Player Matchup

He Bo
He Bo
ISTORMZI
He Bo
Level 149
God Stats
1W - 0L
1,712 SR
Queue Stats
6W - 0L
1,927 Elo+
Party 2
Arachne
Arachne
NSGREACH
Arachne
Level 145
God Stats
1W - 0L
1,525 SR
Queue Stats
8W - 2L
1,842 Elo+
Party 2
Shiva
Shiva
NSGTokyo
Shiva
Level 104
God Stats
2W - 0L
1,580 SR
Queue Stats
8W - 2L
1,816 Elo+
Party 2
Team Averages
Level 133
1,605 SR
1,862 Elo+

VS

Team Averages
Level 121
1,628 SR
1,481 Elo+
Surtr
Surtr
OoDyNaMo
Surtr
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 104L
1,547 Elo+
Party 1
Ratatoskr
Ratatoskr
ewfewewegwg
Ratatoskr
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,432 Elo+
Party 1
Anubis
Anubis
temp-479258
Anubis
Level 109
God Stats
4W - 2L
1,885 SR
Queue Stats
44W - 38L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ISTORMZI
He Bo
19
6 / 1 / 9
12,952
810
14,882
10,060
3,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
NSGREACH
Arachne
18
7 / 1 / 9
12,691
793
15,292
14,725
7,453
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
NSGTokyo
Shiva
18
7 / 1 / 9
12,677
792
21,176
19,297
16,869
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
OoDyNaMo
Surtr
16
1 / 6 / 1
10,241
640
6,948
24,350
33,955
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ratatoskr
ewfewewegwg
Ratatoskr
15
2 / 6 / 1
10,833
677
9,529
19,447
10,398
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
16
0 / 8 / 2
10,509
657
12,076
13,625
7,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
20
Kills
3
3
Deaths
20
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
ISTORMZI
He Bo
6
1
9
10.5
W
Arachne
NSGREACH
Arachne
7
1
9
11.5
W
Shiva
NSGTokyo
Shiva
7
1
9
11.5
L
Surtr
OoDyNaMo
Surtr
1
6
1
0.25
L
Ratatoskr
ewfewewegwg
Ratatoskr
2
6
1
0.42
L
Anubis
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,350
Damage
28,553
44,082
Taken
57,422
27,688
Mitigated
51,587
12,700
Healing
8,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
ISTORMZI
He Bo
14,882
628
0
3,010
10,060
3,366
1,734
2,905
7,155
69,868
0
W
Arachne
NSGREACH
Arachne
15,292
10,241
0
5,205
14,725
7,453
1,237
2,926
11,799
0
56,817
W
Shiva
NSGTokyo
Shiva
21,176
4,082
0
4,485
19,297
16,869
630
7,054
12,243
476
60,412
L
Surtr
OoDyNaMo
Surtr
6,948
2,844
0
2,848
24,350
33,955
0
5,639
18,690
1,103
20,175
L
Ratatoskr
ewfewewegwg
Ratatoskr
9,529
1,235
0
4,136
19,447
10,398
298
6,061
13,382
0
33,464
L
Anubis
12,076
527
580
1,426
13,625
7,234
294
3,796
9,800
61,116
806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,320
Gold Earned
31,583
259
Minions Killed
206
0
Camps Cleared
0
952,093
Distance Traveled
840,795
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,952
810
110
7
0
294,464
8
W
Arachne
12,691
793
67
4
0
350,201
0
W
Shiva
12,677
792
82
5
0
307,428
4
L
Surtr
10,241
640
33
2
0
294,039
0
L
Ratatoskr
10,833
677
50
3
0
309,167
0
L
Anubis
10,509
657
123
8
0
237,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role