Player Matchup

Nemesis
Nemesis
Platinum II
 
Nemesis
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Platinum IV
 
Hachiman
Platinum IV
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Surtr
Surtr
Gold II
TsunamiEnChile
Surtr
Gold II
Level 109
God Stats
7W - 6L
1,500 SR
Queue Stats
275W - 237L
1,761 MMR
Party 2
Charon
Charon
Platinum V
fandomercuryjg
Charon
Platinum V
Level 157
God Stats
19W - 15L
1,896 SR
Queue Stats
326W - 330L
1,839 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 161
1,579 SR
1,620 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 158
1,560 SR
1,676 MMR
Chernobog
Chernobog
Platinum IV
 
Chernobog
Platinum IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Platinum IV
 
Anubis
Platinum IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
LuanChagas
Sun Wukong
Platinum V
Level 172
God Stats
34W - 33L
1,499 SR
Queue Stats
434W - 436L
1,801 MMR
Solo
Hun Batz
Hun Batz
Gold II
Mamica
Hun Batz
Gold II
Level 187
God Stats
20W - 12L
1,798 SR
Queue Stats
65W - 57L
1,749 MMR
Party 3
Merlin
Merlin
Platinum V
MonkeyDSaturno
Merlin
Platinum V
Level 189
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,831 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
7 / 0 / 0
6,422
642
4,075
7,356
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
 
Hachiman
12
1 / 0 / 0
6,212
621
2,457
4,980
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thoth
 
Thoth
11
0 / 1 / 4
5,986
599
4,161
3,998
1,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 3
7,280
728
7,849
8,815
4,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

10
0 / 0 / 7
5,822
582
3,379
7,435
4,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AwilixSobekThorMaman Brigitte

VS

Bans
Bake KujiraAo KuangKukulkanSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
0 / 0 / 0
6,406
641
3,865
4,240
1,482
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
 
Anubis
6
0 / 2 / 0
4,130
413
1,391
4,061
1,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
LuanChagas
Sun Wukong
7
0 / 5 / 0
4,471
447
3,773
9,852
4,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Mamica
Hun Batz
10
1 / 3 / 0
4,949
495
3,591
7,597
2,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 1
5,275
528
2,653
6,281
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
12
Kills
1
1
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
0
7
W
Hachiman
 
Hachiman
1
0
0
1
W
Thoth
 
Thoth
0
1
4
2
L
Chernobog
 
Chernobog
0
0
0
0
L
Anubis
 
Anubis
0
2
0
0
L
Sun Wukong
LuanChagas
Sun Wukong
0
5
0
0
L
Hun Batz
Mamica
Hun Batz
1
3
0
0.33
L
0
2
1
0.25
W
4
0
3
5.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,921
Damage
15,273
32,584
Taken
32,031
15,863
Mitigated
12,481
10,222
Healing
7,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,075
1,932
0
946
7,356
3,062
118
492
6,838
0
52,430
W
Hachiman
 
Hachiman
2,457
1,518
0
1,937
4,980
1,656
0
357
4,623
0
55,625
W
Thoth
 
Thoth
4,161
274
0
704
3,998
1,381
157
1,705
2,185
49,556
1,103
L
Chernobog
 
Chernobog
3,865
2,488
0
2,200
4,240
1,482
0
537
3,703
0
63,525
L
Anubis
 
Anubis
1,391
119
0
250
4,061
1,445
16
661
3,317
16,520
0
L
Sun Wukong
LuanChagas
Sun Wukong
3,773
523
0
1,568
9,852
4,710
0
871
8,474
0
31,607
L
Hun Batz
Mamica
Hun Batz
3,591
528
0
2,428
7,597
2,504
0
1,262
6,299
0
30,404
L
2,653
383
0
1,000
6,281
2,340
0
4,415
1,866
33,144
1,197
W
7,849
3,020
0
4,761
8,815
4,937
243
317
8,498
938
54,445
W
3,379
454
0
1,874
7,435
4,827
118
970
6,415
18,148
471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,722
Gold Earned
25,231
397
Minions Killed
324
0
Camps Cleared
0
1,089,328
Distance Traveled
915,079
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,422
642
87
9
0
243,374
0
W
Hachiman
6,212
621
104
10
0
201,215
1
W
Thoth
5,986
599
91
9
0
232,108
0
L
Chernobog
6,406
641
108
11
0
196,167
2
L
Anubis
4,130
413
35
4
0
105,525
0
L
Sun Wukong
4,471
447
43
4
0
192,488
2
L
Hun Batz
4,949
495
69
7
0
232,066
0
L
Merlin
5,275
528
69
7
0
188,833
0
W
Surtr
7,280
728
89
9
0
201,644
0
W
Charon
5,822
582
26
3
0
210,987
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role