Player Matchup

Cernunnos
Cernunnos
AceKillSwitch16
Cernunnos
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 111L
1,271 Elo+
Party 2
Yemoja
Yemoja
Dunkle_stauss4
Yemoja
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
231W - 230L
1,515 Elo+
Party 2
Medusa
Medusa
OldPlatypus1999
Medusa
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
243W - 191L
1,444 Elo+
Party 2
Raijin
Raijin
VLXXH
Raijin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
271W - 218L
1,502 Elo+
Party 2
Zhong Kui
Zhong Kui
aidsbro55
Zhong Kui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 25L
1,162 Elo+
Party 2
Team Averages
Level 85
1,500 SR
1,379 Elo+

VS

Team Averages
Level 57
1,500 SR
1,585 Elo+
Hel
Hel
AltaneCait
Hel
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 104L
1,706 Elo+
Solo
Ravana
Ravana
DannyGamer
Ravana
Level 197
God Stats
1W - 0L
1,500 SR
Queue Stats
297W - 302L
1,601 Elo+
Party 1
Mulan
Mulan
SadAndSweaty
Mulan
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,500 Elo+
Solo
Chiron
Chiron
richard34567
Chiron
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
171W - 191L
1,561 Elo+
Party 1
Thoth
Thoth
xVulcanrebornx
Thoth
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 42L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AceKillSwitch16
Cernunnos
13
1 / 4 / 2
7,391
739
5,938
9,373
7,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 2 / 6
8,117
812
6,430
9,711
9,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 2
8,336
834
10,932
11,495
5,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
VLXXH
Raijin
14
3 / 6 / 4
8,019
802
12,677
10,652
4,669
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
aidsbro55
Zhong Kui
13
1 / 6 / 5
7,591
759
9,447
12,321
10,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 14
7,872
787
4,291
11,454
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Ravana
DannyGamer
Ravana
16
7 / 2 / 9
9,253
925
10,719
12,899
16,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 3 / 7
8,178
818
5,095
12,699
11,082
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
16
6 / 2 / 6
9,147
915
15,302
8,862
3,857
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 1 / 8
8,609
861
13,802
9,608
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
66
8
Kills
22
22
Deaths
9
19
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AceKillSwitch16
Cernunnos
1
4
2
0.5
W
0
1
14
7
W
Ravana
DannyGamer
Ravana
7
2
9
5.75
L
1
2
6
2
L
2
4
2
0.75
W
4
3
7
2.5
L
Raijin
VLXXH
Raijin
3
6
4
0.83
L
Zhong Kui
aidsbro55
Zhong Kui
1
6
5
0.58
W
Chiron
6
2
6
4.5
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,424
Damage
49,209
53,552
Taken
55,522
37,603
Mitigated
40,405
12,816
Healing
31,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AceKillSwitch16
Cernunnos
5,938
1,454
178
377
9,373
7,345
0
3,606
5,767
1,787
10,953
W
4,291
201
11,777
8,052
11,454
4,997
277
7,415
4,039
8,519
78
W
Ravana
DannyGamer
Ravana
10,719
2,277
1,151
2,083
12,899
16,323
0
4,700
8,199
920
17,264
L
6,430
1,099
5,301
1,809
9,711
9,117
0
3,382
6,329
11,726
0
L
10,932
3,695
705
1,087
11,495
5,718
195
4,533
6,962
0
30,917
W
5,095
319
0
2,132
12,699
11,082
114
6,901
5,798
0
10,108
L
Raijin
VLXXH
Raijin
12,677
601
465
739
10,652
4,669
29
3,606
7,046
19,328
0
L
Zhong Kui
aidsbro55
Zhong Kui
9,447
899
513
1,642
12,321
10,754
0
3,618
8,703
16,391
720
W
Chiron
15,302
2,997
1,389
1,556
8,862
3,857
188
4,608
4,254
0
27,877
W
13,802
183
1,670
1,784
9,608
4,146
0
5,540
4,068
32,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,454
Gold Earned
43,059
107
Minions Killed
124
0
Camps Cleared
0
845,967
Distance Traveled
1,039,930
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,391
739
14
1
0
169,613
2
W
Hel
7,872
787
9
1
0
218,854
0
W
Ravana
9,253
925
20
2
0
192,320
0
L
Yemoja
8,117
812
13
1
0
156,683
0
L
Medusa
8,336
834
48
5
0
179,998
0
W
Mulan
8,178
818
12
1
0
206,449
0
L
Raijin
8,019
802
10
1
0
172,427
0
L
Zhong Kui
7,591
759
22
2
0
167,246
0
W
Chiron
9,147
915
36
4
0
196,305
0
W
Thoth
8,609
861
47
5
0
226,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role