei
stonednebula
Jing Wei
5,883
4,868
0
6,568
15,604
6,602
1,061
8,659
6,307
0
39,277
L
11,883
2,852
0
0
8,218
3,378
0
4,687
3,237
33,465
2,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,830
Gold Earned
26,381
180
Minions Killed
186
0
Camps Cleared
0
830,351
Distance Traveled
771,439
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,418
673
45
3
0
281,486
1
W
Skadi
10,612
758
108
8
0
269,996
3
L
Odin
8,753
625
49
4
0
282,393
0
W
Charon
9,800
700
27
2
0
278,869
0
L
Jing Wei
9,018
644
83
6
0
240,684
0
L
Hera
8,610
615
54
4
0
248,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role