Player Matchup

Thor
Thor
 
Thor
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Charizard X1234
Izanami
Level 89
God Stats
16W - 27L
1,502 SR
Queue Stats
50W - 49L
1,572 Elo+
Solo
Jormungandr
Jormungandr
GoingBuzzard457
Jormungandr
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
283W - 310L
1,233 Elo+
Solo
Zhong Kui
Zhong Kui
KRONOsXGagz
Zhong Kui
Level 125
God Stats
1W - 4L
1,179 SR
Queue Stats
179W - 168L
1,553 Elo+
Solo
Erlang Shen
Erlang Shen
SMSQ_Ramen
Erlang Shen
Level 118
God Stats
2W - 5L
1,500 SR
Queue Stats
158W - 153L
1,524 Elo+
Solo
Team Averages
Level 118
1,436 SR
1,476 Elo+

VS

Team Averages
Level 89
1,430 SR
1,473 Elo+
Skadi
Skadi
Aginor177
Skadi
Level 118
God Stats
15W - 13L
1,500 SR
Queue Stats
530W - 526L
1,369 Elo+
Solo
Kukulkan
Kukulkan
Ellian16_monster
Kukulkan
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 12L
1,390 Elo+
Solo
Thanatos
Thanatos
GRatedClaps
Thanatos
Level 96
God Stats
72W - 92L
1,282 SR
Queue Stats
124W - 126L
1,621 Elo+
Solo
Nemesis
Nemesis
LUNIMIX
Nemesis
Level 59
God Stats
1W - 0L
1,366 SR
Queue Stats
4W - 1L
1,493 Elo+
Solo
Mulan
Mulan
RockChalk3
Mulan
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
5 / 2 / 3
8,974
499
10,171
15,883
7,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 2
8,129
452
5,165
9,774
3,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
GoingBuzzard457
Jormungandr
11
1 / 4 / 3
8,018
445
7,239
15,441
14,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
KRONOsXGagz
Zhong Kui
15
4 / 2 / 4
9,728
540
12,769
16,560
12,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
SMSQ_Ramen
Erlang Shen
14
1 / 5 / 2
9,105
506
7,803
18,246
13,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aginor177
Skadi
12
1 / 1 / 2
7,458
414
6,965
9,921
3,703
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 4 / 1
8,539
474
7,854
8,983
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
GRatedClaps
Thanatos
13
1 / 4 / 6
7,306
406
5,189
13,353
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
LUNIMIX
Nemesis
14
4 / 2 / 5
9,212
512
11,730
14,851
6,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mulan
16
5 / 1 / 5
10,142
563
20,871
19,634
23,411
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
12
Kills
14
14
Deaths
12
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
5
2
3
3.25
W
Skadi
Aginor177
Skadi
1
1
2
2
L
1
1
2
2
W
3
4
1
0.88
W
Thanatos
GRatedClaps
Thanatos
1
4
6
1
L
Jormungandr
GoingBuzzard457
Jormungandr
1
4
3
0.63
L
Zhong Kui
KRONOsXGagz
Zhong Kui
4
2
4
3
W
Nemesis
LUNIMIX
Nemesis
4
2
5
3.25
W
Mulan
5
1
5
7.5
L
Erlang Shen
SMSQ_Ramen
Erlang Shen
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,147
Damage
52,609
75,904
Taken
66,742
52,868
Mitigated
43,257
18,390
Healing
17,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
10,171
2,508
0
1,823
15,883
7,719
0
1,704
14,179
0
58,789
W
Skadi
Aginor177
Skadi
6,965
2,477
0
2,691
9,921
3,703
0
3,604
6,317
0
47,539
L
5,165
3,531
0
1,723
9,774
3,759
360
0
9,774
0
60,179
W
7,854
305
0
980
8,983
3,763
0
4,633
4,350
67,904
0
W
Thanatos
GRatedClaps
Thanatos
5,189
799
40
5,013
13,353
5,553
0
4,390
8,963
0
30,804
L
Jormungandr
GoingBuzzard457
Jormungandr
7,239
1,786
0
2,180
15,441
14,985
273
3,010
12,431
25,923
1,774
L
Zhong Kui
KRONOsXGagz
Zhong Kui
12,769
1,063
0
7,084
16,560
12,413
967
3,140
13,420
72,012
4,112
W
Nemesis
LUNIMIX
Nemesis
11,730
4,983
0
1,420
14,851
6,827
0
4,157
10,694
0
69,985
W
Mulan
20,871
3,205
0
7,763
19,634
23,411
0
2,960
16,674
0
88,945
L
Erlang Shen
SMSQ_Ramen
Erlang Shen
7,803
4,474
0
5,580
18,246
13,992
472
0
18,246
0
58,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,954
Gold Earned
42,657
450
Minions Killed
408
0
Camps Cleared
0
1,675,057
Distance Traveled
1,760,666
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,974
499
92
5
0
358,521
2
W
Skadi
7,458
414
68
4
0
331,542
1
L
Izanami
8,129
452
102
6
0
341,830
0
W
Kukulkan
8,539
474
106
6
0
320,474
0
W
Thanatos
7,306
406
42
2
0
378,304
0
L
Jormungandr
8,018
445
32
2
0
332,648
0
L
Zhong Kui
9,728
540
122
7
0
308,304
0
W
Nemesis
9,212
512
87
5
0
399,329
1
W
Mulan
10,142
563
105
6
0
331,017
3
L
Erlang Shen
9,105
506
102
6
0
333,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role