Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CanadianChnk
Atlas
Level 68
God Stats
2W - 0L
1,733 SR
Queue Stats
3W - 1L
1,824 Elo+
Party 1
Apollo
Apollo
Fantesticaljob
Apollo
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,735 Elo+
Party 1
Anubis
Anubis
TacoInspector54
Anubis
Level 135
God Stats
2W - 2L
1,440 SR
Queue Stats
68W - 62L
1,359 Elo+
Solo
Sun Wukong
Sun Wukong
Xx3Edgy5u420
Sun Wukong
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,735 Elo+
Party 1
Team Averages
Level 131
1,535 SR
1,630 Elo+

VS

Team Averages
Level 128
1,418 SR
1,436 Elo+
Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
ImHume
Sylvanus
Level 128
God Stats
16W - 11L
1,500 SR
Queue Stats
301W - 300L
1,439 Elo+
Party 2
Rama
Rama
LordFartquad628
Rama
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 222L
1,423 Elo+
Party 2
Baron Samedi
Baron Samedi
PharaohReturns
Baron Samedi
Level 145
God Stats
12W - 20L
1,096 SR
Queue Stats
255W - 262L
1,344 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
colton_speaks
Morgan Le Fay
Level 142
God Stats
2W - 2L
1,494 SR
Queue Stats
40W - 37L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
5 / 0 / 0
7,889
607
4,955
10,022
3,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
2 / 1 / 4
7,099
546
7,596
11,319
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 0 / 1
7,883
606
4,461
5,174
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 2 / 1
7,959
612
8,382
9,436
4,921
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
Xx3Edgy5u420
Sun Wukong
13
0 / 0 / 2
7,821
602
4,421
10,614
7,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
1 / 3 / 1
6,319
486
1,741
14,366
5,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
ImHume
Sylvanus
11
2 / 2 / 1
6,813
524
7,229
12,256
10,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 2 / 0
6,366
490
1,694
8,315
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
PharaohReturns
Baron Samedi
12
0 / 1 / 0
6,343
488
7,918
8,869
8,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Morgan Le Fay
colton_speaks
Morgan Le Fay
11
0 / 3 / 1
6,341
488
6,842
7,964
3,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
6
11
Kills
3
3
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
0
5
L
Thanatos
 
Thanatos
1
3
1
0.5
W
2
1
4
4
W
1
0
1
1.5
L
Sylvanus
ImHume
Sylvanus
2
2
1
1.25
L
0
2
0
0
L
Baron Samedi
PharaohReturns
Baron Samedi
0
1
0
0
W
3
2
1
1.75
W
Sun Wukong
Xx3Edgy5u420
Sun Wukong
0
0
2
1
L
Morgan Le Fay
colton_speaks
Morgan Le Fay
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,815
Damage
25,424
46,565
Taken
51,770
27,556
Mitigated
29,999
17,767
Healing
28,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,955
995
0
4,869
10,022
3,913
0
1,709
8,162
0
67,925
L
Thanatos
 
Thanatos
1,741
281
0
11,496
14,366
5,225
0
3,498
10,868
0
44,297
W
7,596
3,364
0
2,540
11,319
9,597
0
5,900
5,107
21,764
0
W
4,461
3,137
0
2,768
5,174
1,988
322
1,372
3,766
0
62,504
L
Sylvanus
ImHume
Sylvanus
7,229
1,650
1,252
5,480
12,256
10,313
0
5,608
6,648
27,028
2,281
L
1,694
1,368
0
3,293
8,315
2,854
0
2,076
6,239
0
45,377
L
Baron Samedi
PharaohReturns
Baron Samedi
7,918
642
0
4,950
8,869
8,448
0
0
8,869
46,302
923
W
8,382
177
0
4,401
9,436
4,921
514
5,031
4,041
56,194
1,766
W
Sun Wukong
Xx3Edgy5u420
Sun Wukong
4,421
740
0
3,189
10,614
7,137
0
5,526
4,033
0
54,414
L
Morgan Le Fay
colton_speaks
Morgan Le Fay
6,842
400
0
1,650
7,964
3,159
0
4,726
3,238
47,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,651
Gold Earned
32,182
455
Minions Killed
381
0
Camps Cleared
0
1,312,122
Distance Traveled
1,173,090
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,889
607
104
8
0
292,609
0
L
Thanatos
6,319
486
72
6
0
205,902
3
W
Atlas
7,099
546
15
1
0
268,785
3
W
Apollo
7,883
606
117
9
0
250,264
4
L
Sylvanus
6,813
524
47
4
0
251,965
4
L
Rama
6,366
490
91
7
0
255,737
0
L
Baron Samedi
6,343
488
73
6
0
217,245
0
W
Anubis
7,959
612
113
9
0
233,675
1
W
Sun Wukong
7,821
602
106
8
0
266,789
4
L
Morgan Le Fay
6,341
488
98
8
0
242,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role