Player Matchup

Bacchus
Bacchus
EpilepsyWaring
Bacchus
Level 69
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 4L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
UwU-hokage
Danzaburou
Level 47
God Stats
13W - 25L
1,625 SR
Queue Stats
34W - 47L
1,588 Elo+
Party 1
Kukulkan
Kukulkan
biltdiff
Kukulkan
Level 20
God Stats
2W - 3L
1,522 SR
Queue Stats
3W - 3L
1,338 Elo+
Party 1
Team Averages
Level 45
1,621 SR
1,479 Elo+

VS

Team Averages
Level 54
1,433 SR
1,193 Elo+
Morgan Le Fay
Morgan Le Fay
AbhorrentRelic
Morgan Le Fay
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,193 Elo+
Party 2
King Arthur
King Arthur
CreativeBrain10
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,193 Elo+
Party 2
Awilix
Awilix
Quetzalkahn
Awilix
Level 18
God Stats
1W - 0L
1,298 SR
Queue Stats
7W - 7L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
8,591
573
7,180
12,652
17,451
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
UwU-hokage
Danzaburou
12
1 / 3 / 1
8,735
582
5,074
10,120
3,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
biltdiff
Kukulkan
13
0 / 6 / 1
8,760
584
6,605
8,437
3,874
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AbhorrentRelic
Morgan Le Fay
17
9 / 0 / 2
12,177
812
17,481
6,476
3,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
CreativeBrain10
King Arthur
15
1 / 0 / 7
9,839
656
5,008
12,000
12,493
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
13
1 / 2 / 6
9,287
619
4,372
9,710
4,342
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
1
Kills
11
11
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AbhorrentRelic
Morgan Le Fay
9
0
2
10
W
King Arthur
CreativeBrain10
King Arthur
1
0
7
4.5
L
0
2
2
0.5
W
Awilix
1
2
6
2
L
Danzaburou
UwU-hokage
Danzaburou
1
3
1
0.5
L
Kukulkan
biltdiff
Kukulkan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
26,861
31,209
Taken
28,186
25,230
Mitigated
20,358
4,958
Healing
2,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AbhorrentRelic
Morgan Le Fay
17,481
1,522
0
2,001
6,476
3,523
1,565
2,158
4,318
65,280
1,800
W
King Arthur
CreativeBrain10
King Arthur
5,008
268
220
80
12,000
12,493
284
6,005
5,995
286
18,280
L
7,180
421
0
2,923
12,652
17,451
0
5,131
7,303
17,409
602
W
Awilix
4,372
1,043
0
100
9,710
4,342
648
5,469
4,241
0
9,102
L
Danzaburou
UwU-hokage
Danzaburou
5,074
1,175
0
1,707
10,120
3,905
0
6,503
3,390
0
25,411
L
Kukulkan
biltdiff
Kukulkan
6,605
251
0
328
8,437
3,874
0
5,198
3,091
33,992
508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,086
Gold Earned
31,303
112
Minions Killed
132
0
Camps Cleared
0
647,274
Distance Traveled
772,546
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,177
812
97
6
0
238,511
0
W
King Arthur
9,839
656
25
2
0
270,799
0
L
Bacchus
8,591
573
20
1
0
253,782
0
W
Awilix
9,287
619
10
1
0
263,236
0
L
Danzaburou
8,735
582
35
2
0
166,849
0
L
Kukulkan
8,760
584
57
4
0
226,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role