Player Matchup

Nemesis
Nemesis
Shaliira
Nemesis
Level 249
God Stats
4W - 1L
1,500 SR
Queue Stats
742W - 769L
1,464 Elo+
Solo
Charybdis
Charybdis
Sweetness15
Charybdis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 51L
1,697 Elo+
Party 2
Chronos
Chronos
Tommy 42
Chronos
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
92W - 89L
1,946 Elo+
Party 2
Zhong Kui
Zhong Kui
hermsgerms1
Zhong Kui
Level 171
God Stats
3W - 2L
1,500 SR
Queue Stats
100W - 98L
1,697 Elo+
Party 2
Discordia
Discordia
reddeviln3
Discordia
Level 123
God Stats
5W - 1L
1,500 SR
Queue Stats
70W - 70L
1,946 Elo+
Party 2
Team Averages
Level 171
1,500 SR
1,750 Elo+

VS

Team Averages
Level 103
1,500 SR
1,496 Elo+
Sun Wukong
Sun Wukong
LTenny
Sun Wukong
Level 101
God Stats
6W - 7L
1,500 SR
Queue Stats
356W - 338L
1,356 Elo+
Party 1
Geb
Geb
PhoneCompany
Geb
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,674 Elo+
Party 3
Ne Zha
Ne Zha
Wazuki
Ne Zha
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
440W - 426L
1,356 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
blacknecrose
Morgan Le Fay
Level 73
God Stats
8W - 5L
1,500 SR
Queue Stats
127W - 124L
1,454 Elo+
Party 1
Heimdallr
Heimdallr
dudemanbrehh
Heimdallr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,639 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Shaliira
Nemesis
18
2 / 3 / 15
11,175
745
10,650
22,080
25,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Sweetness15
Charybdis
18
8 / 8 / 10
12,250
817
19,116
16,380
8,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chronos
Tommy 42
Chronos
17
0 / 2 / 16
10,992
733
13,663
10,460
6,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
hermsgerms1
Zhong Kui
20
10 / 3 / 11
12,854
857
25,627
23,068
40,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
reddeviln3
Discordia
19
4 / 3 / 12
11,334
756
18,957
11,354
5,738
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LTenny
Sun Wukong
17
4 / 5 / 10
10,125
675
14,391
18,178
18,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 3 / 11
9,345
623
9,160
22,275
18,566
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
Wazuki
Ne Zha
18
3 / 4 / 9
10,796
720
13,935
21,228
17,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morgan Le Fay
blacknecrose
Morgan Le Fay
19
6 / 3 / 9
11,074
738
20,891
16,644
8,430
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
dudemanbrehh
Heimdallr
16
5 / 9 / 6
10,058
671
12,495
18,392
8,853
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
64
24
Kills
19
19
Deaths
24
64
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
LTenny
Sun Wukong
4
5
10
1.8
L
1
3
11
2.17
W
Nemesis
Shaliira
Nemesis
2
3
15
3.17
W
Charybdis
Sweetness15
Charybdis
8
8
10
1.63
W
Chronos
Tommy 42
Chronos
0
2
16
4
L
Ne Zha
Wazuki
Ne Zha
3
4
9
1.88
L
Morgan Le Fay
blacknecrose
Morgan Le Fay
6
3
9
3.5
L
Heimdallr
dudemanbrehh
Heimdallr
5
9
6
0.89
W
Zhong Kui
hermsgerms1
Zhong Kui
10
3
11
5.17
W
Discordia
reddeviln3
Discordia
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,013
Damage
70,872
83,342
Taken
96,717
87,136
Mitigated
70,992
31,248
Healing
29,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
LTenny
Sun Wukong
14,391
1,953
810
2,149
18,178
18,064
533
8,379
9,005
0
26,727
L
9,160
1,209
769
7,053
22,275
18,566
134
12,083
9,647
13,997
0
W
Nemesis
Shaliira
Nemesis
10,650
3,083
1,531
8,352
22,080
25,921
495
9,276
12,804
0
19,769
W
Charybdis
Sweetness15
Charybdis
19,116
9,193
0
671
16,380
8,666
2,511
4,711
11,669
0
36,443
W
Chronos
Tommy 42
Chronos
13,663
4,551
799
2,895
10,460
6,048
2,500
2,928
7,532
34,851
953
L
Ne Zha
Wazuki
Ne Zha
13,935
2,518
1,107
6,725
21,228
17,079
94
10,829
9,833
0
23,177
L
Morgan Le Fay
blacknecrose
Morgan Le Fay
20,891
1,539
3,969
3,687
16,644
8,430
126
11,217
4,896
41,144
933
L
Heimdallr
dudemanbrehh
Heimdallr
12,495
5,732
1,740
1,112
18,392
8,853
664
10,427
7,112
0
28,828
W
Zhong Kui
hermsgerms1
Zhong Kui
25,627
2,160
4,332
10,110
23,068
40,763
1,376
7,766
15,302
36,205
3,230
W
Discordia
reddeviln3
Discordia
18,957
1,402
1,253
1,305
11,354
5,738
1,379
5,071
6,283
40,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,605
Gold Earned
51,398
171
Minions Killed
138
0
Camps Cleared
0
1,512,676
Distance Traveled
1,275,965
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,125
675
30
2
0
256,271
0
L
Geb
9,345
623
9
1
0
230,801
0
W
Nemesis
11,175
745
23
2
0
293,996
0
W
Charybdis
12,250
817
31
2
0
258,878
0
W
Chronos
10,992
733
62
4
0
348,846
0
L
Ne Zha
10,796
720
21
1
0
273,858
0
L
Morgan Le Fay
11,074
738
40
3
0
291,835
0
L
Heimdallr
10,058
671
38
3
0
223,200
0
W
Zhong Kui
12,854
857
32
2
0
312,720
0
W
Discordia
11,334
756
23
2
0
298,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role