Player Matchup

Merlin
Merlin
MikeyFresh5
Merlin
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 15L
1,677 Elo+
Solo
Loki
Loki
Nebzki
Loki
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,525 Elo+
Solo
Anhur
Anhur
SadistSalsa
Anhur
Level 158
God Stats
0W - 2L
1,482 SR
Queue Stats
4W - 4L
1,465 Elo+
Party 1
Achilles
Achilles
dhollie466
Achilles
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 43L
1,390 Elo+
Solo
Sobek
Sobek
thetajisaur
Sobek
Level 120
God Stats
0W - 1L
1,306 SR
Queue Stats
17W - 10L
1,281 Elo+
Party 1
Team Averages
Level 125
1,458 SR
1,468 Elo+

VS

Team Averages
Level 110
1,622 SR
1,437 Elo+
Bastet
Bastet
SWAGG3RRIT3
Bastet
Level 144
God Stats
6W - 0L
1,889 SR
Queue Stats
58W - 56L
1,565 Elo+
Solo
Hades
Hades
Squirtle3234
Hades
Level 92
God Stats
1W - 2L
1,500 SR
Queue Stats
275W - 259L
1,400 Elo+
Solo
Ravana
Ravana
SummerKnight
Ravana
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 132L
1,511 Elo+
Solo
Zhong Kui
Zhong Kui
Warshak
Zhong Kui
Level 185
God Stats
33W - 21L
1,719 SR
Queue Stats
315W - 295L
1,638 Elo+
Solo
Xbalanque
Xbalanque
hi zizo
Xbalanque
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,070 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
5
0 / 3 / 0
3,121
624
924
3,386
827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
Nebzki
Loki
6
0 / 1 / 1
3,370
674
413
3,410
1,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 0 / 1
3,515
703
1,686
2,825
773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
dhollie466
Achilles
2
0 / 2 / 0
2,636
527
637
2,208
1,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
1 / 1 / 1
3,357
671
1,446
3,830
2,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
7
2 / 0 / 1
4,017
803
2,739
3,660
1,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

6
1 / 0 / 0
3,503
701
1,424
3,866
1,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
5
1 / 1 / 0
3,476
695
805
3,008
1,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Warshak
Zhong Kui
7
3 / 0 / 0
4,383
877
1,827
2,446
1,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xbalanque
hi zizo
Xbalanque
5
0 / 1 / 2
3,150
630
904
2,437
552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
2
Kills
7
7
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
3
0
0
L
Loki
Nebzki
Loki
0
1
1
0.5
W
Bastet
2
0
1
2.5
L
1
0
1
1.5
W
1
0
0
1
W
Ravana
1
1
0
1
W
Zhong Kui
Warshak
Zhong Kui
3
0
0
3
L
Achilles
dhollie466
Achilles
0
2
0
0
W
Xbalanque
hi zizo
Xbalanque
0
1
2
1
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,106
Damage
7,699
15,659
Taken
15,417
6,126
Mitigated
5,808
5,363
Healing
5,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
924
139
0
960
3,386
827
0
0
3,386
9,693
0
L
Loki
Nebzki
Loki
413
61
0
1,722
3,410
1,001
0
581
2,796
0
16,633
W
Bastet
2,739
820
0
1,303
3,660
1,013
0
814
2,748
0
18,510
L
1,686
1,074
0
500
2,825
773
0
647
2,178
0
17,981
W
1,424
338
142
1,969
3,866
1,855
0
569
3,297
11,441
0
W
Ravana
805
170
0
410
3,008
1,046
0
383
2,622
0
18,101
W
Zhong Kui
Warshak
Zhong Kui
1,827
765
0
1,766
2,446
1,342
0
0
2,315
20,777
1,915
L
Achilles
dhollie466
Achilles
637
210
0
210
2,208
1,125
0
1,071
1,001
0
3,043
W
Xbalanque
hi zizo
Xbalanque
904
345
0
314
2,437
552
0
503
1,934
0
9,324
L
1,446
247
0
1,971
3,830
2,400
0
777
3,053
6,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,999
Gold Earned
18,529
104
Minions Killed
128
0
Camps Cleared
0
445,462
Distance Traveled
522,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,121
624
27
5
0
100,481
0
L
Loki
3,370
674
34
7
0
113,465
0
W
Bastet
4,017
803
31
6
0
113,769
0
L
Anhur
3,515
703
33
7
0
86,329
0
W
Hades
3,503
701
17
3
0
103,358
0
W
Ravana
3,476
695
34
7
0
111,339
0
W
Zhong Kui
4,383
877
35
7
0
96,285
0
L
Achilles
2,636
527
6
1
0
32,655
0
W
Xbalanque
3,150
630
11
2
0
97,758
0
L
Sobek
3,357
671
4
1
0
112,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role