Player Matchup

Janus
Janus
CARLOSAURO
Janus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 40L
1,862 Elo+
Party 2
Nemesis
Nemesis
ElPablazo
Nemesis
Level 27
God Stats
0W - 1L
1,886 SR
Queue Stats
5W - 16L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
IlIlIlIlIlI9111
Cthulhu
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 35L
1,691 Elo+
Party 2
Izanami
Izanami
Jeme84
Izanami
Level 21
God Stats
4W - 5L
1,500 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 2
Surtr
Surtr
vtec_bruv
Surtr
Level 105
God Stats
4W - 4L
1,551 SR
Queue Stats
122W - 97L
1,540 Elo+
Solo
Team Averages
Level 73
1,587 SR
1,619 Elo+

VS

Team Averages
Level 85
1,499 SR
1,548 Elo+
Freya
Freya
FLUK3Y
Freya
Level 97
God Stats
16W - 13L
1,601 SR
Queue Stats
276W - 268L
1,429 Elo+
Solo
Loki
Loki
HyperRecord7247
Loki
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
SrpntSorcrer
Gilgamesh
Level 87
God Stats
5W - 6L
1,279 SR
Queue Stats
110W - 93L
1,376 Elo+
Solo
Yemoja
Yemoja
correqueteagarro
Yemoja
Level 75
God Stats
3W - 3L
1,283 SR
Queue Stats
22W - 19L
1,670 Elo+
Party 1
Medusa
Medusa
pintobeltranjo23
Medusa
Level 78
God Stats
3W - 1L
1,834 SR
Queue Stats
15W - 12L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
2 / 1 / 0
6,589
599
8,440
4,528
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
ElPablazo
Nemesis
9
0 / 1 / 1
4,814
438
1,323
7,605
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
0 / 1 / 0
4,972
452
3,192
8,380
5,592
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
Jeme84
Izanami
9
0 / 2 / 0
4,868
443
2,469
5,595
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
vtec_bruv
Surtr
10
0 / 2 / 0
5,165
470
3,213
8,272
3,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
FLUK3Y
Freya
10
1 / 2 / 1
5,880
535
2,181
7,717
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 0 / 1
6,326
575
3,132
7,950
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gilgamesh
SrpntSorcrer
Gilgamesh
14
1 / 0 / 0
8,008
728
4,364
6,601
3,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

10
2 / 0 / 3
6,558
596
3,496
5,894
3,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 0 / 5
5,732
521
5,712
5,646
2,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
7
7
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Janus
2
1
0
2
L
Nemesis
ElPablazo
Nemesis
0
1
1
0.5
W
Freya
FLUK3Y
Freya
1
2
1
0.75
W
3
0
1
3.5
L
0
1
0
0
L
Izanami
Jeme84
Izanami
0
2
0
0
W
Gilgamesh
SrpntSorcrer
Gilgamesh
1
0
0
1
W
2
0
3
3.5
W
0
0
5
2.5
L
Surtr
vtec_bruv
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,637
Damage
18,885
34,380
Taken
33,808
15,796
Mitigated
15,028
6,818
Healing
14,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
8,440
293
0
210
4,528
1,620
67
1,480
3,048
52,939
494
L
Nemesis
ElPablazo
Nemesis
1,323
220
0
1,867
7,605
2,891
77
701
6,904
0
25,308
W
Freya
FLUK3Y
Freya
2,181
503
0
2,907
7,717
2,623
0
4,399
3,070
31,696
957
W
3,132
428
0
4,115
7,950
2,775
0
3,136
4,618
0
45,356
L
3,192
57
0
1,617
8,380
5,592
0
2,104
6,276
25,498
1,045
L
Izanami
Jeme84
Izanami
2,469
1,464
0
625
5,595
1,956
0
1,073
4,522
0
31,251
W
Gilgamesh
SrpntSorcrer
Gilgamesh
4,364
1,158
0
1,659
6,601
3,589
440
110
6,491
0
68,043
W
3,496
425
1,212
3,452
5,894
3,936
286
1,857
4,017
23,598
0
W
5,712
1,532
0
703
5,646
2,105
300
1,613
4,013
0
44,382
L
Surtr
vtec_bruv
Surtr
3,213
1,486
0
2,499
8,272
3,737
23
319
7,953
638
29,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,408
Gold Earned
32,504
294
Minions Killed
374
0
Camps Cleared
0
1,190,494
Distance Traveled
1,112,112
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,589
599
102
9
0
239,212
0
L
Nemesis
4,814
438
34
3
0
269,535
0
W
Freya
5,880
535
57
5
0
220,377
0
W
Loki
6,326
575
70
6
0
263,228
0
L
Cthulhu
4,972
452
41
4
0
240,549
2
L
Izanami
4,868
443
61
6
0
225,493
2
W
Gilgamesh
8,008
728
130
12
0
198,260
0
W
Yemoja
6,558
596
46
4
0
195,728
0
W
Medusa
5,732
521
71
6
0
234,519
0
L
Surtr
5,165
470
56
5
0
215,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role