Player Matchup

Thoth
Thoth
Silver I
Aconoje
Thoth
Silver I
Level 125
God Stats
3W - 2L
1,928 SR
Queue Stats
74W - 55L
1,569 MMR
Party 2
Rama
Rama
Silver I
JanuUssy
Rama
Silver I
Level 149
God Stats
1W - 0L
1,812 SR
Queue Stats
11W - 8L
1,640 MMR
Solo
Horus
Horus
Gold IV
Karuizawa
Horus
Gold IV
Level 210
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 119L
1,638 MMR
Solo
Hercules
Hercules
Gold IV
Otimyloot
Hercules
Gold IV
Level 121
God Stats
5W - 5L
1,836 SR
Queue Stats
49W - 45L
1,708 MMR
Party 2
Awilix
Awilix
Gold III
Urklex
Awilix
Gold III
Level 140
God Stats
13W - 12L
1,744 SR
Queue Stats
178W - 156L
1,629 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,764 SR
1,637 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,653 SR
1,586 MMR
Scylla
Scylla
Platinum IV
 
Scylla
Platinum IV
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Gold III
 
King Arthur
Gold III
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Gold IV
AngryFoal953526
Geb
Gold IV
Level 129
God Stats
1W - 3L
1,519 SR
Queue Stats
137W - 135L
1,642 MMR
Party 3
Anhur
Anhur
Gold I
GroTéTons
Anhur
Gold I
Level 165
God Stats
45W - 33L
1,806 SR
Queue Stats
179W - 152L
1,646 MMR
Solo
Loki
Loki
Gold IV
Xaby GB
Loki
Gold IV
Level 149
God Stats
22W - 17L
1,941 SR
Queue Stats
241W - 242L
1,642 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Aconoje
Thoth
16
3 / 0 / 4
9,547
636
7,359
4,008
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
16
2 / 0 / 4
9,381
625
8,457
9,606
3,693
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Karuizawa
Horus
12
0 / 1 / 9
7,827
522
5,049
10,885
8,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hercules
Otimyloot
Hercules
16
7 / 0 / 3
10,403
694
10,879
12,887
12,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Awilix
Urklex
Awilix
16
9 / 0 / 4
9,304
620
10,345
10,976
5,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
SusanoHachimanBakasura

VS

Bans
Maman BrigitteAthenaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
0 / 1 / 0
7,115
474
5,793
5,810
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
 
King Arthur
12
0 / 7 / 0
6,939
463
5,928
14,514
13,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

7
1 / 5 / 0
6,120
408
5,485
15,292
10,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
13
0 / 3 / 1
6,929
462
6,047
11,132
3,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Loki
Xaby GB
Loki
10
0 / 5 / 0
6,118
408
2,661
12,157
4,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
21
Kills
1
1
Deaths
21
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
0
0
L
King Arthur
 
King Arthur
0
7
0
0
W
Thoth
Aconoje
Thoth
3
0
4
5
L
1
5
0
0.2
L
Anhur
0
3
1
0.17
W
Rama
2
0
4
4
W
Horus
Karuizawa
Horus
0
1
9
4.5
W
Hercules
Otimyloot
Hercules
7
0
3
8.5
W
Awilix
Urklex
Awilix
9
0
4
11
L
Loki
Xaby GB
Loki
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,089
Damage
25,914
48,362
Taken
58,905
31,472
Mitigated
32,573
27,696
Healing
10,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,793
394
0
1,283
5,810
1,729
0
2,872
2,887
66,296
952
L
King Arthur
 
King Arthur
5,928
749
0
1,633
14,514
13,265
0
568
13,053
945
53,199
W
Thoth
Aconoje
Thoth
7,359
147
0
1,824
4,008
1,758
1,238
2,725
1,283
91,198
619
L
5,485
581
0
2,103
15,292
10,035
0
2,161
13,080
12,245
1,372
L
Anhur
6,047
2,882
0
1,872
11,132
3,529
13
588
10,544
0
59,233
W
Rama
8,457
7,008
0
5,575
9,606
3,693
788
1,396
8,210
0
93,112
W
Horus
Karuizawa
Horus
5,049
1,407
2,142
4,712
10,885
8,262
174
4,117
6,768
0
15,976
W
Hercules
Otimyloot
Hercules
10,879
4,918
0
7,220
12,887
12,529
202
1,149
11,738
0
86,681
W
Awilix
Urklex
Awilix
10,345
4,575
0
6,223
10,976
5,230
559
2,832
8,144
0
82,682
L
Loki
Xaby GB
Loki
2,661
402
0
3,972
12,157
4,015
0
1,170
10,987
0
38,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,462
Gold Earned
33,221
585
Minions Killed
409
0
Camps Cleared
0
1,590,501
Distance Traveled
1,402,840
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,115
474
148
10
0
302,460
3
L
King Arthur
6,939
463
88
6
0
293,840
2
W
Thoth
9,547
636
162
11
0
294,259
0
L
Geb
6,120
408
9
1
0
280,054
4
L
Anhur
6,929
462
106
7
0
242,885
4
W
Rama
9,381
625
158
11
0
300,001
0
W
Horus
7,827
522
12
1
0
329,215
4
W
Hercules
10,403
694
143
10
0
305,669
3
W
Awilix
9,304
620
110
7
0
361,357
0
L
Loki
6,118
408
58
4
0
283,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role