Player Matchup

Loki
Loki
Daemonknight
Loki
Level 129
God Stats
6W - 6L
1,281 SR
Queue Stats
270W - 257L
1,496 Elo+
Solo
Sol
Sol
MisatoSimp
Sol
Level 139
God Stats
8W - 8L
1,397 SR
Queue Stats
79W - 61L
1,553 Elo+
Party 3
Sobek
Sobek
Murr529
Sobek
Level 80
God Stats
9W - 2L
1,609 SR
Queue Stats
79W - 61L
1,553 Elo+
Party 3
Osiris
Osiris
RJTHEGREATYT
Osiris
Level 126
God Stats
3W - 3L
1,616 SR
Queue Stats
40W - 45L
1,519 Elo+
Solo
Skadi
Skadi
RayToday
Skadi
Level 86
God Stats
4W - 2L
1,500 SR
Queue Stats
58W - 32L
1,658 Elo+
Party 3
Team Averages
Level 112
1,481 SR
1,556 Elo+

VS

Team Averages
Level 117
1,419 SR
1,461 Elo+
Horus
Horus
Elkon195
Horus
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,431 Elo+
Party 1
Ymir
Ymir
LightGem
Ymir
Level 115
God Stats
0W - 1L
1,301 SR
Queue Stats
4W - 11L
1,398 Elo+
Party 1
Skadi
Skadi
NattyPoo923
Skadi
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
83W - 85L
1,575 Elo+
Party 2
Thanatos
Thanatos
TrillCreature
Thanatos
Level 101
God Stats
7W - 6L
1,294 SR
Queue Stats
25W - 29L
1,423 Elo+
Party 2
Nox
Nox
WhysoRAAAA
Nox
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
8,140
543
6,367
11,919
4,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
3 / 0 / 0
9,568
638
6,698
5,700
2,188
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
Murr529
Sobek
12
0 / 2 / 3
7,153
477
3,313
9,553
7,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
15
4 / 1 / 4
9,253
617
13,792
14,834
15,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
RayToday
Skadi
14
2 / 2 / 4
7,862
524
10,478
8,133
2,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Elkon195
Horus
12
0 / 4 / 2
6,773
452
5,351
14,505
15,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ymir
13
4 / 2 / 2
8,313
554
5,803
13,923
13,549
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 3
7,910
527
9,371
10,202
4,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
TrillCreature
Thanatos
13
2 / 4 / 2
7,186
479
6,052
15,443
7,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 0 / 1
7,006
467
2,053
6,482
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
18
12
Kills
8
8
Deaths
12
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
3
3
4
1.67
L
Horus
Elkon195
Horus
0
4
2
0.25
L
Ymir
4
2
2
2.5
W
3
0
0
3
W
Sobek
Murr529
Sobek
0
2
3
0.75
L
2
2
3
1.75
W
Osiris
4
1
4
6
W
Skadi
RayToday
Skadi
2
2
4
2
L
Thanatos
TrillCreature
Thanatos
2
4
2
0.75
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,648
Damage
28,630
50,139
Taken
60,555
32,488
Mitigated
43,701
19,508
Healing
22,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,367
1,305
0
5,557
11,919
4,843
0
1,570
10,297
0
54,267
L
Horus
Elkon195
Horus
5,351
2,097
240
3,518
14,505
15,836
0
1,038
12,570
0
40,693
L
Ymir
5,803
1,150
0
2,135
13,923
13,549
0
4,178
9,503
32,341
1,010
W
6,698
2,763
0
3,440
5,700
2,188
2,246
1,100
4,599
75,402
10,656
W
Sobek
Murr529
Sobek
3,313
165
1,473
3,168
9,553
7,544
59
2,459
7,037
16,425
0
L
9,371
3,479
0
2,411
10,202
4,313
529
661
9,541
0
68,963
W
Osiris
13,792
5,113
0
5,032
14,834
15,043
0
718
13,480
0
69,066
W
Skadi
RayToday
Skadi
10,478
3,342
0
838
8,133
2,870
0
1,800
6,333
0
63,405
L
Thanatos
TrillCreature
Thanatos
6,052
1,506
0
12,381
15,443
7,035
0
1,147
14,065
0
59,756
L
2,053
177
0
1,733
6,482
2,968
0
2,864
3,618
44,348
871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,976
Gold Earned
37,188
456
Minions Killed
414
0
Camps Cleared
0
1,567,730
Distance Traveled
1,431,760
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,140
543
72
5
0
345,016
0
L
Horus
6,773
452
63
4
0
239,770
0
L
Ymir
8,313
554
49
3
0
323,582
1
W
Sol
9,568
638
142
9
0
314,870
2
W
Sobek
7,153
477
26
2
0
324,144
3
L
Skadi
7,910
527
118
8
0
279,030
4
W
Osiris
9,253
617
105
7
0
306,331
0
W
Skadi
7,862
524
111
7
0
277,369
3
L
Thanatos
7,186
479
86
6
0
305,423
4
L
Nox
7,006
467
98
7
0
283,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role