Player Matchup

Surtr
Surtr
CausticGarPit
Surtr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Hades
Hades
Seabass823
Hades
Level 146
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Medusa
Medusa
WindWalkerPRO11
Medusa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 99
1,567 SR
1,500 Elo+

VS

Team Averages
Level 115
1,473 SR
1,586 Elo+
Atlas
Atlas
christnowli
Atlas
Level 120
God Stats
15W - 6L
1,609 SR
Queue Stats
71W - 40L
1,696 Elo+
Party 1
Merlin
Merlin
ddas98
Merlin
Level 100
God Stats
5W - 6L
1,093 SR
Queue Stats
171W - 164L
1,382 Elo+
Solo
Cupid
Cupid
xDocDroopy
Cupid
Level 126
God Stats
4W - 1L
1,716 SR
Queue Stats
100W - 46L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,778
678
4,157
7,954
5,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
11
0 / 4 / 1
6,506
651
3,276
9,890
4,782
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
0 / 2 / 0
6,072
607
3,603
7,624
2,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 4
7,513
751
7,217
7,223
7,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
ddas98
Merlin
13
1 / 0 / 4
7,590
759
5,957
2,402
960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
13
3 / 0 / 5
7,747
775
6,988
5,870
2,373
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
8
8
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Hades
0
4
1
0.13
L
0
2
0
0
W
4
1
4
6
W
Merlin
ddas98
Merlin
1
0
4
3
W
Cupid
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,036
Damage
20,162
25,468
Taken
15,495
12,770
Mitigated
10,750
5,579
Healing
5,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,157
1,601
0
1,561
7,954
5,129
0
3,199
4,341
339
16,726
L
Hades
3,276
497
189
2,494
9,890
4,782
0
4,445
4,849
21,378
0
L
3,603
1,428
136
1,199
7,624
2,859
0
3,547
3,581
0
17,607
W
7,217
2,319
97
1,080
7,223
7,417
0
1,252
5,698
17,537
1,220
W
Merlin
ddas98
Merlin
5,957
220
0
250
2,402
960
0
454
1,907
33,358
1,031
W
Cupid
6,988
2,296
979
3,314
5,870
2,373
372
1,724
4,056
0
33,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,356
Gold Earned
22,850
97
Minions Killed
163
0
Camps Cleared
0
521,697
Distance Traveled
568,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,778
678
31
3
0
178,980
0
L
Hades
6,506
651
37
4
0
161,011
0
L
Medusa
6,072
607
29
3
0
181,706
0
W
Atlas
7,513
751
24
2
0
178,297
0
W
Merlin
7,590
759
73
7
0
193,680
0
W
Cupid
7,747
775
66
7
0
196,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role