Player Matchup

Scylla
Scylla
Gold I
Destino0
Scylla
Gold I
Level 148
God Stats
8W - 8L
1,500 SR
Queue Stats
328W - 272L
1,827 MMR
Party 1
The Morrigan
The Morrigan
Platinum V
HisokaMorovv
The Morrigan
Platinum V
Level 121
God Stats
3W - 3L
1,654 SR
Queue Stats
64W - 32L
1,831 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
lLightz
Gilgamesh
Platinum II
Level 155
God Stats
8W - 3L
1,744 SR
Queue Stats
340W - 245L
1,975 MMR
Party 1
Chernobog
Chernobog
Gold I
marcelitooZ
Chernobog
Gold I
Level 183
God Stats
0W - 4L
1,500 SR
Queue Stats
188W - 144L
1,883 MMR
Solo
Thanatos
Thanatos
Platinum II
perrobachicha
Thanatos
Platinum II
Level 108
God Stats
13W - 17L
1,556 SR
Queue Stats
188W - 165L
1,940 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,591 SR
1,891 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,623 SR
1,946 MMR
Horus
Horus
Platinum IV
AntiMacaquiños
Horus
Platinum IV
Level 128
God Stats
17W - 19L
1,690 SR
Queue Stats
115W - 105L
1,806 MMR
Party 3
Da Ji
Da Ji
Diamond IV
Dєcoy
Da Ji
Diamond IV
Level 162
God Stats
25W - 10L
1,702 SR
Queue Stats
266W - 179L
2,256 MMR
Party 2
Charon
Charon
Gold I
Eminemcia
Charon
Gold I
Level 154
God Stats
12W - 7L
1,658 SR
Queue Stats
111W - 108L
1,806 MMR
Party 3
Anhur
Anhur
Gold I
chapacra
Anhur
Gold I
Level 152
God Stats
12W - 15L
1,566 SR
Queue Stats
273W - 283L
1,714 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
Ópalo
Morgan Le Fay
Diamond IV
Level 185
God Stats
4W - 2L
1,500 SR
Queue Stats
339W - 253L
2,147 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Destino0
Scylla
16
0 / 2 / 0
8,823
519
3,814
9,447
3,417
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

The Morrigan
HisokaMorovv
The Morrigan
12
1 / 3 / 1
6,860
404
7,738
8,825
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
lLightz
Gilgamesh
14
0 / 6 / 1
8,603
506
7,660
23,711
20,471
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
marcelitooZ
Chernobog
15
0 / 1 / 2
9,108
536
5,905
11,378
4,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
perrobachicha
Thanatos
12
2 / 7 / 0
7,438
438
6,657
15,879
5,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
AchillesSusanoMaman BrigitteBake Kujira

VS

Bans
Ne ZhaJing WeiThothThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 9
10,935
643
14,074
17,164
19,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Da Ji
Dєcoy
Da Ji
17
9 / 1 / 6
10,296
606
13,110
16,473
7,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Eminemcia
Charon
16
2 / 1 / 11
10,018
589
6,175
11,254
9,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
chapacra
Anhur
16
1 / 1 / 2
9,739
573
4,392
8,032
3,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Ópalo
Morgan Le Fay
16
3 / 0 / 10
10,335
608
12,822
7,789
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
57
3
Kills
19
19
Deaths
3
4
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
0
9
8.5
L
Scylla
Destino0
Scylla
0
2
0
0
W
Da Ji
Dєcoy
Da Ji
9
1
6
12
W
Charon
Eminemcia
Charon
2
1
11
7.5
L
The Morrigan
HisokaMorovv
The Morrigan
1
3
1
0.5
W
Anhur
chapacra
Anhur
1
1
2
2
L
Gilgamesh
lLightz
Gilgamesh
0
6
1
0.08
L
Chernobog
marcelitooZ
Chernobog
0
1
2
1
L
Thanatos
perrobachicha
Thanatos
2
7
0
0.29
W
Morgan Le Fay
Ópalo
Morgan Le Fay
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,774
Damage
50,573
69,240
Taken
60,712
36,743
Mitigated
42,786
21,517
Healing
21,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,074
5,140
1,246
5,572
17,164
19,273
138
924
16,240
1,978
80,907
L
Scylla
Destino0
Scylla
3,814
302
0
3,406
9,447
3,417
0
4,395
4,838
85,129
979
W
Da Ji
Dєcoy
Da Ji
13,110
4,237
0
7,072
16,473
7,494
220
1,872
14,601
0
97,755
W
Charon
Eminemcia
Charon
6,175
981
0
3,564
11,254
9,278
0
3,731
7,523
35,036
1,866
L
The Morrigan
HisokaMorovv
The Morrigan
7,738
1,456
0
750
8,825
2,373
0
4,666
3,850
34,812
2,323
W
Anhur
chapacra
Anhur
4,392
2,468
0
2,331
8,032
3,098
1,560
1,693
6,339
0
86,688
L
Gilgamesh
lLightz
Gilgamesh
7,660
1,420
0
4,068
23,711
20,471
0
4,006
18,473
0
68,469
L
Chernobog
marcelitooZ
Chernobog
5,905
3,056
0
3,261
11,378
4,591
151
3,941
7,383
0
85,651
L
Thanatos
perrobachicha
Thanatos
6,657
1,775
0
10,032
15,879
5,891
0
2,649
12,924
0
52,967
W
Morgan Le Fay
Ópalo
Morgan Le Fay
12,822
716
0
1,258
7,789
3,643
1,571
1,603
6,186
88,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,832
Gold Earned
51,323
588
Minions Killed
614
0
Camps Cleared
0
1,649,682
Distance Traveled
1,890,187
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,935
643
147
9
0
370,031
4
L
Scylla
8,823
519
184
11
0
341,567
5
W
Da Ji
10,296
606
121
7
0
430,581
0
W
Charon
10,018
589
32
2
0
375,881
4
L
The Morrigan
6,860
404
51
3
0
343,396
4
W
Anhur
9,739
573
152
9
0
325,189
0
L
Gilgamesh
8,603
506
118
7
0
288,557
5
L
Chernobog
9,108
536
155
9
0
314,253
2
L
Thanatos
7,438
438
80
5
0
361,909
0
W
Morgan Le Fay
10,335
608
162
10
0
388,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role