Player Matchup

Aphrodite
Aphrodite
BEAST_BLOOD_714
Aphrodite
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,559 Elo+
Solo
Freya
Freya
GET0B0Yz-
Freya
Level 103
God Stats
2W - 6L
1,500 SR
Queue Stats
497W - 481L
1,479 Elo+
Solo
Fenrir
Fenrir
Galerosod
Fenrir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,300 Elo+
Solo
Hercules
Hercules
GrouchyKemoziri
Hercules
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 75L
1,338 Elo+
Party 1
Lancelot
Lancelot
Star32847
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,500 Elo+
Party 1
Team Averages
Level 89
1,500 SR
1,435 Elo+

VS

Team Averages
Level 77
1,543 SR
1,463 Elo+
Sobek
Sobek
Fooman999
Sobek
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 16L
1,389 Elo+
Party 2
Susano
Susano
LOD HAWK 1964
Susano
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,418 Elo+
Party 2
Vulcan
Vulcan
Roman_Empire_PR
Vulcan
Level 89
God Stats
4W - 2L
1,717 SR
Queue Stats
133W - 139L
1,567 Elo+
Solo
Aphrodite
Aphrodite
TempoMZ
Aphrodite
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,511 Elo+
Solo
Tyr
Tyr
Wolfman9001
Tyr
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
41W - 53L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BEAST_BLOOD_714
Aphrodite
14
2 / 6 / 1
7,888
789
3,369
8,751
4,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Freya
GET0B0Yz-
Freya
15
3 / 4 / 2
7,995
800
10,672
9,454
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
Galerosod
Fenrir
13
4 / 8 / 1
8,600
860
8,166
14,603
7,925
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hercules
13
1 / 6 / 6
7,377
738
9,802
14,966
15,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
Star32847
Lancelot
13
0 / 7 / 6
6,987
699
6,806
11,179
7,135
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Fooman999
Sobek
15
4 / 1 / 19
9,858
986
8,267
13,354
16,115
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
4 / 6 / 11
8,580
858
6,362
11,870
6,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

17
9 / 2 / 15
10,129
1,013
19,533
9,696
5,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
TempoMZ
Aphrodite
17
8 / 1 / 17
9,700
970
8,529
10,861
7,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 2 / 17
9,173
917
11,169
12,260
8,282
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
110
10
Kills
31
31
Deaths
12
16
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BEAST_BLOOD_714
Aphrodite
2
6
1
0.42
W
Sobek
Fooman999
Sobek
4
1
19
13.5
L
Freya
GET0B0Yz-
Freya
3
4
2
1
L
Fenrir
Galerosod
Fenrir
4
8
1
0.56
L
Hercules
1
6
6
0.67
W
4
6
11
1.58
W
9
2
15
8.25
L
Lancelot
Star32847
Lancelot
0
7
6
0.43
W
Aphrodite
TempoMZ
Aphrodite
8
1
17
16.5
W
6
2
17
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,815
Damage
53,860
58,953
Taken
58,041
38,590
Mitigated
43,854
11,187
Healing
24,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BEAST_BLOOD_714
Aphrodite
3,369
276
921
1,963
8,751
4,172
0
4,966
3,785
13,309
0
W
Sobek
Fooman999
Sobek
8,267
459
258
4,646
13,354
16,115
763
2,141
10,754
10,944
494
L
Freya
GET0B0Yz-
Freya
10,672
3,280
624
2,554
9,454
4,024
0
6,101
3,353
23,704
0
L
Fenrir
Galerosod
Fenrir
8,166
1,696
46
2,159
14,603
7,925
0
8,088
6,515
0
10,502
L
Hercules
9,802
3,312
180
2,740
14,966
15,334
0
8,887
6,079
0
13,649
W
6,362
1,039
0
0
11,870
6,276
893
2,061
9,636
0
14,150
W
19,533
13,690
2,081
1,589
9,696
5,843
1,924
2,309
7,245
39,223
0
L
Lancelot
Star32847
Lancelot
6,806
1,048
0
0
11,179
7,135
0
7,904
3,275
0
12,925
W
Aphrodite
TempoMZ
Aphrodite
8,529
1,445
7,325
6,668
10,861
7,338
1,092
3,536
7,184
19,609
0
W
11,169
1,827
229
1,251
12,260
8,282
771
3,994
8,142
0
14,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,847
Gold Earned
47,440
73
Minions Killed
105
0
Camps Cleared
0
840,238
Distance Traveled
1,018,655
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,888
789
24
2
0
116,162
0
W
Sobek
9,858
986
5
1
0
212,607
0
L
Freya
7,995
800
32
3
0
168,960
0
L
Fenrir
8,600
860
7
1
0
178,733
0
L
Hercules
7,377
738
3
0
0
169,823
0
W
Susano
8,580
858
16
2
0
170,914
0
W
Vulcan
10,129
1,013
56
6
0
232,782
0
L
Lancelot
6,987
699
7
1
0
206,560
0
W
Aphrodite
9,700
970
20
2
0
190,142
0
W
Tyr
9,173
917
8
1
0
212,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role