Player Matchup

Mercury
Mercury
 
Mercury
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ElectricEagle24
Cthulhu
Level 7
God Stats
3W - 8L
1,114 SR
Queue Stats
27W - 47L
1,048 Elo+
Party 1
King Arthur
King Arthur
Etherealpeny
King Arthur
Level 138
God Stats
2W - 2L
1,693 SR
Queue Stats
55W - 93L
1,289 Elo+
Party 1
Zeus
Zeus
Questx05
Zeus
Level 48
God Stats
120W - 121L
1,271 SR
Queue Stats
121W - 124L
1,330 Elo+
Solo
Sol
Sol
Sheepen
Sol
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 77L
1,293 Elo+
Party 1
Team Averages
Level 47
1,416 SR
1,292 Elo+

VS

Team Averages
Level 35
1,445 SR
1,402 Elo+
Pele
Pele
Kng Yoru
Pele
Level 17
God Stats
2W - 5L
1,485 SR
Queue Stats
5W - 15L
1,252 Elo+
Party 2
Maui
Maui
Nemurai
Maui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
He Bo
He Bo
SorinMarkov7852
He Bo
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 163L
1,257 Elo+
Solo
Erlang Shen
Erlang Shen
SoumaPlus
Erlang Shen
Level 17
God Stats
0W - 2L
1,349 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hachiman
Hachiman
TurkDaGawd21
Hachiman
Level 10
God Stats
0W - 1L
1,390 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 1 / 3
6,545
503
1,950
6,294
2,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 0 / 1
6,600
508
4,223
9,139
6,656
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
Etherealpeny
King Arthur
11
1 / 1 / 3
6,421
494
3,931
8,341
7,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
15
8 / 0 / 0
9,212
709
9,415
2,791
986
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sol
11
2 / 0 / 1
7,241
557
7,184
7,966
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
1 / 2 / 0
6,213
478
2,448
11,127
5,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Maui
Nemurai
Maui
10
0 / 0 / 1
6,233
479
3,299
8,141
6,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 6 / 0
5,284
406
697
7,719
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
SoumaPlus
Erlang Shen
11
1 / 3 / 0
6,351
489
4,090
10,305
7,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hachiman
TurkDaGawd21
Hachiman
12
0 / 1 / 1
6,660
512
6,095
7,125
2,767
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
12
Kills
2
2
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
3
2.5
W
0
0
1
0.5
W
King Arthur
Etherealpeny
King Arthur
1
1
3
2.5
L
Pele
1
2
0
0.5
L
Maui
Nemurai
Maui
0
0
1
0.5
W
Zeus
8
0
0
8
W
Sol
2
0
1
2.5
L
0
6
0
0
L
Erlang Shen
SoumaPlus
Erlang Shen
1
3
0
0.33
L
Hachiman
TurkDaGawd21
Hachiman
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,703
Damage
16,629
34,531
Taken
44,417
20,218
Mitigated
25,670
7,984
Healing
8,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,950
327
0
0
6,294
2,576
0
95
6,199
0
21,585
W
4,223
351
155
2,460
9,139
6,656
0
777
8,362
29,317
1,641
W
King Arthur
Etherealpeny
King Arthur
3,931
660
146
466
8,341
7,583
81
1,561
6,780
652
30,172
L
Pele
2,448
241
0
128
11,127
5,593
0
3,802
7,325
0
51,575
L
Maui
Nemurai
Maui
3,299
780
0
1,390
8,141
6,868
0
2,607
5,493
24,528
0
W
Zeus
9,415
528
0
1,835
2,791
986
539
1,099
1,692
73,896
747
W
Sol
7,184
2,537
0
2,922
7,966
2,417
1,151
464
7,502
39,989
5,295
L
697
92
0
750
7,719
2,620
0
5,569
2,150
22,544
0
L
Erlang Shen
SoumaPlus
Erlang Shen
4,090
1,768
0
2,586
10,305
7,822
141
4,857
5,448
637
27,353
L
Hachiman
TurkDaGawd21
Hachiman
6,095
3,954
0
3,526
7,125
2,767
0
3,286
3,336
0
55,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,019
Gold Earned
30,741
348
Minions Killed
307
0
Camps Cleared
0
1,330,344
Distance Traveled
1,256,006
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,545
503
41
3
0
297,985
0
W
Cthulhu
6,600
508
53
4
0
283,569
0
W
King Arthur
6,421
494
40
3
0
292,285
0
L
Pele
6,213
478
84
6
0
300,340
0
L
Maui
6,233
479
34
3
0
280,477
2
W
Zeus
9,212
709
139
11
0
217,474
8
W
Sol
7,241
557
75
6
0
239,031
0
L
He Bo
5,284
406
45
3
0
171,936
0
L
Erlang Shen
6,351
489
51
4
0
257,479
0
L
Hachiman
6,660
512
93
7
0
245,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role