Player Matchup

Jing Wei
Jing Wei
KngGilgamesh
Jing Wei
Level 70
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 82L
1,453 Elo+
Solo
Izanami
Izanami
Please Defuse A
Izanami
Level 67
God Stats
1W - 0L
1,690 SR
Queue Stats
23W - 15L
1,544 Elo+
Party 1
Yemoja
Yemoja
Shikxru
Yemoja
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 19L
1,544 Elo+
Party 1
Agni
Agni
WynnersCircle34
Agni
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,662 Elo+
Party 1
Kali
Kali
blakef15
Kali
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 118L
1,485 Elo+
Solo
Team Averages
Level 83
1,538 SR
1,538 Elo+

VS

Team Averages
Level 104
1,563 SR
1,487 Elo+
Thor
Thor
CURTHOUSE_
Thor
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,565 Elo+
Solo
Khepri
Khepri
Miiiyako
Khepri
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 43L
1,559 Elo+
Solo
Geb
Geb
NineT8Baby
Geb
Level 115
God Stats
3W - 3L
1,500 SR
Queue Stats
410W - 422L
1,369 Elo+
Solo
Yemoja
Yemoja
Samorg07
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,551 Elo+
Solo
Tiamat
Tiamat
ScapeGhost024
Tiamat
Level 109
God Stats
4W - 2L
1,815 SR
Queue Stats
90W - 93L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
KngGilgamesh
Jing Wei
17
5 / 2 / 7
10,396
800
17,784
12,450
7,210
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 1 / 11
10,213
786
18,845
9,713
5,774
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Shikxru
Yemoja
17
1 / 1 / 12
10,704
823
4,057
12,114
13,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
1 / 1 / 11
9,897
761
16,297
13,050
7,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
17
4 / 3 / 9
10,943
842
8,934
18,168
12,052
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,344
257
0
0
0
Khepri
Miiiyako
Khepri
18
2 / 3 / 4
9,765
751
7,833
21,244
24,732
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 5 / 2
8,740
672
17,854
21,996
23,016
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Samorg07
Yemoja
17
0 / 2 / 6
9,171
705
5,619
13,421
13,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 3 / 3
9,309
716
15,730
15,321
15,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
13
Kills
8
8
Deaths
13
50
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Jing Wei
KngGilgamesh
Jing Wei
5
2
7
4.25
L
Khepri
Miiiyako
Khepri
2
3
4
1.33
L
2
5
2
0.6
W
2
1
11
7.5
L
Yemoja
Samorg07
Yemoja
0
2
6
1.5
L
4
3
3
1.83
W
Yemoja
Shikxru
Yemoja
1
1
12
7
W
1
1
11
6.5
W
Kali
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,917
Damage
47,036
65,495
Taken
71,982
45,891
Mitigated
75,877
39,833
Healing
27,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
KngGilgamesh
Jing Wei
17,784
11,634
1,726
519
12,450
7,210
2,600
8,742
3,708
0
28,835
L
Khepri
Miiiyako
Khepri
7,833
165
1,453
3,211
21,244
24,732
0
4,725
16,519
22,604
0
L
17,854
866
2,347
2,686
21,996
23,016
0
6,242
15,754
25,620
1,082
W
18,845
10,506
808
767
9,713
5,774
2,829
8,365
1,348
0
38,426
L
Yemoja
Samorg07
Yemoja
5,619
2,189
11,543
2,454
13,421
13,110
34
3,233
10,188
19,569
0
L
15,730
1,489
1,142
2,645
15,321
15,019
0
5,799
9,522
28,664
825
W
Yemoja
Shikxru
Yemoja
4,057
1,749
20,134
3,881
12,114
13,618
657
7,980
4,134
9,499
0
W
16,297
2,049
1,910
1,608
13,050
7,237
919
9,624
3,426
35,444
720
W
Kali
8,934
3,504
1,678
6,802
18,168
12,052
551
11,292
6,876
0
17,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,153
Gold Earned
40,329
177
Minions Killed
113
0
Camps Cleared
0
1,155,790
Distance Traveled
887,201
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,344
257
0
0
0
0
0
W
Jing Wei
10,396
800
31
2
0
208,627
0
L
Khepri
9,765
751
24
2
0
237,070
0
L
Geb
8,740
672
10
1
0
238,153
0
W
Izanami
10,213
786
48
4
0
224,686
0
L
Yemoja
9,171
705
34
3
0
178,451
0
L
Tiamat
9,309
716
45
3
0
233,527
0
W
Yemoja
10,704
823
12
1
0
200,725
0
W
Agni
9,897
761
57
4
0
234,346
0
W
Kali
10,943
842
29
2
0
287,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role