Player Matchup

Kuzenbo
Kuzenbo
Blumberry134
Kuzenbo
Level 46
God Stats
3W - 3L
1,500 SR
Queue Stats
15W - 16L
1,500 Elo+
Solo
Thanatos
Thanatos
FartSniffer9000
Thanatos
Level 57
God Stats
2W - 1L
1,626 SR
Queue Stats
8W - 5L
1,541 Elo+
Party 3
Achilles
Achilles
Ioannis123
Achilles
Level 12
God Stats
3W - 4L
1,204 SR
Queue Stats
4W - 9L
1,239 Elo+
Party 3
Medusa
Medusa
archmommy
Medusa
Level 69
God Stats
15W - 20L
1,672 SR
Queue Stats
31W - 38L
1,542 Elo+
Party 3
Sol
Sol
froop2
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 68L
1,529 Elo+
Party 3
Team Averages
Level 59
1,501 SR
1,470 Elo+

VS

Team Averages
Level 62
1,542 SR
1,445 Elo+
Ne Zha
Ne Zha
AimForTheFace
Ne Zha
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 58L
1,244 Elo+
Party 2
Skadi
Skadi
CrimsonJ3ster
Skadi
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 17L
1,279 Elo+
Party 2
Ah Puch
Ah Puch
DezzieTheBoi
Ah Puch
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 78L
1,693 Elo+
Party 1
Horus
Horus
LeBruh-23-
Horus
Level 34
God Stats
4W - 5L
1,364 SR
Queue Stats
10W - 19L
1,370 Elo+
Solo
Lancelot
Lancelot
NickEspinosa
Lancelot
Level 88
God Stats
0W - 2L
1,847 SR
Queue Stats
79W - 65L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Blumberry134
Kuzenbo
13
4 / 1 / 2
8,387
493
6,533
10,179
10,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
17
10 / 2 / 2
10,642
626
12,091
16,466
7,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Ioannis123
Achilles
14
1 / 2 / 2
8,348
491
8,558
16,945
19,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
archmommy
Medusa
14
0 / 3 / 4
8,576
504
7,306
12,571
5,722
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
froop2
Sol
14
0 / 2 / 3
8,787
517
6,630
11,462
4,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
7,052
415
3,348
12,869
8,814
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
3 / 4 / 2
9,925
584
11,910
12,629
5,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
DezzieTheBoi
Ah Puch
14
1 / 3 / 2
8,703
512
6,538
9,281
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
16
1 / 3 / 1
9,468
557
7,931
13,435
9,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Lancelot
NickEspinosa
Lancelot
15
5 / 2 / 1
8,785
517
10,227
15,341
7,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
15
Kills
10
10
Deaths
15
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
Kuzenbo
Blumberry134
Kuzenbo
4
1
2
5
L
3
4
2
1
L
Ah Puch
DezzieTheBoi
Ah Puch
1
3
2
0.67
W
Thanatos
10
2
2
5.5
W
Achilles
Ioannis123
Achilles
1
2
2
1
L
Horus
1
3
1
0.5
L
Lancelot
NickEspinosa
Lancelot
5
2
1
2.75
W
Medusa
archmommy
Medusa
0
3
4
0.67
W
Sol
froop2
Sol
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,118
Damage
39,954
67,623
Taken
63,555
47,671
Mitigated
34,506
26,769
Healing
18,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,348
286
0
3,716
12,869
8,814
0
3,146
9,723
0
26,681
W
Kuzenbo
Blumberry134
Kuzenbo
6,533
2,816
0
1,544
10,179
10,431
60
1,380
8,799
26,833
0
L
11,910
6,667
0
4,120
12,629
5,734
1,946
627
12,002
0
92,587
L
Ah Puch
DezzieTheBoi
Ah Puch
6,538
355
0
1,918
9,281
3,332
176
5,305
3,976
59,576
0
W
Thanatos
12,091
1,951
0
15,238
16,466
7,526
259
1,691
14,775
0
99,881
W
Achilles
Ioannis123
Achilles
8,558
1,167
0
2,458
16,945
19,919
0
0
16,945
0
49,598
L
Horus
7,931
3,606
0
2,647
13,435
9,622
587
395
12,125
0
74,512
L
Lancelot
NickEspinosa
Lancelot
10,227
2,461
0
5,957
15,341
7,004
360
3,378
11,824
0
71,705
W
Medusa
archmommy
Medusa
7,306
3,654
0
3,122
12,571
5,722
710
0
12,571
0
61,074
W
Sol
froop2
Sol
6,630
2,366
0
4,407
11,462
4,073
884
3,467
7,995
69,742
3,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,740
Gold Earned
43,933
442
Minions Killed
485
0
Camps Cleared
0
1,683,699
Distance Traveled
1,609,340
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,052
415
30
2
0
317,799
3
W
Kuzenbo
8,387
493
33
2
0
343,119
6
L
Skadi
9,925
584
142
8
0
298,242
3
L
Ah Puch
8,703
512
102
6
0
284,098
1
W
Thanatos
10,642
626
133
8
0
396,194
0
W
Achilles
8,348
491
61
4
0
316,101
0
L
Horus
9,468
557
111
7
0
296,598
0
L
Lancelot
8,785
517
100
6
0
412,603
5
W
Medusa
8,576
504
94
6
0
310,243
0
W
Sol
8,787
517
121
7
0
318,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role